Summer Camp

Camp Strake
2020 Camp Strake Rd.
Coldspring, TX 77331

Summer camp is a week-long council-organized overnight camp for Scouts BSA that operates under council-retained leadership. The program provides opportunities for Scouts to earn merit badges along their advancement trail.

Summer camp is held at Camp Strake, a first-class and state-of-the-art facility for Scouts and their leaders. Program areas include shooting sports (rifle, shotgun, archery, sporting arrows), climbing, rappelling, boating (canoeing, kayaking, paddle boarding, rowing), swimming,  ziplining, cycling, merit badge classes and more.

Camp Strake is located on 2,816 acres and is surrounded on three sides by the Sam Houston National Forest and has the Lone Star Hiking Trail close to one corner of the property. There are 20 campsites with pavilions, an air-conditioned dining hall, a STEM (Science, Technology, Engineering, Math) center, a 28-acre lake, an aquatics center with a swimming pool and pool house, extensive trail system, sports fields, shooting sports complex, climbing and rappelling tower, high-ropes course, COPE course, chapel and more. The camp has been designed and built to meet both ADA and Scouting America requirements.

question mark patchQuestions and Support     Participant Guide  |    Printable View      |Feedback    

New

• 7/20/2024:  Merit Badge Completions: have been uploaded in Scoutbook.   

 

 

 

Registration

StrakeRegistration is completed by the unit leader (except for Super Troop, which is completed by the parent). A $100.00 non-refundable deposit holds the troop reservation. The deposit is applied to the troop’s or participant’s total camp fee. The person who registers the troop will also update the program schedule for the Scouts and be able to pull reports.

Payments are made online with a credit card or electronic check. Only register the number of needed spots. There is no need to inflate the number of Scouts attending as spots for new Scouts (e.g., Webelos Scouts and new Scouts joining the troop) will be available. Council refund policy.  

To update or modify a registration and/or to make a payment, go to https://samhoustonbsa.doubleknot.com/signon/2690  (instructions).

Registration Support / Questions                Adult in Camp Compliance Form 
(every adult attending must complete)

Summer 2025 Registration Link Notes
• Week 1 June 8 - 14, 2025  (for troops)
• Week 2 June 15 - 21, 2025  (for troops)
• Week 3 June 22 - 28, 2025  (for troops)
• Week 4 June 29 - July 6, 2025  (for troops)
• Week 5 July 6 - 12, 2025  (for troops)
• Trail to Eagle Camp: June 29-July 4, 2025  (for troops or individual Scouts, 3 days; Learn more)
• Super Troop: July 6 - 12, 2025  (for individual Scouts, extra $25; Learn more)
• ATV Trek: Date TBD  (for troops or individual Scouts, 3 days. Learn more)
Strake Odyssey: July 13-19, 2025  (for troops or individual Scouts. Learn more)
 
Traditional Summer Camp Fees
The fee includes meals, patch, and program supplies. 
Scouts $395
Scouts with Super Troop $420
Adults $150

Payment Schedule
⇒ $100 Non-refundable deposit
⇒ $100 per Scout due by January 31st
⇒ Half of final payment due March 31st
⇒ Final payment due May 15th

Leadership Requirements

Camp Strake"Two registered adult leaders 21 years of age or over are required at all Scouting activities, including meetings. There must be a registered female adult leader 21 years of age or over in every unit serving females. A registered female adult leader 21 years of age or over must be present for any activity involving female youth. Notwithstanding the minimum leader requirements, age- and program-appropriate supervision must always be provided." (Source)  

All adults in camp must:

About the Adult in Camp Compliance / Background Check

ACCIn order to protect the health and safety of youth attending residential camps in the State of Texas, the Texas legislature has enacted the Texas Youth Camp Safety and Health Act that requires the council to conduct a criminal background check and sex offender database check on every adult who will be at camp. All adults attending camp in any capacity must complete an Adult in Camp Compliance (ACC) form a minimum of two weeks before camp, to allow sufficient time for the background checks to be completed. Completing this form allows the council office staff to complete a criminal background check on each adult in camp (regardless of time spent in camp). Visitors should also complete an ACC form; persons who have not completed an ACC form will have to be escorted by an adult the entire time they are on camp property and will only be permitted to enter camp if someone is available to escort them. Please take a photo or screenshot of the receipt for documentation of when you submitted your form. If you are not contacted by the council, then the background check was approved.

Adult in Camp Compliance Form 
(every adult attending must complete)
  

Informational Leaders Meeting

May TBD, 2025  |  7:00 pm

At least one leader from each unit, preferably the acting summer camp Scoutmaster, should attend the summer camp informational meeting. Critical information about summer camp will be provided, and questions will be answered. The informational meeting is being held virtually via Zoom. Please submit questions prior to the meeting that you would like to be addressed during the meeting.

Register for the Leaders Meeting

Camp Staff

Camp staff (ages 16+) is an experience that is truly unforgettable. It is a chance to spend your whole summer working at a beautiful camp while teaching kids and having fun. Every day is fully rewarding to you as a staff member and to the campers in whose lives you have made a difference. Camp work is often demanding as the schedule is packed full for the campers, but the opportunities, rewards, and experiences are endless. Serving on camp staff is a great way to spend a summer. Staff week is the week before the first week of camp.

A staff of outstanding Scouts and Scouters has been assembled to meet the needs of the Scouts and leaders. Staff is recruited from the area colleges (e.g., Texas A&M University, University of Texas, Sam Houston State University, Texas State), Order of the Arrow members, and National Youth Leadership Training (NYLT) staff and participants. The camp staff strives to assist in making the summer camping experience a highlight of the year. Scouts looking to be considered to be a part of the staff must fill out an application.

The Counselor in Training (CIT) is a volunteer program for 15-year-olds who are potential future staff members. CITs spend two weeks working and living with the great Camp Staff. In the mornings, they get a chance to see what staff life is like, and in the afternoons, they work on advancements.

 Camp Strake Staff Application   

CampershipCamperships

Camperships are available each year for Scouts who have severe financial hardships. Troops should encourage Scouts to earn their own way through unit fundraisers. Camperships are available to those with a demonstrated family financial need.

Campership Application

Participant Guide

Scouts are expected to strive to achieve the above aims while living the principles of the Scout Oath and Law.

Camp Program 

Learn more about the exciting program and merit badges being offered at summer camp.

Merit Badges 

Strake-entrance

Family Night

Family members can visit camp on Friday night between 4:30 pm - 9:00 pm for traditional summer camp (weeks 1-3 & 5). A background check is not required for adults, but is highly recommended. All family members who do not have a background check must remain with the troop the entire evening and attend the closing campfire. 

All participants need to bring an Annual Health and Medical Record (part A, B), water, water bottle and comfortable closed-toed walking shoes. 

Families can pre-order a dinner (or bring their own food) and eat dinner with their troop. Dinner tickets must be ordered no later than Wednesday (please bring a copy of the printed receipt).

Order Friday Family Night Meals  

Participant Packing List

  • Annual Health and Medical Record (part A, B, C) signed by a physician (within one year of camp)
  • Send a well-hydrated Scout. Scouts should begin hydrating the day before camp.
  • Download the Camp App (search "Sam Houston Area Council" on Apple or Android platforms)

Clothing

  • Field uniform (Scout uniform) and belt 
  • Activity uniform (Scout t-shirts) (5) 
  • Socks (5 pair) 
  • Shorts, Scout shorts (5) 
  • Sweater or light jacket
  • Shoes (closed-toe) or hiking boots 
  • Cap or hat 
  • Underwear (5) 
  • Pajamas or sleeping clothes
  • Rain gear (pants and jacket) 
  • Swimsuit and towel
  • Dirty clothes bag 
  • Gloves and work clothes for service project
  • Cooling towel, highly recommended 

Camping Gear

  • Sleeping bag or blankets, sheet 
  • Pillow 
  • Cot or pad or air mattress
    (cots are available to rent; parents can order them online)
  • Flashlight and extra batteries 
  • Personal first aid kit 
  • Water bottle - marked with name and troop #
  • Water bottle clip to attach water bottle to belt loop or backpack
  • Sports drink powder packs for water bottles (not energy drinks)
  • Backpack (day pack)
  • Insect repellent (non-aerosol) 
  • Mosquito netting  
  • Portable chair or camp stool 
  • Pocket knife and Totin' Chip
  • Lockable storage container, recommended to keep clothes dry, available at big box stores)

Personal Items

  • Towels and washcloth 
  • Soap and shampoo 
  • Toothbrush and toothpaste 
  • Comb, brush, mirror
  • Shaving gear (if needed)
  • Medicated body powder
  • Personal medications (prescription and over-the-counter) listed on the medical form in original containers in a ziplock bag marked with the Scout's name with a Routine Drug Administration Record for each medication. Learn more
  • Sunscreen 

Program items

  • Merit badge book for each class; read each book prior to camp (purchase from the Scout Shop).
  • Documentation of any completed merit badge prerequisites 
  • Note-taking items
  • Writing utensils
  • Compass (if needed)
  • Scout Handbook 

The registration fee includes all program supplies. Scouts do not need to purchase additional supplies for merit badge classes. There is an extra fee for the Shotgun Merit Badge and high adventure.

Optional

  • Family night (parents can purchase tickets online to eat on Friday night)
  • Special attire: Tomorrow's Leaders Tuesday (show off your favorite college/career shirt); Way Back Wednesday (don vintage camp shirts); Order of the Arrow Thursday (sport your favorite OA apparel); Floral Friday (wear your festive florals/beach shirts).
  • Spending money for trading post (cash, debit, credit)
  • Backup phone battery, rechargeable & fully charged
  • Water shoes
  • Shower shoes
  • Lip balm
  • TentsLotion
  • Tent fan (battery operated) and extra batteries
  • Camera 
  • Book of Faith
  • Frisbee (for Frisbee golf course), football, soccer ball, kickball for Gaga ball
  • Bike and helmet# (see requirements)
  • Fishing pole (to catch bass, sunfish, bluegill) and bait (worms, corn, jigs, spinnerbaits, crankbaits, topwater lures); hooks must be barbless
  • Tents are provided for all participants with two campers (adults and Scouts) per tent following guidelines (e.g., separate tenting arrangements for male and female adults as well as for male and female youth; youth sharing tents must be no more than two years apart in age; youth and adults tent separately; spouses may share tents). Campers can bring their own tent.

 

High Adventure Program (ages 13+)

Scouts (ages 13+) enrolled in the High Adventure program must bring additional items. See the High Adventure section.

Adults

Unit Leaders

  • See the Leader's Guide for more information on what unit leaders need to bring.
*Mark all items with name and troop number.  Electricity is limited. ​

#Bikes (non-motorized) are allowed on all paved roads to access the campsites and program areas and on the marked mountain bike trail by the bike barn. There are bike racks near the climbing tower, shooting sports area, Grand Pavilion, and campsites 1 and 20. All other trails, including sidewalks and grassy areas are off-limits. Helmets, proper safety protocols, and procedures are required at all times while riding bicycles. Learn more about Bike Safety.

Don’t Bring: valuables, electronics (e.g., iPad), fireworks, sheath or hunting knives, pets, hammocks, personal firearms and ammunition, jewelry, personal bows and arrows, generators

Camp App

Camp App

We are thrilled to introduce our brand-new camp app, which will serve as a vital communication tool for all camp attendees, offering convenient access to essential resources such as the camp map, schedule, program updates, emergency announcements, and much more. You can find it by searching "Sam Houston Area Council" on both Apple and Android platforms.

Hydration at camp

hydrationDehydration is a major issue at camp due to Scout's not drinking enough water. Make sure you send a hydrated Scout to camp; Scouts should begin hydrating the day before arriving at camp. Water stations are available throughout camp. Mark the Scout's water bottle with their name and troop number so it can be returned if they lose it. Help prepare the Scout for camp by discussing the importance of always carrying a water bottle and drinking water throughout the day.

(Source) Discuss with your Scout how to monitor the color of their pee by using the urine color chart to tell if they are getting enough fluids. Show them the urine color chart and discuss the signs of dehydration which include:

  • Increased thirst (It’s said that if you’re thirsty, it’s already too late. You’re already dehydrated.)
  • Headaches or muscle cramps
  • Tiredness or weakness
  • Dry skin and lips
  • Confusion or dizziness
  • Dark urine and/or decreased urine production

(Source) In high temperatures, kids don’t sweat as much as adults do, so it’s harder for them to cool off. This makes them more at risk for dehydration and heat exhaustion. As a guideline, when it's hot, encourage at least 4 ounces of fluid every 15-20 minutes (that's 16 oz every merit badge period). Show the Scout before camp how much fluid their water bottle holds and advise them about how many water bottles they should be drinking every day.

Personal Possessions

Camp is an outdoor experience. A Scout is cheated out of a full outdoor experience by electronic devices. Personal items such as electronic games, iPads should not be brought to camp. In all cases, personal valuables (watches, wallets, money) should not be in the open at camp. It is virtually impossible to provide security for these items. It is recommended that each unit bring a lockable storage container to secure valuables, while an adult is not in the campsite. All items are to be permanently marked with Scout's name and troop number. Scouts should not leave any electronic device unattended while charging anywhere at camp. 

Mail

For parents who may plan to send mail to their Scouts, it would be beneficial to mail letters and packages (US Mail, FED EX, UPS) by Friday of the week preceding camp attendance. There is no public phone available for Scouts to use, but if a parent needs to contact a Scout, they may call the camp office and a message will be given to the Scout at the next meal during the day.

The mailing address is Camp Strake, attn: Scout Name, Troop Number, Week Attending, 2020 Camp Strake Rd., Coldspring, TX 77331.

Special Accommodations 

If a participant has special medical needs, such as refrigeration for medicine, please ensure that information is included in the online registration. CPAP machines must be battery-powered, as power outlets close to campsites are scarce; however, the camp staff will attempt to meet reasonable requests to accommodate timely requests submitted through the registration. Participants may need to bring specialty items to help make some requests possible. 

Meals

dining hall​The air-conditioned dining hall seats 450 people. All meals are served in the dining hall. The dining hall has commercial gas stoves and ovens, food preparation areas, plenty of utensils and cooling supplies, a dry goods storage area, a dishwashing area, two walk-in refrigerators, three freezers, and much more. High-quality and nutritious meals will be provided on-site by a professional custom food service company. All menus have been reviewed by a certified dietician and are designed to provide active and healthy youth and adults with the nutrition and calorie intake needed for camping.

There is a salad bar and pasta bar at every meal. Seconds are available after everyone has been served, so there is plenty of food for everyone. Snacks are available for purchase in the Trading Post.

Special Dietary Needs

kitchen​Allergies and special diets are common concerns. If a Scout requires a special diet, the unit leader must enter the information in the online registration system at least two weeks prior to arrival. The camp's food service providers are very experienced with accommodating most diets; however, not all diets can be accommodated. The unit leader will provide a parent and/or adult participant's email and phone number in the online registration system whenever a special diet is requested; the food service provider might contact the adult participant or a Scout's parent/guardian to discuss unique special requests.

The following diets can be accommodated: vegetarian, kosher, halal, no pork, no beef, gluten-free, nut-free, soy-free, dairy-free, and lactose intolerant. Shellfish is not served at camp. The only peanut product served in the dining hall are peanut butter in the extra food bar. Not all diets can be accommodated; if the camper has a unique request, the details should be entered into the online registration system along with an email and the food service provider will let them know if the request cannot be accommodated.

  • While at camp, participants could participant in many dining styles such as family-style dining, cafeteria-style dining, and/or self-serve bars.
  • It is the expectation that all campers have the necessary knowledge of their diet and can manage their food choices.
  • Camp staff cannot guarantee an allergen-free environment. Careful consideration needs to be taken for campers with severe allergies, particularly those susceptible to airborne transmission.
  • If a camper has a severe allergy or dietary restriction, contact the camp directors to discuss if the camp staff is properly equipped to manage needs.
  • While the staff works to meet all dietary requirements, food is prepared in an area with milk, eggs, peanuts, tree nuts, wheat, soy, fish, and cross-contamination may occur.
  • Upon arrival at camp and prior to their first meal eaten, it is the camper's responsibility to identify themselves to the kitchen staff; then cooperate in helping the camp staff meet their need(s).

Depending on the need, it may be necessary for campers with special dietary requirements to bring food items to supplement items available at camp. Participants with special diets can request access to refrigerators, freezers, and microwaves to heat food, but actual cooking must be done at the campsite.   

