Cub Scouts can learn which constellations and stars light up our sky. Visit a planetarium or star gaze in a remote area. Don’t forget that the stars in the sky are not the only “stars” that shine. This is a great time for our Cub Scouts to shine by giving service, singing, performing in a skit, or any activity that exemplifies the purposes of Cub Scouting. 

It takes courage to explore a new frontier, to cast aside the comfort of the life we know to go forth and explore our universe. Our Cub Scouts show similar courage in exploring the options and challenges of their advancement in Scouting, which we know will help them grow up strong and courageous as they lead our complicated world and learn more about our universe. Top it off with a space derby. 

Tigers can work on the Sky Is the Limit adventure, Wolves who participate in the space derby can work on the Air of the Wolf adventures, Webelos Scouts can work on the Adventures in Science adventure.

Sources: Baloo’s Bugle: The New Frontier (Jun 2000, Jul 2014), Blast Off (Sep 2002), Cub Scout Stars (Dec 2006), BSA: The New Frontier (Jul 2013). The volunteer committee is working on updating these resources with the most recent advancement changes, including the addition of girls and Lions. If you find any errors, suggestions for changes, improvements, or additional ideas, let us know.

Printable View

Space Theme Ideas

Pack meeting and blue and gold banquet ideas including skits, songs, advancement ceremonies, opening/closing ceremonies and more can be found in our theme ideas:

Printable View       Sample Space Themed Pack Meeting / Banquet (.pdf)   .doc version



Pack Meetings. The pack meeting brings all of the dens in the pack together for the purposes of recognizing the achievements of the Cub Scouts, communicating information about upcoming events, and providing a program that enriches the Cub Scouting experience.  It helps the Cubs realize their den is part of a larger organization.  A good pack meeting is well planned and well organized.  Packs meet several times during the year – there is no required number.  Some packs meet monthly, others less often. 
Resources: BSA Pack Meeting Resources, and Pack Meeting Tips

Blue and Gold Banquet: Most packs celebrate Scouting Anniversary Week in February with a birthday party, called the blue and gold banquet; some packs do end-of-the-year banquets. It brings families together for fun and cheer. The purpose of a banquet is to celebrate Scouting, thank leaders and volunteers and inspire the leaders, Scouts, and parents. The banquet can be like a regular pack meeting with songs, skits, stunts and awards, or it can be something different and a little more special. The pack committee may decide to bring in an entertainer, such as a mad scientist or magician, and have a video or slideshow year in review. A good banquet needs lot of careful planning to be successful; start planning at least two months in advance. The pack committee should recruit a banquet chair, who in turn may select others to carry out the responsibilities of the program, such as making physical arrangements, promotions, inviting special guests, decorations, choosing a theme, ordering food, etc. A detailed plan for banquets, including a planning calendar, sample agenda, and suggested program activities, is available in the Cub Scout Leader How-To Book, No. 621165. Resources: Blue and Gold Theme Ideas



Advancement Ceremony. Recognition is important to Cub Scouts. Each one represents a great amount of time and effort on the part of the Cub Scout, family, and leaders and should be presented in a special ceremony. The presentation should be worthy of the award and the work that went into it. When Cub Scouts are recognized for their accomplishments, they are motivated to achieve more. Memories of meaningful, impressive ceremonies will last years. Depending on the advancements that you have for each month’s pack meeting, you’ll need to adapt ceremonies. Delete sections that relate to a badge that you are not presenting or change that section to a narrative form in place of the badge presentation. Use your imagination to make the ceremonies work for you. A variety of leaders can be involved in the advancement ceremony (e.g., advancement chair, Cubmaster, assistant Cubmasters, den leaders, den chiefs). Use simple props and costumes to enhance ceremonies. Some ceremonies will be simple (monthly awards) while others are more involved (e.g., rank ceremonies, crossover ceremonies, Arrow of Light ceremonies). Find advancement ceremonies in the Cub Scout Den and Pack Ceremonies, No. 33212.