Prescription and Over-the-Counter Medication

Please review completely to ensure full compliance with Scouting America and State Regulations. These are required and could result in fines from the Health Department.

All prescription and over-the-counter (OTC)  medications are the responsibility of either the individual taking the medication or that individual’s parent or guardian.

A leader, after obtaining all the necessary information and permission, can agree to accept the responsibility of making sure a youth takes the necessary medication at the appropriate time, but Scouting America does not mandate or necessarily encourage the leader to do so. (Source) .  The following MUST be done:

  • Scouts and adults who require medication must have all medications listed on the Annual Health and Medical Record. Be sure to check (Yes or No) on Part B2 of the Annual Health and Medical Record whether non-prescription medications (e.g., acetaminophen, antibiotic ointment, antacids, antihistamine, hydrocortisone cream) can be administered at camp. 
  • Send enough of the medication in sufficient quantities in the original container to last throughout camp, but only send the amount of medication needed at camp. If requested, most pharmacists will provide a second labeled container for medications so only the needed prescription can be sent to camp and the remainder can be kept at home in a labeled container.
  • ​​Medication must be in the original container with the prescription label. Daily pill containers are not acceptable.
  • Med formPlace all medications in a zip-lock-type plastic bag with the Scout’s name on it. 
  • A Routine Drug Administration Record must be filled out by the unit leader when medications are dispensed at camp and then turned in to HQ at the end of the week.
  • All information on administration, including any specialized equipment or medication (e.g., insulin injections, insulin pumps, and emergency medications) should be provided by parents/guardians to unit leaders.
  • Campers should not stop taking any maintenance medications unless instructed to do so by their doctor.
  • During camp, all medications must be placed in a lockable storage or other secure location that is not accessible to campers. If a medication needs to be refrigerated, contact the camp health officer.
  • Ensure medications are not expired, including inhalers and EpiPens.
  • Emergency medications (asthma inhalers or epinephrine auto-injectors) that may be needed for an emergency or on an urgent basis may be carried by the youth participant. A buddy or a responsible adult should be sure the youth has the emergency medication. • Youth need to know how to use the medications. • The youth participant must notify the adult leader immediately upon self-administering the emergency medication. • In many cases, an evaluation or further treatment by a healthcare provider may be needed after the use of some emergency medications, e.g., epinephrine, even if the youth member feels OK. It may also be necessary to obtain an additional supply if no additional doses are available. • Planning should address how the emergency medication will be administered and include how to develop the adult leader’s comfort in assisting the youth if necessary. • The parent or guardian should be notified of the use of emergency medication.
  • If permission to administer over-the-counter (OTC) medications is not checked on the medical form, medical personnel must attempt to contact the parent or guardian for permission to administer such medications (e.g., Tylenol, Pepto-Bismol). If the health and safety staff is unable to reach a parent/guardian, the Scout will need further medical evaluation by the designated camp physician or hospital facility.
  • Resources:
    • Routine Drug Administration Record       
    • Medication Use in Scouting       
    • Safe Use of Medication in Scouting

Youth Leaving and Returning

Parents are encouraged to allow Scout to remain at camp all week. This reduces unnecessary traffic in and out of camp and allows youth to have the complete camp experience with their troop. Youth will only be allowed to check out from camp prior to final checkout by an adult authorized on Part B of the Scout’s Annual Health and Medical Record. Please ensure that parents in your troop have included all authorized adults on this form. Without this authorization on the form, only an adult from the Scout’s troop registered for camp or the parent signing the form will be allowed to remove the child from camp prior to the final checkout.

No one, including a Scout leader or parent, will be allowed to leave camp with a person under the age of 18 without having checked out at the camp office and receiving a ticket which will be taken by security just before you reach the exit of the camp.

During checkout, on the last day of camp, adult leaders will receive exit tickets for all youth in their troop from their camp commissioner once they have successfully checked out.

Nonparticipants in Camp

For liability reasons, unregistered youth, younger siblings or friends, that are not registered as a member of Scouting America in a troop, crew or ship are not allowed to participate in camp programs. 

Lost and Found

If any lost items are found, they should be turned in at the camp commissioner’s office in HQ as soon as is reasonably possible. Likewise, if anyone from your troop has lost an item while at camp, check with the camp commissioner’s office to determine if it has been returned there. Lost items will be kept in the camp commissioner’s office through the end of camp. After camp, the camp director will dispose of the items left at camp (e.g., donated to a non-profit organization, returned to the council office, thrown in the trash). Neither the council nor its staff shall be held responsible for any lost items.

Do not bring valuables to camp. To assist in returning items to their rightful owner, please ensure that all items brought to camp have the owner’s name and troop number marked on them.

Trading Post

The trading post is located in the camp headquarters building and is stocked with merit badge pamphlets, t-shirts, Scouting literature, handicraft supplies, camp patches, mugs, camping equipment, cold drinks, ice cream, and candy. The trading posts accept cash, checks, and credit cards (Master Card, Visa, American Express, and Discover). 

Illegal Substances 

Smoking or vaping by youth at any Scouting event will not be tolerated. If a youth is caught smoking at camp, the youth’s parents or guardians will be contacted by phone and shall be required to pick the youth up from camp immediately. The consumption, possession, or use of alcohol or illegal drugs or controlled substances at camp is not permitted. All local, state and federal laws will be followed when a violation involving the above substances is reported. Violators will be asked to leave the camp immediately.

Photographs    

Notice!  Please be advised that promotional videotaping/photography/drone photography may be in progress at any time at an event. Your entrance constitutes your agreement that the district has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).

Questions

Parents of campers should contact their troop leaders with questions about summer camp. Many of the adult leaders attending summer camp are quite experienced and can answer questions.

Traditional Summer Camp Program

for weeks 1-5 (There are different programs for Strake Odyssey, ATV Trek and Trail to Eagle.)

strakeThe highlight of any camp is the program offered at that camp. In addition to numerous merit badge classes offered at summer camp, the energetic program staff has planned exciting activities all week long. The council's camping committee and the camp staff have made every effort to provide a high-quality program for the Scouts. The goal is to give each Scout the opportunity to seek the advancement or adventure that will help Scouts achieve their objectives program.

Merit Badges

merit badgeThe merit badge program is a great education tool that provides Scouts an opportunity to learn new skills and to pursue fields of study and interest. Many great careers and exciting hobbies have had their start as a part of the merit badge program. The camp staff will make every effort to use the program model like you do with your troop at home. Some merit badges require more than one week to complete; however, progress can be made at camp if the Scout is fully prepared. Merit badges offered during camp are generally of an outdoor nature. The council advancement committee has designated the various directors as merit badge counselors and the youth staff as skills Instructors. The camp staff is not allowed to change, lower or modify any merit badge requirements.

Dozens of merit badges will be offered during camp. Some classes have extremely limited space due to facilities or equipment (e.g., shooting sports, climbing). Please do not sign up a Scout for a merit badge that they have already started with another counselor or that they have already earned. This is unfair to other Scouts who wish to begin the process of earning the merit badge at camp.

Scouts should review the merit badge requirements at scouting.org/meritbadges before selecting classes. The Trading Post will have most pamphlets for sale, but it is recommended the Scouts bring their own copy of each merit badge book to camp and read the book prior to camp.

Application for Merit Badges (blue cards) are not required; after camp, all of the completed requirements will be listed in Doubleknot. The leader who registered the troop can pull a report of all advancements completed. In some cases, the merit badges cannot be completed during camp. Scouts will receive partial credit for any merit badge showing the requirements they completed. Troops should plan their program to help their Scouts complete the merit badges after camp.

All fees associated with the merit badge program are included in the individual camp fee. No additional fees for program materials will be charged. 

All course times, course offerings, and details are subject to change before camp. Any notices with regard to changes made to the schedule and any change in prerequisite material will be emailed to the unit contact.

Address scheduling issues no later than the week before camp. Do not wait until arriving to make schedule changes. The course instructors are given class rosters on the Saturday before camp so they can make final preparations. Bring a printed copy of every Scout's schedule to camp. Go to https://samhoustonbsa.doubleknot.com/signon/2690, click on the Registration tab, Reports drop-down, and select Unit Schedule with page breaks. Print the Friday before camp. Ensure each Scout has a complete schedule. 

Merit Badge Registration

Merit badge registration will open in late spring. Unit leaders will be notified when registration opens.

The unit leader who registered the unit can log in to the online registration system to sign up the Scouts for merit badge classes. Changes are made automatically, so be careful when making changes. If a Scout is removed from a merit badge, there is a possibility that someone on the waitlist will fill the spot and if the Scout changes their mind, the class will be full.

The Scoutmaster or designee should advise Scouts before selecting merit badges. Class sizes are limited. Once a merit badge class is full, the class will not show up in the online registration system. To add merit badges, go to https://samhoustonbsa.doubleknot.com/signon/2690  (instructions).

                          Merit Badge Registration Instructions         Doubleknot Support

Merit Badge Selection Form:  An optional merit badge selection form is available for units to use to send to Scouts and adult leaders attending summer camp to collect information needed. Before printing (front to back) or emailing, insert the dates of the camp at the top of page one and contact information at the bottom of page one. The leader who registered the unit will need to input the merit badge classes. Merit badge class registration opens in April. 

                           Merit Badge Selection Form (optional)  

2024 Merit Badge Classes

Periods

Program Area

Age
Recommendations

Prerequisite and other notes

Partial

1 2 3 4 5 E
Animal Science           Nature   • Prerequisite: Read merit badge book.
• Not covered #2 (recommend bringing worksheet)
 
Animation       Handicraft   • Prerequisite: Read merit badge book.  
Archery         Shooting Sports   (1.5 periods) 
• Prerequisites: Print and read Study Guide. Read merit badge book. Learn more.
 
Art       Handicraft   • Prerequisite: Read merit badge book.
• Not covered: #6
 
Astronomy         STEM   • Prerequisite: Read merit badge book.
• Includes an evening observation session
 
Basketry         Handicraft   • Prerequisite: Read merit badge book.  
Bird Study           Nature   • Prerequisite: Read merit badge book.  
Camping         Scoutcraft   (2 periods) 
• Prerequisite: Read merit badge book.
• Not covered: #3, 4b, 5e, 7b, 8d, 9
Canoeing       Aquatics   • Prerequisite: Read merit badge book. Must be able to pass a swim test; be physically fit  
Chemistry         STEM   • Prerequisite: Read merit badge book.  
Chess         STEM   • Prerequisite: Read merit badge book
• Not covered: ​#6 (complete after class)
 
Citizenship in the Nation           Evening Program 13+ • Prerequisite: Read merit badge book. Start watching the national news.
• Not covered: ​#2, 3, 6
• Bring #8 (letters) and recommend bringing completed worksheet
• Due to limited spots, we are reserving this class for older Scouts. If there are spaces available, we can add younger Scouts onsite.
 
Citizenship in the World           Evening Program 13+ • Prerequisite: Read merit badge book. Prepare #3 (a current world event or geography topic to discuss during class).
• Bring #4, 7; recommend preparing using worksheet
• Due to limited spots, we are reserving this class for older Scouts. If there are spaces available, we can add younger Scouts onsite.
 
Climbing     Climbing 13+ (1.5 periods) 
• Prerequisite: Read merit badge book. Must be physically able to handle climbing.
• Recommended for older Scouts due to strength required and heights.
 
Communication       STEM - Day & Evening Class 13+ • Prerequisite: Read merit badge book.
• Requirements not covered: #5, 8
• Bring #2, completed workbook
• Due to limited spots, we are reserving this class for older Scouts. If there are spaces available, we can add younger Scouts onsite.

Cooking         Skills   • 2 periods
• Prerequisite: Read merit badge book
• Requirements not covered: ​ #4, 6
Digital Technology         STEM   • Prerequisite: Read merit badge book; bring verification of completing the Cyber Chip
• Bring a tablet or laptop with wifi, merit badge book, email address
 
Emergency Preparedness         Scout Skills 12+ • Prerequisite: Read merit badge book,  #1 (already earned First Aid Merit Badge) is a required prerequisite
• Requirements not covered: #2c, 7a, 9
• Bring: #8b (picture of family emergency pack)

Engineering         STEM   • Prerequisite: Read merit badge book.
• Requirements not covered: #2, 3, 9
 
Environmental Science         Nature 14+ (2 periods)
• Prerequisite: Read merit badge book
• Due to the work required, this badge is recommended for older Scouts
Fingerprinting            Evening Program   • Prerequisite: Read merit badge book.  
First Aid       Scoutcraft   • Prerequisite: Read merit badge book; must have completed all first aid requirements for Tenderfoot through First Class rank (refer to #1) and #5b.
• Prerequisite: Read merit badge book.
• Bring: #5a (first aid kit), recommend preparing using worksheet
Fish and Wildlife Management           Fishing Pavilion   • Prerequisite: Read merit badge book.  
Fishing       Fishing Pavilion   • Prerequisite: Read merit badge book.
• Not covered:  #9
 
Forestry           Nature   • Prerequisite: Read merit badge book.  
Game Design     STEM   • Prerequisite: Read merit badge book.  
Geocaching         Skills   • 2 periods
• Prerequisite: Read merit badge book.
• Requirements not covered: #7
 
Geology         STEM   • Prerequisite: Read merit badge book.  
Golf         Scout Skills   • Prerequisite: Read merit badge book (disk golf)  
Hiking / Backpacking       Skills  

• 3 periods
• Prerequisite: Read merit badge book.
• Bring: hiking boots that are broken-in, backpack
• Not covered: Backpacking #8c, 8d, 10, 11

 
Insect Study           Nature   • Prerequisite: Read merit badge book.  
Instructional Swim           Aquatics   A class for Scouts who need swimming instruction to pass the Swim Test. Not a merit badge.   
Kayaking       Aquatics 14+ • Prerequisite: Read merit badge book. Must be able to pass a swim test; be physically fit
• Recommended for older Scouts
 
Leatherwork       Handicraft   • Prerequisite: Read merit badge book.  
Lifesaving     Aquatics 12+  • 2 periods
• Prerequisite: Read merit badge book; must be able to pass a swim test.
• Bring: long pants, a long-sleeved button-down shirt, shoes
• Recommended for Scouts ages 12+
Mammal Study         Nature   • Prerequisite: Read merit badge book.  
Moviemaking         STEM   • 2 periods
• Bring cell phone or video camera and computer with video editing software
 
Nature             • Prerequisite: Read merit badge book.  
Nuclear Science         STEM   • Prerequisite: Read merit badge book.  
Oceanography           Nature   • Prerequisite: Read merit badge book.  
Painting       Handicraft   • Prerequisite: Read merit badge book.  
Photography         STEM   • Requirements not covered: #7
• Prerequisite: Read merit badge book; bring verification of completing the Cyber Chip
• Bring camera, and 12 digital pictures that you are willing to share for #4, 5.
 
Pioneering         Handicraft   • Prerequisite: Read merit badge book.  
Plant Science           Nature   • Prerequisite: Read merit badge book.  
Pulp and Paper               • Prerequisite: Read merit badge book.  
Radio         STEM   • Prerequisite: Read merit badge book.  
Rifle Shooting       Shooting   (1.5 periods) 
• Prerequisites: Print and read Study Guide. Read merit badge book. Learn more
 
Robotics       STEM   • Prerequisite: Read merit badge book.  
Rowing             • Prerequisite: Read merit badge book; must be able to pass a swim test.  
Salesmanship               • Prerequisite: Read merit badge book
• Requirements not covered: #5
• Bring: completed worksheet
 
Shotgun Shooting       Shooting 13+ (1.5 periods) 
• Prerequisites: bring and read Study Guide. Read merit badge book; must be physically able to handle the recoil of the gun. Might be a partial if Scout is unable to qualify shooting skills. Learn more
• Recommended for Scouts ages 13+ due to physical strength required
• Ammo fee: $20
 
Small-Boat Sailing             13+ • Prerequisite: Read merit badge book.
• Not covered: TBD 
• Recommended for Scouts ages 13+
 
Space Exploration       STEM   • Prerequisite: Read merit badge book.  
Sustainability     Nature 13+ • Prerequisite: Read merit badge book
• Not covered: TBD
• Due to limited spots, we are reserving this class for older Scouts. If there are spaces available, we can add younger Scouts onsite.

Swimming     Aquatics   • Prerequisite: Read merit badge book.
Weather           Nature   • Prerequisite: Read merit badge book  
Wilderness Survival         Scoutcraft 12+  • Prerequisite: Read merit badge book.
• Bring: #5 (survival kit)
• Recommended for ages 12+ due
 
Wood Carving         Handicraft   • Prerequisite: Read merit badge book.  

Pathfinder / First-Year Camper Program (FYC) (sign up in the online registration system)

Pathfinder (3 periods)       First Year Scouts   • Bring: personal tent for overnighter.
Learn more about the first-year camper program. Troops must provide at least one adult to support this program.
 

Older Scout Programs (sign up in the online registration system)

Mission Lonestar - 
Advanced Camper Experience
(all day) High Adventure 13+ (required)

• Must be age 13+
• Full-day program for older Scouts.
• See mandatory prerequisites and what to bring
Permission slips
• Includes: Trip to NASA, Train Like an Astronaut Program or Underwater Helicopter Rescue Program, ATV, zipline, high ropes, COPE, climbing, shooting sports, aquatics, primitive camping on Lone Star Trail.
• Extra fee: $250
• Learn more

 
Lifeguard Training (all day)   15+ (required) • Prerequisite: must be strong swimmer; must take both Safe Swim Defense and Safety Afloat trainings online at my.scouting.org. If not currently trained in First Aid and CPR/AED, the training will be offered during camp for an extra fee payable during camp;
• Learn more.
 

Extra Classes (sign up onsite)

Totin' Chip                 Mon at 7:30 pm..  
Firem'n Chip                 Tues at 7:30 pm  
Texas Bowhunter Safety Course                 • For Scouts enrolled or have completed the Archery Merit Badge;
• Prerequisite: Learn more
 
Texas Hunter Safety Course                 • For Scouts enrolled or have completed the Rifle or Shotgun Merit Badge;
• Prerequisite: Learn more
 
    = Eagle Scout Required  
    E = Evening Classes

Merit Badge Add/Drop

Merit badges can be added or dropped online. The unit leader who registered the unit will need to log in to the online registration system to make class changes and pull reports. Refer to the emailed registration receipt for login information. Only classes that are still open will show up in the online registration system.

How to Edit a Registration       How to Pull Reports

Scout Attendance and Merit Badge Completion

The unit leader that registered the unit can log in to the online registration system to pull reports and review Scout attendance and advancement completions. Merit badge counselors will be asked to input the information daily. On day three, units will be given a report that shows daily attendance and the Scout's progress on their merit badge completion. Any incorrect information should be discussed directly with their merit badge counselor. Please res;olve any issues or discrepancies with your merit badge report before leaving camp. Counselors are available to help throughout the week. 

 

Pathfinder: First Year Camper Program (FYC)

The Pathfinder or First-Year Camper Program is a program for first-year Scouts that focuses on the adventure of Scouting, is fun and active, and supports the patrol method. Scouts are formed into patrols with Scouts from other troops. As a patrol, they will have the opportunity to learn Scouting skills. The program lasts 3 periods; sign up Scouts for merit badge classes during 4th and 5th periods.

The Pathfinder instructors will not sign off on the requirements taught; the staff will provide a document for each participant that reflects the requirements that have been taught and tested. The Scout will then need to demonstrate the skills learned to their Scout leader. After demonstrating proficiency in each skill the Scoutmaster or designee will then sign off the requirements in the Scout Handbook and Scoutbook. Sign up Scouts for this program in the online registration system just like signing up the Scouts for merit badge classes.

Every troop with Scouts enrolled in Pathfinder is to provide at least one adult to support the camp staff. The program is run round-robin style and the troop leaders will support the stations. Leaders do not have to participate in the overnighter.

Scouts will be given an opportunity to work on these skills (tentative plan):

Tenderfoot: 1c, 3a-c, 4a-c, 5a-c, 6a-b, 7a, 8
Second Class: 1b, 1e, 2f-g, 3a-b, 6b, 7c, 8a-b, 9a-b,
First Class: 3a-d, 5a-d, 7a-c, 9a-b

Overnighter – participants will spend a night apart from their troop’s established campsite. Participants are encouraged to bring a personal tent to use on the overnighter. Participants will cook breakfast during the overnighter.

COPE

COPE is an acronym for Challenging Outdoor Personal Experience. The COPE program at Camp Strake consists of group high and low ropes courses. This is not a merit badge class, but an opportunity for older Scouts (ages 14+). For two days, Scouts will participate in a low-rope course. For two days, Scouts will participate on the high ropes course, suspended platforms and obstacles in midair. There are two routes to choose with different levels of difficulty. Scouts wear a harness and use a belay or clip-on/clip-off system, so Scouts can take leaps of faith without worrying about what will happen if they misjudge the gaps. On Friday, the zipline offers Scouts a bird’s eye view of camp while soaring over the beautiful lake on one of two 850’ zip lines.

Lifeguard Training

lifeguardLifeguard training is a 27-hour long course for Scouts (ages 15+) and adults. Classes are held Monday through Friday from 9:00 am - 5:00 pm. To be trained as a lifeguard, participants must successfully complete the course as outlined in the Lifeguard Instructor Manual and demonstrate the ability to perform specific requirements. Prerequisites: must take both Safe Swim Defense and Safety Afloat trainings online at my.scouting.org. If not current in First Aid and CPR/AED, the training will be offered during camp for an extra fee. Participants need to be strong swimmers (swim continuously for 550 yards in good form using the front crawl or breaststroke, then, tread water for two minutes using the legs only and with the hands under the armpits. Starting in the water, swim 20 yards using a front crawl or breaststroke, surface dive 7 to 10 feet, retrieve a 10-pound object, surface, swim on your back with the object 20 yards back to the starting point with both hands holding the object, and exit the water, all within 1 minute, 40 seconds.    

High Adventure Program - Mission Lone Star

Mission Lone StarThe high adventure program is a full-week program designed for older Scouts (13+) during Week 1, 2, 3 and 5. Register Scouts for this program in the online registration system when signing up the Scouts for merit badge classes. There is an extra fee to partially cover the activities. Learn more.   

Target and Range Activities

Rifle, Archery and Shot Gun Merit Badges are offered during summer camp. The purpose of target and range activities is to teach firearm safety while introducing youth to a variety of shooting sports programs. The programs are developed and implemented through age-appropriate training and experiences. Scouting America adheres to its longstanding policy of teaching its youth and adult members the safe, responsible, and intelligent handling, care, and use of firearms, archery, and hand-held throwing sports in planned, carefully managed, and supervised programs for each youth who chooses to participate. 

To help us prepare, in the online registration system or on check-in day, let the shooting sports director know:

  • If any Scouts are taking medications that could affect their ability to shoot safely?
  • Have any Scouts stopped taking routine medications that could affect their ability to shoot safely?
  • Do any Scouts have any mental or physical conditions that the range officers need to prepare to make sure a Scout can shoot safely?
  • Do any Scouts need adaptive shooting equipment? 

Hunter Safety Course

Every hunter in Texas (born on or after Sept. 2, 1971, must successfully complete hunter education. Scouts who are enrolled or have previously completed shooting sports merit badges may take the Texas Parks and Wildlife Hunter Safety Course. The fee for the course is ~$20 (reflected of the state's fee) paid onsite at the Trading Post.

There will be a course final test on Friday (must score at least 75% to pass). Most material will be covered in the merit badge classes. Scouts need to pick up a study guide on Monday from the shooting sports area director. Scouts will need to study during the week. Scouts must complete two classes:

  1. Preparation: Scouts are highly encouraged to complete the TPW online Hunter Education Online Course before arriving at camp. The course is free. The course takes 4-6 hours to complete and includes a final quiz. The online course prepares the Scouts for the onsite test they will need to pass. On Monday, Scouts will be given materials to study in their free time during the week. Test information is also covered during the merit badge class.
  2. Test: The test is typically given on Friday morning as arranged with the shooting sports director (Mr. Chip). 

STEM / Nova

STEM is part of an initiative Scouting America has taken on to encourage the natural curiosity of youth members and their sense of wonder about these fields through existing programs. The NOVA Awards program incorporates learning with cool activities and exposure to science, technology, engineering and mathematics for Scouts. The hope is that the requirements and activities for earning these awards stimulate interest in STEM-related fields and shows how science, technology, engineering, and mathematics apply to everyday living and the world around them. 

The Nova awards are available to all Scouts and are optional. There are four Nova awards – one for each of the STEM areas – and each Scout can earn all four. Completion of any Nova award earns the right to wear the Nova awards patch. Completion of each additional STEM Nova award is recognized by a Pi pin placed on the patch. Each of these awards builds on STEM-related merit badges, involves hands-on activities, and often includes a field trip. Learn more: Scouts BSA or Venturing and Sea Scouts

Uniforms

The official uniform for Scout and adults is the field uniform and activity uniform. Participants should wear the field uniform for the evening flag ceremonies and evening meals as well as the Friday night campfire. Activity uniforms (Scout t-shirts and caps) are appropriate for day wear, including morning flag ceremonies. Summers in the East Texas area tend to be hot and humid. It is a tropical climate where afternoon rain showers are common. Campers should carry a daypack with rain gear and a water bottle. Cooling towels are encouraged. There are water stations located around the camp for filling water bottles.

Honor Trail - Interfaith Service

honor trailThe Scout Law teaches, A Scout is reverent. A Scout is reverent toward God. They are faithful in their religious duties. They respect the beliefs of others.” It is important that Scouts be taught to recognize the beliefs of other Scouts and to respect those beliefs. An interfaith service will be held on Wednesday. All Scouts and Scouters should plan on attending this service. Field uniforms should be worn. 

Evening Activities

A variety of evening programs include troop swims and troop climbs.

Collaboration with NASA

We have two exciting new programs:

Artemis Camp Experience: During the open program on Monday through Friday, Scouts can participate in four activities to explore previously unexplored regions of the Moon and establish a long-term presence there. This will be a sneak peek of the new Camp Odyssey.

STEM: On Friday morning, Scouts can experience some of NASA's research challenges for which it is seeking innovative solutions, including Slowing Down in Space, Deep Space Communications, RoboTools, and Filling Up in Space.

Troop Recognition

TBD

Order of the Arrow

oAColonneh Lodge is the Sam Houston Area Council's Order of the Arrow Lodge. The lodge helps the council provide a quality Scouting program through recognition of Scouting spirit and performance, youth leadership development, service to the council camps and camping program, service to the district and council programs, service to the community, and enhanced membership tenure. Through the years, Colonneh Lodge Arrowmen have provided thousands of hours of service to the council’s camping properties. As you look around Camp Strake, you will ample evidence of the work lodge members have performed during Ordeals and Service Weekends.

The Order of the Arrow is the national honor society of Scouting America. The Order of the Arrow (OA) recognizes Scouts and Scouters who best exemplify the Scout Oath and Law in their daily lives. This recognition provides encouragement for others to live these ideals as well. Arrowmen are known for maintaining camping traditions and spirit, promoting year-round and long-term resident camping, developing leaders, and providing cheerful service to others. OA service, activities, adventures, and training for youth and adults are models of quality leadership development and programming that enrich, support and help to extend Scouting to America's youth. 

Order of the Arrow members are able to participate in exclusive lodgesectionregional and national events and special high adventure treks. For more information, contact your chapter.

Learn More about the Order of the Arrow

OA Camp Schedule

Day Time Activity Location
Monday   OA camp coordinator visits campsites for an OA presentation and to sign up those eligible for Call-Out and Brotherhood.  
  Sign up Scouts eligible for their Ordeal.  
  Unit elections (held per request)  
Tuesday   Last day for unit elections (held per request)  
Thursday   OA Day: All Arrowmen are encouraged to wear their OA sash with their uniform during the dinner and Call-Out.  
4:30 pm  Brotherhood ceremony OA Ring
8:00 pm Call-Out Arena
  Ordeal begins; Elangomats report  
9:00 pm OA Ice Cream Social: All Arrowmen are invited to the dining hall; wear field uniform and sash. Dining Hall
Friday 4:30 pm OA Ordeal ceremony  OA Ring

OA Unit Elections

Troops, crews, and ships may hold a unit election once a year to elect Scouts in their unit to become members of the Order of the Arrow. If your unit is in the Sam Houston Area Council, did not conduct an election in the last year, and has at least 50% of the total active Scouts at camp, then your unit may conduct an election at camp.

Elections will be held on Monday and Tuesday during the lunch break at the unit’s campsite. To schedule an election, provide the OA camp coordinator with the list of eligible Scouts by the leader’s meeting on the day of the election. The coordinator will provide the election paperwork that must be completed prior to the election. To complete the paperwork, the unit leader will a copy of the unit’s official roster (for full name, ID number, email, etc.). The roster is available at my.scouting.org and information about eligibility (e.g. the number of camping nights and rank) to complete the election forms. Election forms and information about eligibility requirements are available from the OA camp coordinator or at  oa.shacbsa.org/elections. It is highly recommended that the election paperwork be filled out before arriving at summer camp.

Elected candidates who are attending summer camp are encouraged to go through their Ordeal at summer camp. Candidates have one year to complete their Ordeal. Ordeal registration forms are available at oa.shacbsa.org/ordeals

Learn More about Elections

OA Call-Out Ceremony

The Call-Out Ceremony is a public recognition of each elected Scout as a candidate for membership in the Order. In addition, the ceremony strives to impress Scouts and intensify their desire to become a member. Therefore, every unit is encouraged to attend the Call-Out Ceremony. Units that have eligible candidates must to turn in a list of those who wish to participate in the Call-Out Ceremony to the OA camp coordinator by the leader’s meeting on Wednesday. Out-of-council units may participate in the Call-Out Ceremony by providing a letter from your lodge giving permission for an out-of-council Call-Out. 

OA Ordeal

ordeal sashThe Ordeal is a series of challenges to help candidates dedicate themselves to the principles and ideals of the Order: brotherhood, cheerfulness, and service. At the end of the Ordeal, each member takes an obligation of service and becomes an Ordeal member in the OA. Although it cannot be disclosed exactly what occurs at an Ordeal, be comfortable in knowing that it is designed to only be a positive influence as the Scout undertakes a journey to discover the true meanings of leadership and lifelong cheerful service. Ordeals cost $75. Ordeal registration forms are available at oa.shacbsa.org/ordeals. Per national policy, out-of-council units cannot attend a SHAC Ordeal. Ordeal candidates will begin their Ordeal immediately after the Call-Out ceremony. The unit leader should notify the OA camp coordinator about required medication, medical conditions and dietary restrictions before the Ordeal. If your Scout has not been informed of their election, please secretly prepare a backpack prepared for them before the Call-Out. A packing list is available at oa.shacbsa.org/ordeals

Learn More about Ordeals

elangomat patchElangomats: Elangomats help lead the candidates through their Ordeal experience and show, through example, the meaning of the Arrow. Elangomats result in higher membership retention. Troops are highly encouraged to have an Arrowmen in the unit serve on staff as an Elangomat (friend) when a candidate from the troop attends an Ordeal. Anyone interested in serving as an Elangomat should meet the OA camp coordinator at or before the Call-Out on Wednesday.

OA Brotherhood Ceremony 

brotherhood sashThe Ordeal member’s primary responsibility is to serve their unit. After six months of service, every Ordeal member should seal their membership and become a Brotherhood honor member. The OA camp coordinator will have a list of those from the unit who are Brotherhood eligible. Per national policy, Arrowmen from out-of-council units cannot go through the ceremony. The Brotherhood ceremony is free to current dues-paid Arrowmen and includes a new sash with bars.

The entire process to earn brotherhood takes less than two hours. First, eligible members are taken through a Brotherhood Walk to help complete the requirements (found in OA Handbook and at jumpstart.oa-bsa.org), then the Ordeal members take part in a spectacular Brotherhood ceremony marking the completion of induction into the Order of the Arrow. See the OA Coordinator for details on the Brotherhood walk and ceremony.

Learn More about Brotherhood

Arrowmen seeking Brotherhood membership should also ensure that their dues are current with Colonneh Lodge, as that is a requirement of achieving Brotherhood membership.

Pay Lodge Dues

OA Forms and Links

In closing, we would like to request that you encourage your OA members to get involved in the OA today by simply visiting their chapter meeting and participating in chapter and lodge events. If you haven’t experienced the Order of the Arrow in the last couple of years, we think you will be surprised at what the OA has to offer your Scouts and units. For more information, visit oa.shacbsa.org.

Leader's Guide

Leader's Meeting

Every evening there is a leader's meeting for Scoutmasters and senior patrol leaders (or their designees) at the Grand Pavilion. Troops who have A dinner will attend the leader's meeting during the B dinner and vice versa. These meetings are important to get updates to the daily schedule and to discuss any opportunities for improvement to the camp or program.

Beginning on Tuesday, a report will be provided that shows daily attendance and merit badge completion progress. Any incorrect information should be discussed directly with the appropriate area program director. Issues or discrepancies should be resolved before leaving camp. Program directors are available on Saturday morning during check-out.

Recommended Unit Equipment

Unit Equipment

  • Participant packing list*
  • 50+ trash bags, 55-gallon
  • Ice chest
  • 2 ten-gallon beverage coolers (one for water, one for sports/electrolytes drink)
  • Bulk quantities of sports (electrolyte) powder drink mix (not energy drinks)
  • Troop first aid kit 
  • Troop sign (should include troop number) 
  • Troop flag, optional
  • US flag, optional
  • Lanterns 
  • Matches/lighters 
  • Twine and poles for lashing 
  • Lockable storage container for medications (required by the Health Department)
  • Cash box
  • Service project gear: shovels, rakes, hoes, bow saws, loppers, hammers
  • Power strips
  • Bulletin Board items: 
    • Camp roster 
    • Troop duty roster 
    • Scout schedules 
    • Pushpins

Ice: Units are given complimentary tickets from the service team for 1 bag of ice/10 people daily that can be picked up after meals. Additional bags of ice can be purchased at the trading post for approximately $5/bag and then picked up from the service team after meals.

Optional

  • Clothesline and clothespin (do not hang on trees or the pavilion)
  • Zip ties (20"+, wide, industrial-strength) or twine. All items must be removed be leaving camp.
  • Painter's tape, the only tape allowed to be used on camp buildings or pavilions. Do not use any other tape (e.g., Duct tape).
  • Hose
  • Hand washing station to put next to the water spigot, recommended (e.g., small bucket, bar of soap inside mesh bag)
  • Camping washing machine (e.g., 5-gallon bucket with hole in the top, plunger) and laundry detergent
  • Materials to make a gateway, optional
  • Dining fly(s) - are not usually needed
  • Dutch oven
  • Stove, pots, coffee pot (camp staff will have coffee available for adults)
  • Sports equipment (e.g., Frisbee, football, soccer ball, kickball, fishing poles/gear)
  • Firewood (if no burn ban) 
  • Leader cookoff ingredients and recipe (limited refrigerator storage is available in the kitchen for food in sealed containers)

TentsEach campsite has one covered pavilion with picnic tables, 2 electrical plugs, a bulletin board, a firepit and a water spigot. There will be ~one two-person wall tents on wooden pallets for every two campers in each campsite. If more tents are needed, participants can bring their own tent. A limited number of cots are available for rent. There are no washers and dryers at camp (laundromats are located in Livingston, TX).  

Required Paperwork

The following paperwork will need to be provided by the unit leader during check-in.

  •  Background Check Ensure every adult (and any visitors) completes a background check by submitting the online Adult in Camp Compliance Form within 90 days of camp and no later than 2 weeks before camp.
  •  Special Diets Ensure dietary restrictions are requested in the online registration system at least 3 weeks before camp (see the shacbsa.org/summer-camp#diet for more information)
  •  Medical Forms Two copies of the Annual Health and Medical Record (see specific instructions)
  •  Unit Roster Copy of Unit roster printed from My.Scouting.org used to verify Scouting America registration. Highlight the names of Scouts attending camp for quicker verification during check-in.
  • Hazardous Weather Training Copy of Hazardous Weather Training Certificate of Completion form printed from My.Scouting.org for every adult. 
  •  YPT Cards Copy of Youth Protection Training (YPT) Certificate of Completion form printed from My.Scouting.org for every adult. 
  • Merit Badge Schedules Printed copy of schedule for each Scout. Go to http://app.doubleknot.com/signon/2509, click on Registration tab, Reports drop-down, and select Unit Schedule with page breaks. Print the Friday before camp.
Ensure each Scout has a complete schedule. Address any scheduling issues the week before camp. MBC are given their class rosters on Saturday. (instructions, Doubleknot support / request merit badge change).
  •  Swim Tests If swim tests were completed prior to camp, email Swim test paperwork (for youth and adults) to campstrakecommissioner@gmail.comSwim tests can be conducted at camp on Sunday.
 •  High Adventure 2 permission slips for Scouts participating in the high adventure program for ATV and NASA trip (see the specific instructions in the High Adventure section)
  •  Out-of-council Units • Out-of-council units must submit a copy of your roster (downloaded from Scoutnet) show a list of your registered adults and youth to laquitta.monroe@scouting.org at least 4 weeks before camp
• Out-of-council units submit proof of insurance (provided by home council) to laquitta.monroe@scouting.org at least 2 weeks before camp.
• Out-of-council units: letter of permission to participate in a Call-Out from the lodge for each candidate bring to camp.

Camp Arrival and Check-in

Arrival

Units should arrive between 1:00 - 3:00 pm (no later than 4:30 pm) on Sunday to ensure there is sufficient time to check-in and set up camp before dinner. If the unit has a special need and will not be arriving at camp during these times, notify the business office at least one week in advance so an arrival time can be scheduled. Camp personnel cannot accommodate unscheduled early arrivals due to final preparations.

Upon arrival, a member of the staff will direct you to your campsite. A member of the staff will meet you are your campsite. One of the adult leaders will go camp headquarters to check-in the unit and complete any needed paperwork. 

Check-in

⇒ Paperwork: A unit leader will take all of the required paperwork to the camp business office and pick up wristbands for each camper.

⇒ Equipment Check-Out: All equipment is checked out through the quartermaster.

  1. Order cots
  2. Before leaving camp, all equipment will be inspected and payment must be made for any replacement or repair of any damaged equipment.

⇒ Campsites: Campsite assignments will be given when the troop checks in. Since changes sometimes have to be made, campsite assignments are not provided before check-in. Remember that smaller troops will be sharing campsites if the camp is full, so be considerate when setting up camp. After arriving at the campsite:

  1. Inspect campsite for damaged equipment. Report any damage to the camp host.
  2. Load gear into tents
  3. Scouts and adults should prepare for swim tests (change into swimsuits and take a towel). 

Swim Checks

  • Report to the aquatic area. All persons should complete a swim check whether they plan to swim or not. Buddy tags are issued based on the level of swimming proficiency. Units may conduct swim checks prior to camp.

⇒ Health Lodge Visit: After swim checks, the campsite host will take the troop to the camp medical officer to turn in all medical information

⇒ Camp Orientation: The campsite host will take the troop on an orientation tour of the major points of interest of camp.

               • Dining hall
• Aquatics area
• Shooting spots
• Climbing
• STEM and program buildings
• Program field
• Arena
• Business office
• Shower facilities

⇒ Campsite Set-up: After the tour of the camp, the troop will go to the campsite to complete setup.

⇒ Dinner: The campsite host will escort your troop to the first evening meal. The host will explain table assignments and dinner preparation instructions. Please wear field uniforms to all evening meals that are served in the dining hall. The flag ceremony begins at 5:45 pm.

⇒ Leader Meeting: There will be an adult leader and SPL meeting held after dinner. Check the camp schedule for time.

Youth Protection

As a residential camp accredited by Scouting America, the staff closely follows all youth protection policies set forth by Scouting America. In addition, the State of Texas has enacted statutes and regulations concerning youth protection which also applies to the camp. No exceptions to these policies may be made.

Two-Deep Leadership

"Two registered adult leaders 21 years of age or over are required at all Scouting activities, including meetings. There must be a registered female adult leader 21 years of age or over in every unit serving females. A registered female adult leader 21 years of age or over must be present for any activity involving female youth. Notwithstanding the minimum leader requirements, age- and program-appropriate supervision must always be provided." (Source)

"All adults accompanying a Scouting unit who are present at the activity for 72 total hours or more must be registered as leaders. The 72 hours need not be consecutive. One-on-one contact between adult leaders and youth members is prohibited both inside and outside of Scouting." (Youth Protection and Barriers to Abuse FAQs)

Adult leaders may rotate in and out as needed so long as there sufficient supervision on the property at all times. Register the adult that will be arriving first. When such rotations occur, adults must check-in and out of the camp office so that the camp staff is made aware of the identity and contact information for all adult leaders for each troop in camp. Every adult must complete an Adult in Camp Compliance form.

Texas Youth Camp Safety and Health Act

In order to protect the health and safety of youth attending residential camps in the State of Texas, the Texas legislature has enacted the Texas Youth Camp Safety and Health Act. While many portions of this statute concern the facilities and staffing of a youth residential camp, portions of this law affect troops directly.

All adults coming to camp, whether working on staff or not, must complete the Adult in Camp Compliance form no later than 2 weeks before the first day of camp. Completing this form allows the council office staff to complete a criminal background check on each adult in camp (regardless of time spent in camp).

Youth Protection Training (YPT)

Every adult in the camp must have current Youth Protection Training (YPT) online at My.Scouting.org (expires every two years). A copy of the Certificate of Completion for every adult attending camp must be provided to the camp office on or before the first day of camp.

Health, Medical, and Safety Issues

The Scouting America's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. Scouting America puts the utmost importance on the safe and healthy environments for its youth membership. The Sam Houston Area Council takes great strides to ensure the safety of its youth as well as the adult volunteer leadership that interacts with them. 

Guide to Safe Scouting policies must be followed. All participants must follow Youth Protection Guidelines at all Scouting events. Highlights include:

  • Two-deep leadership on all outings required.  
  • One-on-one contact between adults and youth members is prohibited. 
  • The buddy system should be used at all times. 
  • Discipline must be constructive.

Health and safety must be integrated into everything we do, to the point that no injuries are acceptable beyond those that are readily treatable by Scout-rendered first aid. As an aid in the continuing effort to protect participants in a Scouting activity, the National Health and Safety Committee and the Council Services Division of the National Council have developed the SAFE Checklist of safety procedures for physical activity. These points, which embody good judgment and common sense, are applicable to all activities.

Youth Protection Guidelines  Guide to Safe Scouting  Safe Checklist  Enterprise Risk Management

Wristbands

During check-in, the leader will be issued wristbands for each camper to indicate that they are authorized to be on camp property. These should be placed on each camper as soon as possible after check-in. All staff, visitors, and campers will wear wristbands while at camp. Anyone not wearing a wristband will be considered an unauthorized person and will be asked to leave by camp staff. Any unauthorized person on camp should be reported to a camp staff member as soon as possible. 

Annual Health and Medical Record

Medical FormsAll persons coming to summer camp, whether youth or adult and regardless of the amount of time spent in camp, must have a completed Annual Health and Medical Record (AHMR) consisting of Parts A, B, and C. The form must be completed in its entirety and must contain all applicable signatures. Forms can be downloaded at www.scouting.org/scoutsource/healthandsafety/ahmr.aspx. The form must be completely filled out and signed by a physician and a parent/guardian (Scout if under 18).

FForms must be completed annually. An AHMR is valid through the end of the 12th month from the date it was administered by the medical provider. For example, a physical administered on June 1, 2023, would be valid until June 30, 2024. There is no provision for the administration of a physical examination to be done at camp. If a Scout does not have an Annual Health and Medical Record, they will either have to secure one from an area doctor at their expense or return home.

Health and Medical Record

Please carefully review all Annual Health and Medical Records prior to check-in. Common errors made on the Annual Health and Medical Record:

  • ​​​Medical FormsPart A - Consent to Treat. Ensure the form is signed and dated by adult participants or the parent of Scouts under age 18. All signatures must be dated on or after 12/1/2023. Digital signatures must contain the proper digital information; cutting and pasting is not allowed. Authorization for a Scout to leave camp with an adult is at the bottom of the page.
  • Part B1 - Contact Information and Health History.  Emergency contact information should be complete and include phone numbers. The health history should be complete with all lines marked either Yes or No.  In order to be able to treat youth in camp for more than immediate life-threatening conditions, our medical staff must have signed consent of a parent or guardian of a youth as contained in Part B. Also, adults who cannot otherwise consent due to incapacity must have signed this page in order for our medical staff to provide more than stabilization treatment.
  • Part B2 - Allergies, Medications, and Immunizations.  List allergies to food, plants, medications, and insects on the form. If an EpiPen needs to be carried by the Scout or Scouter, it MUST be noted on the form. Any medication taken regularly should be listed. If the parent/adult guardian authorizes Over-the-Counter medication (OTC) to be given, the line must be signed, dated, and checked “Yes”.Complete the form rather than attaching an immunization record. Immunizations – currently requires only the Tetanus immunization, and it (or updated boosters) must have been received within the last 10 years. A check of “Yes” and the latest date must be listed. The Texas Department of Health will not accept “Up-to-Date,” “Current,” or “On-file.” Please do not attach shot records to the AHMR. 
  • Part B2 - Non-prescription medications.  Ensure the non-prescription medication question is checked (Yes or No) on Part B2 of the medical record whether non-prescription medications (e.g., acetaminophen, antibiotic ointment, antacids, antihistamine, hydrocortisone cream) can be administered at camp. If the option to allow non-prescription medication is not checked, then it will be necessary for the unit leader of camp medical officer to attempt to contact the parent or guardian for permission to administer such medications. If they are unable to reach a parent/guardian, then the Scout will need further medical evaluation by the designated camp physician or hospital facility.
  • Part C - Pre-participation Physical. All participants must complete a pre-participation physical on or after December 1, 2023. The form must be signed/dated by the health professional. Ensure that the healthcare provider completing Part C dates the form when signing.
  • Using a current form. Download the latest form (revised 2019) at www.scouting.org/scoutsource/HealthandSafety/ahmr.aspx.
  • Do not provide original forms. While the camp staff will try to return forms, it is best to provide copies. The forms are destroyed after camp.
  • Digital Signature​​Digital signatures (or e-signatures) must be backed by an Adobe digital certificate. Approved digital signatures will have a certificate-based signature box (similar to the example on the right) on the signature line. Altered forms with signatures in a script font are not allowed.
  • FAQs about the Annual Health and Medical Record
  • Read about important medical risk factors 

 Prescription and Non-Prescription Medications

Please review completely to ensure full compliance with Scouting America and State Regulations. These are required and could result in fines from the Health Department.

All prescription and over-the-counter (OTC)  medications are the responsibility of either the individual taking the medication or that individual’s parent or guardian.

A leader, after obtaining all the necessary information and permission, can agree to accept the responsibility of making sure a youth takes the necessary medication at the appropriate time, but the Scouting America does not mandate or necessarily encourage the leader to do so. (Source) .  The following MUST be done:

  • Scouts and adults who require medication must have all medications listed on the Annual Health and Medical Record. Be sure to check (Yes or No) on Part B2 of the Annual Health and Medical Record whether non-prescription medications (e.g., acetaminophen, antibiotic ointment, antacids, antihistamine, hydrocortisone cream) can be administered at camp. 
  • Send enough of the medication in sufficient quantities in the original container to last throughout camp, but only send the amount of medication needed at camp. If requested, most pharmacists will provide a second labeled container for medications so only the needed prescription can be sent to camp and the remainder can be kept at home in a labeled container.
  • ​​Medication must be in the original container with the prescription label. Daily pill containers are not acceptable.
  • Med formPlace all medications in a zip-lock-type plastic bag with the Scout’s name on it. 
  • A Routine Drug Administration Record must be filled out by the unit leader when medications are dispensed at camp and then turned in to HQ at the end of the week.
  • All information on administration, including any specialized equipment or medication (e.g., insulin injections, insulin pumps, and emergency medications) should be provided by parents/guardians to unit leaders.
  • Campers should not stop taking any maintenance medications unless instructed to do so by their doctor.
  • During camp, all medications must be placed in a lockable storage or other secure location that is not accessible to campers. If a medication needs to be refrigerated, contact the camp health officer.
  • Ensure medications are not expired, including inhalers and EpiPens.
  • Emergency medications (asthma inhalers or epinephrine auto-injectors) that may be needed for an emergency or on an urgent basis may be carried by the youth participant. A buddy or a responsible adult should be sure the youth has the emergency medication. • Youth need to know how to use the medications. • The youth participant must notify the adult leader immediately upon self-administering the emergency medication. • In many cases, an evaluation or further treatment by a healthcare provider may be needed after the use of some emergency medications, e.g., epinephrine, even if the youth member feels OK. It may also be necessary to obtain an additional supply if no additional doses are available. • Planning should address how the emergency medication will be administered and include how to develop the adult leader’s comfort in assisting the youth if necessary. • The parent or guardian should be notified of the use of emergency medication.
  • If permission to administer over-the-counter (OTC) medications is not checked on the medical form, medical personnel must attempt to contact the parent or guardian for permission to administer such medications (e.g., Tylenol, Pepto-Bismol). If the health and safety staff is unable to reach a parent/guardian, the Scout will need further medical evaluation by the designated camp physician or hospital facility.
  • Resources:
    • Routine Drug Administration Record       
    • Medication Use in Scouting       
    • Safe Use of Medication in Scouting

 

Buddy System

All Scouts should adhere to the buddy system throughout the camp. Scouting’s buddy system calls for Scouts to pair up with a friend or two for all activities. This helps ensure safety and accountability and teaches Scouts to have responsibility for others. No Scout should ever be found wandering through camp alone. It can be difficult to implement the buddy system when a Scout does not schedule classes with fellow members of their troop. Troop leaders are encouraged to pair Scouts in classes as much as possible. If this is not feasible, the Scout should walk with other Scouts in the class to the location of the merit badge class. Due to the number of Scouts and the short amount of time between classes, this should be a relatively simple exercise.

Swim Checks

swim testOn Sunday afternoon, after Scouts drop off their gear at their campsite, Scouts and adults should change into swimsuits, take a towel and report to the aquatic area. All Scouts and adults should complete a swim check whether they plan to swim or not. Buddy tags will be issued based on the level of swimming proficiency.

  • A developmental swim class available for Scouts who are unable to swim or unable to pass a swim test. 
  • Adult assistance is needed to hand out the buddy tags during the swim check.

Swim Checks Prior to Camp. Units may complete their swim checks locally prior to camp following the Swim Classification Procedures. The unit-level swim check must be conducted by one of the following certified people: Aquatics Instructor; Aquatics Cub Supervisor; Lifeguard; Swimming & Water Rescue; or other lifeguard, swimming instructor, etc. When swim tests are conducted prior to camp, the camp aquatics director shall reserve the authority to review or retest all participants to ensure that standards have been maintained for the safety of everyone. 

Swim Classification Procedures Record and Classifications

Special Accommodations

If a participant has special medical needs, such as refrigeration for medicine, please ensure that information is included in the online registration. CPAP machines must be battery-powered, as power outlets close to campsites are scarce; however, the camp staff will attempt to meet reasonable requests to accommodate timely requests submitted through the registration. Participants may need to bring specialty items to help make some requests possible. Learn more about special dietary needs.

Health Lodge

The Health Lodge is located in the Headquarters Building. The Health Lodge is open 24 hours a day and is prepared to handle minor injuries and illnesses. The buddy system should be followed at all times.

For minor injury or illness bring the Scout/adult to the Health Lodge for treatment. The waiting area for the health lodge is on the porch area just outside the building near the entrance to the health lodge. A screening will be conducted on the porch before any person is brought into the lodge for treatment.

For a major injury (broken bones, unconsciousness, unsure), send a runner to the Health Lodge and medical staff will come to the Scout or adult. Please do not move a Scout or adult with a major injury! Any emergency that cannot be treated at the health lodge will be referred to a local hospital or doctor’s clinic. The unit leader or assistant will transport the patient to the outside medical facility. In the event of a medical emergency, report to the health lodge at the camp headquarters building.

  • The waiting area for the Health Lodge is on the porch area just outside the building near the entrance to the Health Lodge. A screening will be conducted on the porch before any person is brought into the Health Lodge for treatment.
  • If the camp medics are not in the office, there is a whiteboard near the door that will advise how to reach them.
  • Every Scout and adult who attends camp MUST have an Annual Health and Medical Record completed within the last 12 months prior to attending camp. A copy of your health record will be turned in during check-in at camp.
  • There is NO provision for the administration of a physical examination to be done at camp. If a Scout does NOT have a current health and medical record on file, they will either have to secure one from an area doctor at their expense or they will have to return home at their expense.
  • The camp reserves the right to refuse admittance to a Scout who, in the opinion of the camp health officer and the camp director, has any physical or medical problem which could present a hazard to themselves or other Scouts. Scouts may be sent home at their expense.

Hospital or Doctor Treatment

Should any participant at Camp Strake require medical treatment beyond the first-aid capabilities provided by camp staff at the health lodge, they will be evacuated to the nearest medical treatment facility. If such treatment is required, the camper's parent(s) will be notified by telephone, and their desires concerning further treatment will be respected.

Camp Strake Emergency Numbers:

 
Emergencies Emergency 9-1-1
Hospitals Cleveland Emergency Hospital (~35 minutes away; open 24 hours)
1017 South Travis Ave, Cleveland TX
(936) 291-3411
Huntsville Memorial Hospital (~45 minutes away; open 24 hours)
110 Memorial Hospital Dr, Huntsville, TX 77340
(281) 592-5400
EMS EMS – Coldspring Volunteer Fire Department (~10 minutes away)
20 Hill Ln, Coldspring, TX 77331
(936) 653-2302
Sherriff San Jacinto County Sheriff’s Department
75 W. Cedar Ave, Coldspring, Texas 77331
(936) 653-4367
Fire Department Coldspring Volunteer Fire Department
20 Hill Ln, Coldspring, TX 77331
(936) 653-2302
Forest Service Sam Houston National Forest
394 FM 1375 West, New Waverly, Texas 77358
(936) 344-6205

In the event that a camper requires the attention of a doctor or the services of a hospital, the following procedure must be followed:

  1. The responsibility of the unit leadership is to provide transportation for unit member(s) requiring services from a doctor or hospital.
  2. One adult leader from the unit will accompany the unit member(s) requiring services from a doctor or hospital and is asked to carry insurance forms in for completion. He must obtain the individual's health record from the health officer before going to the doctor or hospital.
  3. Parent(s) or guardian(s) will be immediately notified by the camp health officer of any serious illness or injury. If parents will not be at home during the week of camp, have them advise you where they can be located.
  4. The camp will provide transportation only when a unit has none available.
  5. Directions to doctor's offices and hospitals will be available at the health lodge.
  6. All cases requiring outside medical care must be cleared by the camp health officer. This is an agreement with the local health services facilities, insurance company, and a claim procedure.
  7. Check back in with health officer upon return to camp and return health form.

Any clarification of the above procedures may be obtained by discussing them with the health officers on duty at the health lodge. 

Emergencies at Camp

Emergency phone numbers are posted near all camp office telephones and FM radio communication throughout the camp. In an emergency, the camp director, or designee, will initiate emergency procedures depending upon the situation. During emergencies, adult leaders should supervise their own unit’s response appropriately.

Emergency signals

There are two types of emergency alarms. The first is a solid tone for general emergencies. When you hear the camp alarm (siren), you must immediately assemble with your troop at your campsite, take a headcount, have the senior patrol leader report your attendance to the Staff member in charge, and await further instructions. If for whatever reason the campsites are unsafe, the staff will direct people to the grand pavilion as a secondary assembly area. Stay at the assembly area until the all-clear is given.

The second type of alarm will be a pulsing siren. This signifies a weather emergency. This part of Texas is prone to afternoon thunderstorms during the summer, with the potential for the formation of tornados. Whenever a serious storm approaches, everyone in the camp should move into the nearest designated shelter. All permanent structures at Camp Strake are suitable shelters during an emergency.

Emergency Evacuation

In the event of a fire or other hazardous condition that requires evacuation of the camp, instructions will be provided by the camp staff at the Grand Pavilion on procedures to follow to exit camp as quickly as possible, while maintaining accountability of staff and campers.

Drills

In accordance with National Camping Standards (AO-805), an emergency drill will be conducted each week of camp. Every person must report to their campsite when the alarm is sounded, drill or no drill!

Council Insurance

All registered members of Sam Houston Area Council troops are covered by Health Special Risk unit insurance. A claim form must accompany each Scout who is referred to an outside medical facility. This is secondary coverage. If there is no other policy, this will be the primary insurance. Out-of-council troops must provide proof of accident and sickness insurance upon arrival at camp.

The plan is with Health Special Risk, Inc. and is excess coverage. The first $300.00 or less of coverage will be paid by Health Special Risk, Inc. Charges above $300.00 should be filed under the family’s major medical insurance. Health Special Risk, Inc. will then pay all charges not recovered under any other insurance. Families without insurance will receive instructions from Health Special Risk, Inc., but in any event up to $7,500 of coverage for sickness or injury is provided (Special coverage limits cover dental and transportation). The camp will file the initial claim at the time of treatment. All patients must be referred to the physician or hospital by camp health personnel. For additional information, contact wayne.mcleland@scouting.org.

Transportation

National Vehicle Insurance Requirements

Each troop is responsible for safe transportation to and from camp and meets the requirements as laid out in the current version of the Guide to Safe Scouting.

Driving in Camp / Trailers

Camp Strake has been designed to minimize driving on the site. There is parking close to each campsite.

Upon arrival at camp, drivers of vehicles will be provided parking passes. Drivers are required to write their name and cell phone number on the parking pass itself and keep it visible on their dashboard at all times the vehicle is present on camp property. The name and phone number on the parking pass will allow the security staff to contact the vehicle owner in the event the vehicle needs to be moved or if any other issues with the vehicle arise. Once personal vehicles have been checked in at the camp entrance, drivers will be directed to the appropriate parking area for their campsite. Vehicles will be parked near the assigned campsite and remain there during the week.

The camp trail system and facility layout affords easy foot traffic to all camp activity locations. It is not necessary, nor permissible, to drive personal vehicles around the camp.

Adults or Scouts with mobility concerns should coordinate with the camp director for assistance in meeting transportation needs. Troop trailers will be parked in the same lot as other vehicles.

Vehicles must stay on roads at all times. Passengers are not permitted to ride in the bed of trucks or in trailers. Vehicles without proper parking permits found on the property may be towed at the owner’s expense. Under no circumstances should a vehicle or trailer enter the campsite itself at any time. The entry of vehicles into the campsite could leave unsightly ruts in the campsite and could possibly damage plumbing located close to the surface. Parking areas are provided at designated locations for leaders who drive vehicles. Only camp vehicles are permitted beyond the parking lot on camp service roads.

Troop trailers are to be parked off of the service road in the available parking areas in front of each campsite.

The speed limit in camp is 20 mph on blacktop roads (unless otherwise posted)..

Drivers who continue to violate rules regarding the operation of vehicles in camp will be asked to leave camp immediately.

Leaving Camp, Visitors, and Departure

For the safety of all in camp, procedures have been implemented for leaving and returning to camp while camp is ongoing.

Adults Leaving and Returning

Scouters (aged 18 or older) may leave camp and return as needed. Please make efforts to keep trips in and out of the camp to a minimum. Adults are to check-in and out with the camp office so that the camp staff is aware of who is on the property at all times. In the event of an emergency, the staff must be able to account for all campers.

Youth Leaving and Returning

Parents are encouraged to allow Scout to remain at camp all week. This reduces unnecessary traffic in and out of camp and allows youth to have the complete camp experience with their troop. Youth will only be allowed to check out from camp prior to final checkout by an adult authorized on Part B of the Scout’s Annual Health and Medical Record. Please ensure that parents in your troop have included all authorized adults on this form. Without this authorization on the form, only an adult from the Scout’s troop registered for camp or the parent signing the form will be allowed to remove the child from camp prior to the final checkout.

No one, including a Scout leader or parent, will be allowed to leave camp with a person under the age of 18 without having checked out at the camp office and receiving a ticket which will be taken by security just before you reach the exit of the camp.

During checkout, on the last day of camp, adult leaders will receive exit tickets for all youth in their troop from their camp commissioner once they have successfully checked out.

Visitors

Visitors are welcome at camp on any day but must stop by the check-in building before proceeding to a campsite or program area.

Visitor Policies: All visitors must follow Guide to Safe Scouting policies and follow Youth Protection Guidelines at all Scouting events. One-on-one contact between adults and youth members youth who are not their children is strictly prohibited. 

Background Check: Visitors are encouraged to complete an Adult in Camp Compliance (ACC) form at least two weeks before camp; visitors who have not completed an ACC form and had the results received by the council (this can take up to two weeks) will have to be escorted by an adult from the unit the entire time they are on camp property and will only be permitted to enter camp if an adult member from the unit is available to escort them. Adult visitors that plan to stay the night must complete an ACC form at least two weeks (to ensure the results are received by the council) before camp per state requirements. 

Adult in Camp Compliance Form (every adult attending must complete) 

Medical Form: Visitors are to bring a Annual Health and Medical Record (Parts A & B - for All Scouting Events).

Annual Health and Medical Record

Parent's Night: Parents and guardians can visit camp on Friday night between 4:30 pm - 9:00 pm. An ACC is not required for Parent's Night; however, parents must remain with the troop the entire evening. Parents can pre-order a BBQ dinner and eat with their troop and attend the closing campfire. Dinner tickets must be ordered no later than Wednesday. 

Meals: Visitors can purchase meal tickets, but they must be paid for in advance. There is no program for siblings or younger Scouts.  

  Order Meal Tickets (opens in May)

Departure

Please plan to depart camp by 8:00 am on Saturday morning. The camp commissioner staff and your campsite host will be available for campsite inspections as early as your request. Breakfast will be a delicious boxed breakfast that your troop can enjoy at the campsite or on the road. This will allow you to continue breaking camp or to hit the road earlier. 

Meals and Special Dietary Needs

See participant guide.

General Information

Camp Headquarters

Headquarters houses the camp phone, lost and found, troop mail, camp director's office, program director's office, camp commissioner office, quartermaster, trading post, health lodge, and business manager's office. Office hours will be posted.

Quartermaster

A quartermaster store is located in the headquarters building and is stocked with trash bags, latrine and shower cleaning supplies, toilet paper, cook kits, and a staff quartermaster to assist. The quartermaster is not a substitute for unit equipment. Camping equipment (e.g., backpacks, stoves, pots or water coolers) for individual campsites are not stocked. One five-gallon water cooler is provided per campsite. Hours will be posted as to when the quartermaster is open.

Trading Post

The trading post is located in camp headquarters and is stocked with an assortment of collectible items, camp essentials, merit badge pamphlets, t-shirts, handicraft supplies, camp patches, mugs, cold drinks, ice cream, and candy. The trading posts accept cash, checks and credit cards (Master Card, Visa, American Express and Discover) for your convenience. Hours for the trading post can be found on the doors to the trading post.

Lost and Found

Lost and found items will be kept at the camp office. Leaders and parents should urge Scouts to mark all possessions with name and troop numbers. Valuable items will be kept in a lock-box until identified and claimed by the owner. Please check with the office manager to inquire about lost and found items or to turn in found items. Any items not marked and not collected will be donated to a local charity one week after the close of camp.

To assist us in returning items to their rightful owner, please ensure that all items your troop brings to camp have the owner’s name and troop number marked on them.

Internet Access

There is established Wi-Fi for Leaders and Campers. The Leader's Lounge, Dining Hall, and HQ breezeway area provide the strongest signal and can be utilized for work meetings and other needs. 

Phones

Telephones for Scout use are not available at camp. If you have an emergency and need to leave a message for a Scout or leader, you can leave a message at the respective camp listed above. You are strongly encouraged not to let your Scout bring a cell phone to camp. As a courtesy to all campers and in respect of the outdoor experience, adult cell phone use is limited to designated locations. <insert Camp Strake phone number>

Shower Houses

Each campsite has modern restroom and shower houses within walking distance. Each latrine comes complete with two private modern toilets and a handwashing station. Each shower has individual showers for each Scout or adult. It is the responsibility of the troop leadership to monitor the behavior of the Scouts at the showers. The camp commissioner will post a schedule for latrine duty at each facility. Cleaning material will be at each facility and additional materials may be obtained for the camp quartermaster.

Wild Animals

Summer camp is an outdoor experience, and as such, we are visitors to the camp’s natural area. As Scouts, we must remember to live up to the Outdoor Code and be considerate in the outdoors. Throwing rocks at or attempting to catch animals such as rabbits, snakes, armadillos, etc is not only dangerous to the animal, but to campers as well. Please report any troubles with snakes or other animals to the camp staff immediately.

Leave No Trace

LNTInstilling values in young people and preparing them to make moral and ethical choices throughout their lifetime is the mission of Scouting America. Leave No Trace helps reinforce that mission, and reminds us to respect the rights of other users of the outdoors as well as future generations. Appreciation for our natural environment and knowledge of the interrelationships of nature bolster our respect and reverence toward the environment and nature. Leave No Trace is an awareness and an attitude rather than a set of rules. It applies in your backyard or local park as much as in the backcountry. We should all practice Leave No Trace in our thinking and actions–wherever we go.

The principles of Leave No Trace might seem unimportant until you consider the combined effects of millions of outdoor visitors. One poorly located campsite or campfire may have little significance, but thousands of such instances seriously degrade the outdoor experience for all. Leaving no trace is everyone’s responsibility. All participants are asked to follow the seven principles of Leave No Trace

  1. Plan Ahead and Prepare
  2. Travel and Camp on Durable Surfaces
  3. Dispose of Waste Properly (Pack It In, Pack It Out)
  4. Leave What You Find
  5. Minimize Campfire Impacts
  6. Respect Wildlife
  7. Be Considerate of Other Visitors

Special Fees   

  • Cots: There are a limited number of cots that can be rented for the week. 
  • Visitor meals Reservations for the Friday night Family Night Cookout need to be made by Wednesday at noon. 

Order Cots and Visitor Meals 

Adult Program

The adult program is a fun way for adult leaders to participate in the camp program. Activities typically include:

         
  • Leaders vs. Staff Volleyball
  • Leader Belly Flop
  • Leader dinner
  • Nap-a-Thon
  • Olympics
  • Leader Cookoff*
  • Shoot-out
  • Shuffleboard
  • STEM Challenge
  • Tee-off

 

*The Leader Cookoff is a competition for the leaders in camp to test their outdoor culinary skills. Dishes can be cooked using any outdoor method (e.g., Dutch Oven) and will be judged based on taste, aroma, appearance, and creativity. Transportation by golf cart to HQ can be arranged with the camp commissioner. Limited refrigerator storage is available in the kitchen for those top-secret ingredients as long as they are in sealed containers. Awards for best main entree, dessert, and appetizer/side will be given at the closing campfire.

Adult Training

Adults are encouraged to invest in themselves by participating in some of the leader training offered at camp. Registration is offered onsite. Pre-register for training in the online registrations system. Trainings offered will be dependent on interest and availability of trainers. Payment will be made onsite.

  • Introduction to Outdoor Leader Skills (IOLS) is an overnight training with 16-hours of instructional time that gives adult leaders the practical knowledge they need to help Scouts to learn outdoor skills. The skills presented closely follow the Scout Handbook and rank advancement requirements. This is a required training course for all Scoutmaster and assistant Scoutmasters; however, all adults are encouraged to complete this training. The course is typically held from 9:00 am - 5:00 pm on Tuesday and Wednesday.

    Upon completion, leaders should feel comfortable teaching Scouts the basic skills required to obtain the First Class rank. Topics covered: • Campsite Selection • Ropes – Whipping, Tying, and Lashing • Wood Tools – Knife, Camp Saw, and Ax • Fire Site Preparation and Building • Cooking • First Aid • Plant and Animal Identification • Packing and Hiking Techniques • Map and Compass • Leave No Trace. 
     
  • NRA Range Safety Officer is a 9-hour course for adults interested in running a shooting range at a troop, crew, ship, district or council event. The fee for the course is $75. Adults (21+) will be given the NRA RSO Manual to read during their free time. Classes are typically held on Monday, Tuesday, and Wednesday evenings where course material will be covered, and a range session is held on Thursday evening. Candidates must attend all four classes. The course is typically held 7:30 pm to 9:30 pm.

    NRA Range Safety Officer (RSO) develops participants "with the knowledge, skills, and attitude essential to organizing, conducting, and supervising safe shooting activities and range operations. This course is conducted in a classroom and at a shooting facility. Range Safety Officer candidates will learn roles and responsibilities of an RSO; Range Standard Operating Procedures (SOPs); range inspection; range rules; range briefings; emergency procedures; and firearm stoppages and malfunctions. Each Range Safety Officer Candidate will receive an RSO Student Study Guide, a Basic Firearm Training Program brochure, an NRA Gun Safety Rules brochure and a Course Evaluation form." (Source)  Learn more about range and target activites and additional NRA Instructor Courses (pistol, rifle, shotgun, CRSO) offered in the council. For questions, contact Chip Locke
  • LifeguardLifeguard training is a 27-hour long course for Scouts (ages 15+) and adults. Classes are held Monday through Friday from 9:00 am - 5:00 pm. To be trained as a Lifeguard, participants must successfully complete the course as outlined in the Lifeguard Instructor Manual and demonstrate the ability to perform specific requirements. Prerequisites: must take both Safe Swim Defense and Safety Afloat trainings online at my.scouting.org. If not current in First Aid and CPR/AED, the training will be offered during camp for an extra fee. Participants need to be strong swimmers (swim continuously for 550 yards in good form using the front crawl or breaststroke, then, tread water for two minutes using the legs only and with the hands under the armpits. Starting in the water, swim 20 yards using a front crawl or breaststroke, surface dive 7 to 10 feet, retrieve a 10-pound object, surface, swim on your back with the object 20 yards back to the starting point with both hands holding the object, and exit the water, all within 1 minute, 40 seconds.

Volunteering at Camp

To keep the cost of camp as low as possible for our Scouts, the camp staff needs additional adult support to help run a successful camp. Most adults are willing to help. Sign up in the online registration system.

  • Support the Pathfinder (first-year camper program). Every troop that has Scouts attending the Pathfinder / First Year Camper (FYC) program is expected to provide at least one volunteer in the FYC. 
  • Help teach the Totin' Chip and/or the Firm'n Chit during evening program
  • Assist on the shooting sports ranges
  • Support the Advanced Camper Experience (ACE)
  • Photographer/videographer
  • Help commissioner team
  • Help in the dining hall
  • Assist teaching a merit badge class
  • Teach a merit badge class not currently offered
  • Help teach the adult training course 

Camp Policies

Smoking / Vaping Policy

Per the Guide to Safe Scouting, smoking or vaping by youth at any Scouting event shall not be tolerated.

"An important way adult leaders can model healthy living is by following the policies on alcohol, tobacco, and drugs. Leaders should support the attitude that they, as well as youths, are better off without tobacco in any form and may not allow the use of tobacco products at any Scouting activity involving youth participants. This includes the use of electronic cigarettes, personal vaporizers, or electronic nicotine delivery systems that simulate tobacco smoking. All Scouting functions, meetings, and activities should be conducted on a smoke-free basis, with smoking areas located away from all participants. As outlined in the Scouter Code of Conduct, Scouting activities are not a place to possess, distribute, transport, consume, or use any of the following items prohibited by law or in violation of any Scouting rules, regulations, and policies: alcoholic beverages or controlled substances, including marijuana. In addition, the Code of Conduct specifies that if you are taking prescription medications with the potential of impairing any functioning or judgment, you will not engage in activities that would put Scouts at risk, including driving or operating equipment." Source

Smoking by adults is not permitted in any tent, pavilion or building. Smoking is also not permitted in the dining hall at any time. While we highly discourage smoking while in camp, adults who choose to do so in the designated areas and must not smoke within sight of any youth. Moreover, in the event of a burn ban, smoking may be prohibited on the property. Please check with the camp office to determine whether such a burn ban is in place.

Alcohol, Illegal Drugs or Stimulants

The consumption, possession or use of alcohol or illegal drugs or controlled substances while participating in the program is not permitted. The camp staff will enforce all local, state, and federal laws when a violation involving the above substances is reported. Violators will be asked to leave the camp immediately.

Personal Firearms

Personal firearms, ammunition, bows and arrows, and fireworks are not allowed in camp. Ammunition for Scouts working on the rifle or shotgun shooting merit badges is provided as part of the overall camp fees. Camp Strake is private property and does not allow concealed carry or open carry of firearms.

Fires, Liquid Fuels, and Propane

Fires are to be built only in the designated areas and under proper supervision. Liquid fuels are not permitted. Propane is to be used only under adult supervision. Empty cylinders and cans must be given to the camp quartermaster for disposal. National policy prohibits the use of open flames in tents and includes mosquito coils, catalytic heaters, gas lanterns, stoves, candles, and smoking materials. (Source

Preparing for Camp

Preparing for camp is an easy process, but does require planning. The summer camp unit leader is the most important link in this troop. However, don’t overlook other adults who may be able to assist in the preparation of actual camp attendance, or as part of the leadership. Once the summer camp unit leader is confirmed, take the following steps:

  • Note the payment schedule and mark the dates on your calendar. Payments are made using an electronic check or credit card.
  • Review summer camp plans with the troop committee and set a date for a parents’ information meeting as early as possible.
  • Hold a parents’ night. An extremely important function of planning is informing parents of summer camp. It also serves to convince those parents who are not sure about letting their Scouts go, particularly new Scouts. Utilize the Order of the Arrow chapter camp promotion team.
  • Arrange sufficient leadership for the troop. 
  • With the patrol leaders' council (PLC), work out definite goals to be accomplished by the troop while in camp. Determine what each Scout should accomplish. 
  • Discuss personal equipment with the Scouts in the troop and make a list of personal gear needed. Have the patrol leaders check with patrol members to be sure all patrol equipment is ready, and troop leaders ensure all troop equipment is ready.
  • Review patrol organization, considering the Scouts who will be attending camp. Some rearranging of patrols may be necessary. Select a summer camp senior patrol leader and quartermaster.
  • Collect camp fees. 
  • Ensure all Scouts are pre-registered for merit badge classes.
  • Make final arrangements for safe transportation to and from camp.
  • Begin collecting the required paperwork two months before camp.

Safety Reminders

  • Bikes (non-motorized) are allowed on all paved roads to access the campsites and program areas and on the marked mountain bike trail by the bike barn. There are bike racks near the climbing tower, shooting sports area, Grand Pavilion, and campsites 1 and 20. All other trails, including sidewalks and grassy areas are off-limits. Helmets, proper safety protocols, and procedures are required at all times while riding bicycles. Learn more about Bike Safety.
  • Gaga Ball - Adult leaders are required to monitor Scouts playing gaga ball in the gaga ball pit at all times. Lifeguard-style chairs that require an adult to be sitting in it overseeing for Scouts to be able to play gaga ball.

Tentative Schedule Overview

Time

Sunday

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

6:30 am   Reveille Units pack, depart,
and check-out by 9:00 am
7:15 am Flag Ceremony 
7:30 am Breakfast
8:45 am Merit Badge Session 1  Merit Badge Make Up
9:45 am Merit Badge Session 2
10:45 am Merit Badge Session 3  
11:45 am Lunch - Grab & Go Lunch A (11:30am)
1:00 pm Units check-in between 1:00 - 2:30 pm Merit Badge Session 4 Lunch B (12:30pm)
2:00 pm Merit Badge Session 5 Afternoon Break
3:00 pm Orientation Tour Open Program Time (e.g., shooting sports, aquatics, climbing) Camp wide Program
5:45 pm

Dinner - Shift A (Leader's Meeting B)

Dinner (At Waterfront)

6:30 pm

Flags Ceremony

6:45 pm

Dinner - Shift B (Leader's Meeting A)

Flags (7:00PM)

7:30 pm

Sunday, Sunday, Sundae

Evening Program / Evening Merit Badges Evening Program / Evening Merit Badges Evening Program / Evening Merit Badges Evening Program / Evening Merit Badges Closing
Campfire
(7:15 pm)
Opening Campfire
(9:00 pm)
Final Leader Meeting / Staff Informational
10:00 pm Quiet Time
11:00 pm Light's Out

 

Super Troop: July 6-11, 2025

(during week 5 of summer camp)

Super TroopSuper Troop is a temporary of Scouts from around the council. Super Troop is for Scouts who can't attend camp with their troop and/or for Scouts who want to attend an extra week of camp.

Super Troop Registration

The parent/guardian typically registers Scouts for Super Troop. Register as a troop and then select Scout with Super Troop.

Register         Participant Guide       Questions and Support     Program

There cannot be more than three Scouts in the same troop; if there are more than three Scouts, the troop must provide adult leadership and register as a traditional troop. 

All Super Troop campers must:

  • Super Troop registrationHave permission from their Scoutmaster to attend.  The Scoutmaster must ensure the Scout has proficiency in basic camping skills the maturity to attend camp individually. 
  • Have the maturity to camp independently, be able to abide by the camp rules, and follow the schedule independently.
  • Have attended several campouts with their troop, and have solid camping skills including being capable of camping in rainy and cold weather.
  • Must bring a current Annual Health and Medical Record (parts A, B1, B2, C) signed by a healthcare provider

Super Troop Leadership

Adult supervision will be provided by a volunteer Scoutmaster and parents attending Super Troop with their Scout. 

All adults attending:

  • Must be a Scouting America-registered leader with their troop. 
  • Must submit a criminal background check form
  • Must have proof of current Youth Protection Training (taken at my.scouting.org). To print proof of YPT training, login to your my.scouting.org account. In the upper right corner, click on the person icon and then click on, “My Training.” Click on the printer icon, a new browser tab opens containing a .pdf file that you can then print to a printer or download to your computer. 
  • Must bring a current Annual Health and Medical Record (parts A, B1, B2, C) signed by a healthcare provider
  • Can participate in adult activities (e.g., leader cookoff) and trainings
  • Can serve as a volunteer staff member 

There is a leader's lounge that you can work in during the day.  It has tables, electricity, and coffee. There is Wifi at camp. The adults will help the Super Troop Scoutmaster lead the Super Troop youth leaders. The adults will help ensure the Scouts get to their merit badge classes and meals, have the opportunity to participate in evening activities and STAY HYDRATED throughout the week. 

Super Troop Structure

Super TroopSuper Troop will be run like a traditional troop. A senior patrol leader (SPL) and assistant SLP will be elected. Scouts who want to be considered for a leadership position should have a two-minute speech prepared expressing why they are suited for the job. Scouts will be divided into patrols and elect a patrol leader.  There will be elections for both the girl troop and boy troop. 

Super Troop may be asked to help serve a meal, lead a grace or help with a flag ceremony. Like all troops and camp, Super Troop will be responsible for cleaning bath houses, disposing of trash and maintaining our campsite. Please talk with your Scout about the responsibility of pitching in and helping with these tasks. 

Dropoff / Pickup

Dropoff: Scouts can be dropped off at Camp Strake on Sunday between 2:00 and 4:00 pm. Scouts do not need to wear their uniforms to camp. Upon arrival, parents will be directed to the campsite and can drive to the campsite and help the Scouts unload their gear. The Super Troop Scoutmaster will assist with check-in. Scout's can also make any final changes to their schedule.

Pickup: Scouts are to be picked up on Friday evening between 5:30 and 10:00 pm. Please ensure your Scout knows when you plan to pick them up so they can have their gear packed and help clean up the campsite before departure. Parents can drive to the campsite to load up the gear.  Parents must check-out with the Super Troop Scoutmaster; parents will be given a check-out ticket by the Super Troop Scoutmaster that will need to be given to security staff at the check-out building (by the front gate).

Leaving early: if your Scout needs to leave camp for any reason, it is CRITICAL that you communicate with the Super Troop Scoutmaster. 

What to Bring

  • See the participant packing list
  • Mark all items with the Scout's name
  • Do not bring valuables
  • Don't forget the rain gear.
  • Medications.  Bring any needed medications in their original container and make sure they are listed on the medical form. In addition, bring a completed Routine & Drug Administration Record so the camp staff can document when medications are administered. Medications will be administered by the camp medic. Scouts are allowed to carry an inhaler or Epi pen. Learn more about medications in the Participant Guide.

  • Cracker Barrel – Scouts are ALWAYS hungry and we would love to be able to host cracker barrel in the evenings. Please send snacks for 12 (or more). Try to avoid nuts and consider some gluten free items.

  • medical formsMedical Forms - Bring one copy of the Annual Health and Medical Record (Parts A, B1, B2, and C) completely filled out and signed by a healthcare provider.. Unlike troops, Super Troop does not keep a copy in the campsite. Everything medical is handled by the camp medic (see specific instructions below about how to properly fill out the forms). Learn more about medical forms and medications.

  • Special Diets need to be included in the online registration. Learn more about special diets in the Participant Guide. Please let the Super Troop Scoutmaster know about any dietary restrictions so they can ensure the Scout knows how to navigate the dining room.

  • Schedule. Please print a copy of your Scout's merit badge schedule. Go to http://app.doubleknot.com/signon/2509, click on the Registration tab, Reports drop-down, and select Unit Schedule with page breaks. Send an email to camp support if schedule changes are needed. Schedule changes can be made at HQ upon arrival.

Tents

tentsSuper Troop will be camping in the two campsites with canvas tents. Participants will be assigned to tents with two campers (adults and Scouts) per tent following guidelines (e.g., separate tenting arrangements for male and female adults as well as for male and female youth; youth sharing tents must be no more than two years apart in age; youth and adults tent separately; spouses may share tents). Super Troop campers can bring their own tent (with rain fly and stakes). Cots are not provided. Cots can be rented. Pay for the cot at HQ or the trading post and pick it up at the QM.

Homesickness

According to the American Camp Association, most campers report at least some homesick feelings during one day of their camp stay. Common symptoms include mild depression, anxiety, withdrawn behavior, somatic—or physical—complaints, and misbehavior. Sometimes a Scout gets homesick and wants to leave early. Parents should contact the Super Troop Scoutmaster if Scouts contact them and exhibit any signs of homesickness during camp so that the adult leaders can assess the Scouts’ needs and provide positive coping outlets. Some of these strategies might be to get them involved in fun activities, encourage them to talk with other Scouts or a leader about their feelings, remind them of the fun things they have done or will do at camp, and provide special fun tasks each day. Learn more about homesickness.

Merit Badge Completions

A few weeks after the last week of camp, advancements completed will be uploaded in Scoutbook and any advancements completed during camp will be checked as completed. The unit leader will then approve the merit badge requirements completed. Learn more about the merit badge process at camp at shacbsa.org/summer-camp/#program.

Questions

For questions not address on the website, contact us using the support email. 

 

 

CampTrail to Eagle: June 29 - July 4, 2025

Trail to Eagle is a council-organized overnight camp for Scouts BSA, similar to summer camp that operates under council-retained leadership. The program provides opportunities for Scouts to earn Eagle-required merit badges along their advancement trail. The camp is for Scouts who have been in a troop for a minimum of one year. 

There are two types of registrations:

  • Traditional Troop. Registration is completed by the troop leadership or designee.
  • Individual Scout / Super Troop. Registration is completed by the troop leadership or designee or parent of individual Scout attending (select Super Troop when registering). 

The Scout's first and last name and ID number must match exactly to what is listed in Scoutbook in order for the advancements to be uploaded in Scoutbook. 

Before Registering: 
→ Have the Scout's member ID number handy before registering. The Scout's member ID number is critical to identifying the Scouts in Scoutbook. 
The member ID number can be found: • Scoutbook (1. click on My Dashboard, 2. for a Scout - click on the name of Scout 3. select Edit Profile), • My.Scouting.org (1. click on the upper right icon 2. select My Profile), • membership card, • ask the unit leader to check the unit roster.  
→ Have the top 5-10 Eagle Scout-required merit badge class preferences. The Scout's schedule will be customized around their preferences.

Payments are made online with a credit card or electronic check.  Council refund policy.  To update or modify a registration and/or to make a payment, go to https://samhoustonbsa.doubleknot.com/signon/2690  (instructions).

         Register for Trail to Eagle 

All individual campers must:

  • Super Troop registration​​Have permission from their Scoutmaster to attend.  The Scoutmaster must ensure the Scout has proficiency in basic camping skills the maturity to attend camp individually. 
  • Have the maturity to camp independently, be able to abide by the camp rules, and follow the schedule independently.
  • Have attended several campouts with their troop, and have solid camping skills including being capable of camping in rainy and cold weather.
  • Must bring a current Annual Health and Medical Record (parts A, B1, B2, C) signed by a healthcare provider
    Adult supervision will be provided by a volunteer Scoutmaster and leaders attending with their Scout. 

All adults attending:

  • Must be a Scouting America-registered leader with their troop. 
  • Must submit a criminal background check form
  • Must have proof of current Youth Protection Training (taken at my.scouting.org). To print proof of YPT training, login to your my.scouting.org account. In the upper right corner, click on the person icon and then click on, “My Training.” Click on the printer icon, a new browser tab opens containing a pdf file that you can then print to a printer or download to your computer. 
  • Must bring a current Annual Health and Medical Record (parts A, B1, B2, C) signed by a healthcare provider
  • Can participate in adult activities (e.g., leader cookoff) and trainings
  • Can serve as a volunteer staff member 
    There is a leader's lounge that you can work in during the day.  It has tables, electricity, and coffee. There is Wifi at camp. 

Trail to Eagle - Merit Badge Classes

Merit badge classes will be taught in half-day blocks. Scouts can take 3-5 Eagle Scout-required merit badge classes. The Scouts will put their top choices in the online registration system. Scouts will receive their schedule final onsite.

Tentative
Merit Badge Classes
Prerequisite and other notes
(Learn more about prerequisites and requirements not covered.)
Camping • Prerequisite: Read merit badge book.
• Not covered: #3, 4b, 5e, 7b, 8d, 9
• 
Bring: highly recommend preparing & bringing completed worksheet
Communication • Prerequisite: Read merit badge book. Prepare and practice #3 (800+ words depending on rate of speaking)
• Requirements not covered: #5, 8
• Bring #2, 3, and highly recommend preparing & bringing completed workbook
Cooking
(2 periods)
• Prerequisite: Read merit badge book.
• Not covered:
#4c,4d, 4e, 5d, 5f, 5g, 6d, 6e
• Bring: highly recommend preparing & bringing completed worksheet
Citizenship in the Community • Requirements not covered: #2, 3, 4, 7, 8
• Prerequisite: Read merit badge book
• Not covered: ​3, 4, 7, 8
• Bring #2 (community map and government chart), highly recommend preparing & bringing completed worksheet
• Will watch a movie on Saturday evening
Citizenship in the Nation • Prerequisite: Read merit badge book. Watch the national news for five days for #5. Research #6
• Not covered: #7, 8 (and #5, 6 if not prepared)
• Bring copies of #8 (letters) and highly recommend preparing & bringing completed worksheet
Citizenship in Society • Prerequisite: Scouts must research the requirements, especially #7, 8 (recommend utilizing the worksheet)
• For ages 13+ and First Class and above
• Class will be taught in a small group with Scouts of similar age by a council-approved counselor
• Bring: Research for #7, 8; highly recommend bringing completed worksheet
Citizenship in the World • Prerequisite: Read merit badge book. Prepare #3 (a current world event or geography topic to discuss during class).
• Not covered: #7 (and #3, 4 if not prepared)
• Bring #4, 7; highly recommend preparing & bringing completed worksheet
Emergency Preparedness • Prerequisite: Read merit badge book,
• Prerequisite: Have already earned the First Aid Merit Badge
• Not covered: 
#2c, 7a, 9
• Bring: #8b (photo of family emergency kit); highly recommend preparing and bringing complete worksheet
• 
Note: Scouts can choose either  Life Saving or Emergency Preparedness  to earn  the rank  of Eagle Scout.
Environmental Science 
(2 periods)
• Recommended for older Scouts (ages 14+)
• Prerequisite: Read merit badge book.
• Not covered: #1, 2, 3
• Bring: highly recommend preparing & bringing completed worksheet; suggest bringing a cell phone to use during the class
• Note: 4b is done during free time.

Note: Scouts can choose Sustainability or Environmental Science to earn  the rank  of Eagle Scout.
Family Life • Prerequisite: Read merit badge book
• Not covered: ​#2, 3, 4, 5, 6
• Bring: highly recommend preparing & bringing completed worksheet
First Aid
(2 periods)
• Prerequisite: Read merit badge book; must have completed all first aid requirements for Tenderfoot through First Class rank (refer to #1)
• Not covered: #5b
• Bring: #5a (first aid kit), highly recommend preparing & bringing completed worksheet
Personal Fitness • Prerequisite: Read merit badge book
• Not covered #1, 7, 8
• Bring: highly recommend preparing & bringing completed worksheet
Lifesaving • Prerequisite: Read merit badge book; must be able to pass a swim test.
• Bring: long pants, a long-sleeved button-down shirt, shoes
• Recommended for Scouts ages 12+
• Note: Scouts can choose either  Life Saving or Emergency Preparedness  to earn  the rank  of Eagle Scout.
Personal Management • Prerequisite: Read merit badge book.
• Requirements not covered: #2, 8
• Bring: highly recommend preparing & bringing completed worksheet
Sustainability • Prerequisite: Read merit badge book.
• Requirements not covered: #8a
• Bring: highly recommend preparing & bringing completed worksheet
• Note: Scouts can choose either Sustainability or Environmental Science to earn  the rank  of Eagle Scout.
Swimming • Prerequisite: Read merit badge book.

What to Bring

  • See the participant packing list
  • Mark all items with the Scout's name
  • Do not bring valuables
  • Don't forget the rain gear.
  • Medications.  Bring any needed medications in their original container and make sure they are listed on the medical form. In addition, bring a completed Routine & Drug Administration Record so the camp staff can document when medications are administered. Medications will be administered by the camp medic. Scouts are allowed to carry an inhaler or Epi pen. Learn more about medications in the Participant Guide.

  • Cracker Barrel – Scouts are ALWAYS hungry and we would love to be able to host cracker barrel in the evenings. Please send snacks for 12 (or more). Try to avoid nuts and consider some gluten free items.

  • medical formsMedical Forms - Bring one copy of the Annual Health and Medical Record (Parts A, B1, B2, and C) completely filled out and signed by a healthcare provider. Unlike troops, Super Troop does not keep a copy in the campsite. Everything medical is handled by the camp medic (see specific instructions below about how to properly fill out the forms). Learn more about medical forms and medications.

  • Special Diets need to be included in the online registration. Learn more about special diets in the Participant Guide. Please let the Super Troop Scoutmaster know about any dietary restrictions so they can ensure the Scout knows how to navigate the dining room.

  • Schedule. Please print a copy of your Scout's merit badge schedule. Go to http://app.doubleknot.com/signon/2509, click on the Registration tab, Reports drop-down, and select Unit Schedule with page breaks. Send an email to camp support if schedule changes are needed. Schedule changes can be made at HQ upon arrival.

Dropoff / Pickup

Dropoff: Scouts can be dropped off at Camp Strake on Sunday between 1:30 and 4:40 pm. Scouts do not need to wear their uniforms to camp. Campsite assignments will be given at check-in. Parents can drive to the campsite and help the Scouts unload their gear.  For Super Troop, the Super Troop Scoutmaster will assist with check-in.

Pickup: Scouts are to be picked up on Wednesday evening between 5:30 and 7:30 pm. Please ensure your Scout knows when you plan to pick them up so they can have their gear packed and help clean up the campsite before departure. Parents can drive to the campsite to load up the gear.  Parents must check-out with the Super Troop Scoutmaster; parents will be given a check-out ticket by the Super Troop Scoutmaster that will need to be given to security staff at the check-out building (by the front gate).

Leaving early: if your Scout needs to leave camp for any reason, it is CRITICAL that you communicate with the Super Troop Scoutmaster. 

Tents

tentsSuper Troop will be camping in the two campsites with canvas tents. Participants will be assigned to tents with two campers (adults and Scouts) per tent following guidelines (e.g., separate tenting arrangements for male and female adults as well as for male and female youth; youth sharing tents must be no more than two years apart in age; youth and adults tent separately; spouses may share tents). Super Troop campers can bring their own tent (with rain fly and stakes). Cots are not provided. Cots can be rented. Pay for the cot at HQ or the trading post and pick it up at the QM.

Homesickness

According to the American Camp Association, most campers report at least some homesick feelings during one day of their camp stay. Common symptoms include mild depression, anxiety, withdrawn behavior, somatic—or physical—complaints, and misbehavior. Sometimes a Scout gets homesick and wants to leave early. Parents should contact the Super Troop Scoutmaster if Scouts contact them and exhibit any signs of homesickness during camp so that the adult leaders can assess the Scouts’ needs and provide positive coping outlets. Some of these strategies might be to get them involved in fun activities, encourage them to talk with other Scouts or a leader about their feelings, remind them of the fun things they have done or will do at camp, and provide special fun tasks each day. Learn more about homesickness.

Merit Badge Completions

A few weeks after camp, advancements completed will be uploaded in Scoutbook and any advancements completed during camp will be checked as completed. The unit leader will then approve the merit badge requirements completed. 

Tentative Schedule

Tentative Schedule
Sunday Monday Tuesday Wednesday Mar 12
6:30 am   Reveille
6:45 am Service troops report Pick-up breakfast
7:30 am Breakfast  Optional troop departure
8:30 am-12:30 pm   Merit Badge Class Block  
12:30 pm Lunch
1:00 pm-5:00 pm

1:30 - 4:40 pm:
Super Troop
check-in at campsite

Merit Badge Class Block
5:45 pm Evening assembly / Dinner
7:00 pm

Evening Program

 

5:30 - 7:30 pm: Super Troop participants depart 
9:00 pm SM I SPL meeting (Dining Hall) & Cracker Barrel (Grand Pavilion)
10:00 pm Quiet time in campsites 
11:00 pm Taps

High Adventure Program - Mission Lone Star

Mission Lone Star

The high adventure program is a full-week program designed for older Scouts (13+) during weeks 1, 2, 3, and 5. Register Scouts for this program in the online registration system when signing up the Scouts for merit badge classes. There is an extra $250 fee (the actual cost is being subsidized by a donor).

  • Trip to NASA + travel ($125 value)
  • Train Like an Astronaut Program (Weeks 1 & 2) or Underwater Helicopter Rescue Program (Weeks 3 & 5)  ($300-$500 value)
  • ATV riding for Scouts ages 14+ ($75 value)
  • Zip lining
  • High ropes course
  • COPE
  • Climbing
  • Shooting sports
  • Aquatics
  • Primitive camping on the Lone Star Trail

Registration

Troop leaders will register Scouts as part of the traditional summer camp program and select Mission Lone Star instead of merit badge classs. Individual Scouts can register for Super Troop and then select Mission Lone Star instead of merit badge classes.

ATV Riding

The ATV program allows participants to learn how to properly ride all-terrain vehicles (ATV)  and explore Camp Strake's trails while learning to drive the crème de la crème of ATV equipment. Participants also receive safety instruction vetted by a company with 60 years of industry expertise.

Lone Star Mission: What to Bring

• Participant list items in Participant Guide

• For ATV riding, participants must bring:

  • several long sleeve shirts and long pants
  • ankle-high boots
  • other items recommended: ATV face mask, riding gloves, head bandana, and a bag to carry muddy clothes. 
  • ATV Consent Form (signed by a parent/guardian)
  • Complete the ATV Safety Institute E-Course online before camp. There is no charge to take the 1-2.5 hour course (direct link).

• For the primitive campout:

  • sleeping bag (tents will be provided)
  • day pack/backpack to carry overnight items.

• For the NASA Trip

Train Like an Astronaut Program (SCUBA) for Weeks 1, 2, 5

HuetTrain like an astronaut by performing several analog missions at the Williams Pool. Complete underwater tests where astronauts first trained in this historic pool! Control underwater SeaRay Robotics to discover the difficulty of controlling CSA’s CanadaArm in Space. Train Like an Astronaut by completing several portions of the Functional Task Test, a real test that astronauts must conduct before and after space travel. Includes:

  • Challenges at William’s Pool
  • A chance to send postcards to space via a Blue Origin Rocket
  • A gift bag including a Space Center exclusive Estes Rocket kit
  • Guided tours through the Space Center Houston
  • General admission ticket to Space Center Houston
  • Permission Slip

Survival Mission: Helicopter Underwater Egress Training (HUET) for Week 3

HuetLocated at the San Jacinto Maritime campus, test your problem-solving skills and manage your fear for higher performance while completing four stations in this outdoor pool. Included with this package is:

  • The HUET Mission
  • General admission ticket to Space Center Houston
  • Three STEM workshops that will apply towards the Space Exploration Merit Badge
  • A chance to send postcards to space aboard a Blue Origin rocket 
  • Permission Slip (youthadult)

CampershipCamperships

Camperships are available each year for Scouts who have severe financial hardships. Troops should encourage Scouts to earn their own way through unit fundraisers. Camperships are available to those with demonstrated family financial need.

Campership Application

 

 

Strake Odyssey:  July 13 - 19, 2025

Embark on an extraordinary journey with Strake Odyssey, Camp Strake’s new space-focused camp. Dive into the wonders of astronomy, rocketry, and cosmic exploration, igniting young minds with hands-on activities and captivating simulations that bring the universe to life. Join us for an unforgettable adventure beyond the stars.

New

 

  • Week-long camp for troops, crews, ships and individual Scouts
  • Explore Space Center Houston and private tram tour to Johnson Space Center
  • Behind-the-scenes tour of NASA
  • NASA Stars & STEM Program (in-depth experience to the current science and projects being worked on at NASA.
  • NASA Robotics Workshop
  • Guided Starship Gallery Tour
  • HUET Survival Challenge
  • Space Exploration Workshops
  • Meet an Astronaut
  • Communicate with the ISS
  • Hands-on STEM activities created in collaboration with NASA
  • Astronaut in Training
  • Mission Control Specialist
  • Robotics Space Design
  • Space Flight Design Team
  • Design a futuristic Space Colony
     

Participant Guide               Leader's Guide

There are two types of registrations:

  • Traditional Troop. Registration is completed by the unit leadership or designee.
  • Individual Scout / Super Troop. Registration is completed by the parent of the individual Scout attending (select Super Troop during registration).

All adult and youth participants must be registered members of Scouting America. Deposits may be transferred to another Scout in the same troop but are non-refundable. Council Refund Policy.

Strake Odyssey Registration
(participants and leaders)

 

All individual campers must:

  • Super Troop registration​​Have permission from their Scoutmaster to attend. The Scoutmaster must ensure the Scout is proficient in basic camping skills and mature enough to attend camp individually. 
  • Have the maturity to camp independently, be able to abide by the camp rules, and follow the schedule independently.
  • Have attended several campouts with their troop, and have solid camping skills including being capable of camping in rainy and cold weather.
  • Must bring a current Annual Health and Medical Record (parts A, B1, B2, C) signed by a healthcare provider
    Adult supervision will be provided by a volunteer Scoutmaster and leaders attending with their Scout. 
Fees    
Scout fee (with a troop)   $595
Super Troop fee (individual Scout)   $605
Adult fee   $225
Fee Schedule Due Date Fees
Deposit 
(non-refundable)
Initial registration $50
Individual deposits
(per person)
January 1st $100
Partial payment March 31st Half
Final payment May 15th Balance

 

 

All adults attending:

  • Must be a Scouting America-registered leader with their troop. 
  • Must submit a criminal background check form
  • Must have proof of current Youth Protection Training (taken at my.scouting.org). To print proof of YPT training, login to your my.scouting.org account. In the upper right corner, click on the person icon and then click on, “My Training.” Click on the printer icon, a new browser tab opens containing a pdf file that you can then print to a printer or download to your computer. 
  • Must bring a current Annual Health and Medical Record (parts A, B1, B2, C) signed by a healthcare provider
  • Can participate in adult activities (e.g., leader cookoff) and trainings
  • Can serve as a volunteer staff member 
    There is a leader's lounge that you can work in during the day.  It has tables, electricity, and coffee. There is Wifi at camp. 

NASA Stars & Stem Program

odysseyScouts will take a bus to Space Center Houston to participate in the Stars & STEM program. This program allows Scouts to get a more in-depth experience to the current science and projects being
worked on at NASA. Includes:

  1. NASA Guest Speaker
  2. Catered Lunch
  3. Private Tram Tour to Johnson Space Center
  4. Robotics Workshop that will apply to Scout’s badging.
  5. Explore Space Center Houston
  6. Guided Starship Gallery Tour

 

Merit Badge Program Tracks

OdysseyScouts will embark on an out-of-this-world Odyssey, which includes growing Scout skills, teamwork, visiting the Johnson Space Center, and helping to create a dream for the future. 

In the ambitious mission to reach Mars, specialists across four different tracks, Earth Science, Space Science, and Robotics and Engineering come together to accomplish the dream. Together, these mission specialists work as a cohesive team to establish a functional space habitat and launch facility on the moon, laying the groundwork for the next phase: the exploration and colonization of Mars.

Select a track, join a team, and select three merit badges to support the journey!

Earth Science Track

The Earth Science team takes on the project challenge of developing a sustainable lunar habitat by leveraging their expertise in weather patterns, environmental science, geology, soil and water conservation, and plant science to ensure the habitat is self-sufficient and resource-efficient. 

Space Science Track

The Space Science team focuses on optimizing the journey.  They leverage their knowledge of space travel to plan their flight path, build rockets, and launch them on the right course using their knowledge of space exploration, nuclear science, astronomy, and sustainability. 

Robotics and Engineering Track

The Robotics and Engineering team develops advanced tools and autonomous robots to assist in constructing the habitat and preparing for survival on Mars, using their skills in robotics, programming, digital technology, electronics, and inventing. Meanwhile, the Design and Engineering team tackles the challenge of developing reliable launch and recovery systems on the lunar surface. They create innovative structures and life support systems that can withstand the harsh lunar environment, drawing on their expertise in engineering. 

 

Tracks (select 1)

Merit Badge Classes
(select 3 from one track)

Prerequisite and Notes
(Learn more about prerequisites and requirements not covered.)

Earth Science Track
  Camping • Prerequisite: Read merit badge book.
• Not covered: #3, 4b, 5e, 7b, 8d, 9
• 
Bring: highly recommend preparing & bringing completed worksheet
 
Environmental Science 
(full day; ages 14+)
• Recommended for older Scouts (ages 14+)
• Prerequisite: Read merit badge book.
• Not covered: #1, 2, 3
• Bring: highly recommend preparing & bringing completed worksheet; suggest bringing a cell phone to use during the class
• Note: 4b is done during free time.
 
Geology • Prerequisite: Read merit badge book.
 
Plant Science • Prerequisite: Read merit badge book.
• Bring cell phone with the iNaturalist app downloaded
• Bring appropriate footwear and clothing to walk around camp
• Not covered: depends on weather
• Finish #5 at home
 
Soil and Water Conservation • Prerequisite: Read merit badge book. Must be able to read a topo map,
• Requirements not covered: 5a, 6d, 7c
 
Weather • Prerequisite: Read merit badge book
Space Science
 
Astronomy • Prerequisite: Read merit badge book.
• Recommend preparing using the workbook
 
Emergency Preparedness • Prerequisite: Read merit badge book, have already earned the First Aid Merit Badge
• Not covered: 
#2c, 7a, 9
• Bring: #8b (photo of family emergency kit); highly recommend preparing and bringing complete worksheet
 
Exploration • Prerequisite: Read merit badge book.
• Requirements not covered: #4
 
Nuclear Science • Prerequisite: Read merit badge book.
 
Space Exploration • Prerequisite: Read merit badge book.
 
Sustainability • Prerequisite: Read merit badge book.
• Requirements not covered: #8a
• Bring: highly recommend preparing & bringing completed worksheet
Robotics, Engineering, Programming & Design
 
Communication • Prerequisite: Read merit badge book.
• Requirements not covered: #5, 8
• Bring #2, completed workbook
• Due to limited spots, we are reserving this class for older Scouts. If there are spaces available, we can add younger Scouts onsite.
 
Digital Technology • Prerequisite: Read merit badge book; bring verification of completing the Cyber Chip
• Bring a tablet or laptop with wifi, merit badge book, email address
  Engineering • Prerequisite: Read merit badge book.
• Requirements not covered: #2, 3, 9
  Robotics • Prerequisite: Read merit badge book.

 

Dropoff / Pickup

Dropoff: Scouts can be dropped off at Camp Strake on Sunday between 2:00 and 4:00 pm. Scouts do not need to wear their uniforms to camp. Upon arrival, parents will be directed to the campsite and can drive to the campsite and help the Scouts unload their gear. The Super Troop Scoutmaster will assist with check-in. Scout's can also make any final changes to their schedule.

Pickup: Scouts are to be picked up on Saturday between 8:00 and 10:00 am. Please ensure your Scout knows when you plan to pick them up so they can have their gear packed and help clean up the campsite before departure. Parents can drive to the campsite to load up the gear.  Parents must check-out with the Super Troop Scoutmaster; parents will be given a check-out ticket by the Super Troop Scoutmaster that will need to be given to security staff at the check-out building (by the front gate).

Leaving early: if your Scout needs to leave camp for any reason, it is CRITICAL that you communicate with the Super Troop Scoutmaster. 

What to Bring

  • ​​See the participant packing list
  • Mark all items with the Scout's name
  • Do not bring valuables
  • Don't forget the rain gear.
  • Medications.  Bring any needed medications in their original container and make sure they are listed on the medical form. In addition, bring a completed Routine & Drug Administration Record so the camp staff can document when medications are administered. Medications will be administered by the camp medic. Scouts are allowed to carry an inhaler or Epi pen. Learn more about medications in the Participant Guide.

  • Cracker Barrel – Scouts are ALWAYS hungry and we would love to be able to host cracker barrel in the evenings. Please send snacks for 12 (or more). Try to avoid nuts and consider some gluten free items.

  • medical forms​​Medical Forms - Bring one copy of the Annual Health and Medical Record (Parts A, B1, B2, and C) completely filled out and signed by a healthcare provider.. Unlike troops, Super Troop does not keep a copy in the campsite. Everything medical is handled by the camp medic (see specific instructions below about how to properly fill out the forms). Learn more about medical forms and medications.

  • Special Diets need to be included in the online registration. Learn more about special diets in the Participant Guide. Please let the Super Troop Scoutmaster know about any dietary restrictions so they can ensure the Scout knows how to navigate the dining room.

Tents

tents​​​Super Troop will be camping in the two campsites with canvas tents. Participants will be assigned to tents with two campers (adults and Scouts) per tent following guidelines (e.g., separate tenting arrangements for male and female adults as well as for male and female youth; youth sharing tents must be no more than two years apart in age; youth and adults tent separately; spouses may share tents). Super Troop campers can bring their own tent (with rain fly and stakes). Cots are not provided. Cots can be rented. Pay for the cot at HQ or the trading post and pick it up at the QM.

Homesickness

According to the American Camp Association, most campers report at least some homesick feelings during one day of their camp stay. Common symptoms include mild depression, anxiety, withdrawn behavior, somatic—or physical—complaints, and misbehavior. Sometimes a Scout gets homesick and wants to leave early. Parents should contact the Super Troop Scoutmaster if Scouts contact them and exhibit any signs of homesickness during camp so that the adult leaders can assess the Scouts’ needs and provide positive coping outlets. Some of these strategies might be to get them involved in fun activities, encourage them to talk with other Scouts or a leader about their feelings, remind them of the fun things they have done or will do at camp, and provide special fun tasks each day. Learn more about homesickness.

Merit Badge Completions

A few weeks after camp, advancements completed will be uploaded in Scoutbook and any advancements completed during camp will be checked as completed. The unit leader will then approve the merit badge requirements completed. Learn more about the merit badge process at camp at shacbsa.org/summer-camp/#program.

Camperships

CampershipCamperships are available each year for Scouts who have severe financial hardships. Troops should encourage Scouts to earn their own way through unit fundraisers. Camperships are available to those with a demonstrated family financial need.

Campership Application

Week at a Glance

Time Sun Mon Tues Wed Th Fr Sat  
Morning Dropoff: 2:00 and 4:00 pm COPE: Icebreaker
Activities and Team Building by Trek
Merit Badge workshops and activities Merit Badge workshops and activities Merit Badge workshops and activities Trip to NASA (all day) Closing Ceremony

Campsite Cleaup
Pickup: 8:00 - 10:00 am
 
Afternoon Introduction to NASA's Missions & Exploration Tracks Merit Badge workshops and activities Merit Badge workshops and activities Merit Badge workshops and activities Merit Badge workshops and activities      
Evening Special Movie Challenge Guest speaker from NASA Virtual Tour Campfire and Presenation Sessions      

 

nasa

         odyssey              Nasa

Questions

For questions not addressed on the website, contact us using the support email. 

 

 

StrakeCamp Strake

Camp Strake is located on 2,816 acres between New Waverly and Coldspring near the community of Evergreen, Tx. Lake Livingston is 10 miles east of the property. The camp is a 1.5-hour drive from downtown Houston and close to I-45 and the Grand Parkway. Camp Strake is surrounded on three sides by the Sam Houston National Forest and has the Lone Star Hiking Trail close to one corner of the property. 

 

Camp Map    Google Map

 

map

Google Map of Camp Strake

Click on the icon () in the upper right-hand corner to make the map full screen.

Facilities and Program Areas

  • 20 campsites with pavilions
  • Air-conditioned dining hall (450 person capacity)
  • Camp Headquarters building
  • Large program pavilion
  • STEM (Science, Technology, Engineering, Math) center
  • Merit badge pavilions
  • Extensive trail system
  • Order of the Arrow ceremony site
  • Arena for 1,200 people
  • 2 chapels 
  • Modern restrooms and shower houses
  • 40 summer camp staff huts
  • Aquatics Center with a swimming pool and pool house
  • Aquatics Center with lake, observation deck and canoe storage
  • Aquatics training pavilion
  • Shooting Sports Complex with rifle, shotgun, and archery range, including a sporting arrows course
  • Bikes and all-terrain vehicle ATV area
  • Climbing and rappelling tower
  • Aerial Adventure Program (High Rope Elements)
  • Climbing pavilion
  • Sport fields
  • Zipline

Camp Strake Facilities

All facilities at Camp Strake are ADA-compliant. Many of these facilities, including the dining hall, are air-conditioned.

Check-in Building

At the entrance to Camp Strake is the check-in building. This facility is used to greet visitors, provide directions, and issue parking permits. All visitors should be prepared to stop at this building to sign-in.

Camp Headquarters

Camp headquarters houses the camp phone, lost and found, mail, offices, quartermaster, trading post, health lodge, and a training room.

Dining Hall

The dining hall seats 460 people. High quality and nutritious meals are provided by a professional service. The parade field on the west side of the dining hall is used for flag ceremonies.

Campsites

Campsites are nestled in shaded areas throughout the camp. Every campsite has picnic tables, a covered pavilion with electricity. Shower houses are located along the main campsite road and are shared by three or four campsites. Individual stalls are ADA-compliant and have a toilet, shower, and sink.



  


STEM

The STEM (science, technology, engineering, math) building is in the program area just south of the administration building. The building is outfitted with equipment and materials to support a robust STEM and conservation program.


 

Aquatics

The aquatics area contains a pool, fishing area, beachfront with lake swimming area, and boating area to support the full range of aquatics related merit badges. The 28-acre lake provides a venue for canoeing, kayaking, and paddleboarding. A portion of the lake is reserved for conservation and fishing activities.



 


Shooting Sports

The shooting sports area contains a rifle range with 16 firing positions and a maximum range of 100 yards, a shotgun range, archery range, sporting arrows range, and 3D archery range.

Climbing / High Ropes Course

The 32-foot-tall climbing tower and training pavilion is located at the west end of the lake. The top of the tower has a great vantage point overlooking the entire camp. The tower is designed to allow beginner and experienced climbers to test and improve their skills. The high adventure program will also include a zipline and ATV program.



Staff Area

The staff area is west of the check-in building and contains a main staff building that includes office, storage, laundry, and meeting facilities. Adjacent to this building is 40 two-person huts and a shower/latrine facility.

 


Bridge to the Integrity Institute


Merit Badge Pavilion


Grand Pavilion

Contacts

QuestionsParents of campers should contact their troop leaders with questions about summer camp. Many of the adult leaders attending summer camp are quite experienced and can answer most questions.

For answers not addressed on this page, click here.

 

Registration
Questions about registrations, adding/deleting Scouts, payment, Scout schedules
 Camp Strake: 2020 Camp Strake Rd., Coldspring, TX 77331
 Camp Strake office (for emergencies during camp): (979) 204-1526,
 Map of Camp Strake
 Google map of Camp Strake

 

Benton Cole
Summer Camp Business Onsite Office Manager
Questions and Support, click here

 

Ryan McMillan
Summer Camp Camp Director
Questions and Support, click here

 

Wayne McLeland
Adult in Camp Compliance / Background Checks
wayne.mcleland@scouting.org
​Include unit number and week attending.
 Adult in Camp Compliance Form

 

Modified 11/20/2024
https://shacbsa.org/summer-camp