Advancement Ceremonies: Flight Through Space

Arrangements: Ceremony board resembles chart of Sun and planets with Cub Scout logo as the Sun and Cub Scout ranks as planets. A small blue and yellow cardboard rocket should be made for each Cub Scout receiving a badge and placed on or under their rank. A loop of masking tape is placed on the back of each rocket, so rocket can be moved by the Cubmaster to the new rank as the parents are presenting the badge. (Use Cub Scout insignia stickers.)
Cubmaster: (call up Cub Scouts, present awards, lead cheer)  These Cub Scouts have done a fine job in our pack. They are progressing through the Cub Scout galaxy. This would not be possible if it were not for the interest and help of their parents. I'm proud of the parents in our pack. As I move your rocket forward on our galaxy, your parents(s) will present you with your award.

Advancement Ceremonies: Flying Saucer Ceremony

Personnel: Cubmaster, den leaders, and an adult who can sail a Frisbee well.
Props: Several Frisbees. Tape awards to the Frisbees.
Station the Frisbee thrower some distance away, perhaps behind the audience.
After a leader has called forward the den and their parents, they call for the appropriate awards from outer space and suddenly a flying saucer arrives with the awards. (call up Cub Scouts, present awards, lead cheer

Advancement Ceremonies: Houston, We Have a Problem

Run this as a dialog between the spaceship “CUBS” and Houston’s Control Center.

Introduction: Commander (CM): Houston, we have a problem. Over.
  Houston (ACM): Problem, commander? What kind of problem? Over.
  Commander: We seem to have an overload of cargo on board tonight, Houston. It’s affected the flight trajectory. We will need to offload some cargo, but we need some ideas on how to do this. Over.
  Houston: Okay, commander. Don’t get nervous. We’ll work out this problem. What kinds of cargo do you have? Over.
Commander: Well, looks like we’ve got some Lion awards. Yup, that’s what they are. Why do we have Lion awards on board? Over.
  Houston: Don’t know commander. Let’s check with the Lion den leader on this. Wait one. [Pause.]
  Commander. Seems some of the Lions have been busy with [describe the activities] and they have earned these Lion awards. We will send the Lions and their partners on a rendezvous flight. Prepare to jettison Lion awards. Over. (call up Lion den, present awards, lead cheer
  Commander: Okay, Houston. That helps, but I’m still off course. Trying to correct. Too much payload—seems to be the Tiger awards on the port side of the ship. Over.
  Houston: Roger that, commander. We have the team working on a solution. [Pause]
Commander. We do have Tigers who have completed many awards. They are learning the Scout Oath and Law as well as earning lots of requirements. We will set their course to meet up with you for offload the awards. Over. (call up Tiger den, present awards, lead cheer
  Commander: Thanks Houston, that helps. But we’re still running off course by 20 degrees. I’ve got a payload full of Wolf awards that are throwing us off course. Request assistance. Over.
Houston: Copy that, commander. We have a plan. We need to forward the Wolf awards to some of our Cub Scouts. We’ll get them suited up and shoot them up to you for transfer. Over. (call up Wolf den, present awards, lead cheer)  
  Commander: Good job, Houston. We are nearly on course. One cargo bay is back to its specified load, but the starboard bay still reports excessive weight. What should we do with the Bear awards on board? Over.
Houston: Bear awards, Commander? We will check. [Pause] Alright, Commander, we understand the problem and have identified the fix. We have XX Bear Scouts who will be presented Bear awards tonight. Preparing them for rendezvous. Over. (call up Bear den, present awards, lead cheer
  Commander: Houston we are only off course by 10 degrees. Keep coming up with these fixes and we’ll be back on course before it becomes serious. We have significant overloading with some Webelos awards in the forward bay. Over.
Houston: Roger that, Commander. We’ll check with the 4th grade Webelos den leaders to see why there are so many onboard. [Pause] Okay Commander, here’s the cause of that overload. Webelos dens have been working on [list off adventures]. We need to get these off the spacecraft right away. Over. (call up 4th grade Webelos Scout, present awards, lead cheer
  Commander: We are nearly back on course, Houston. What can you tell me about the 5th-grade Webelos badge(s) in the back cargo bay? Over.
  Houston: Still checking, Commander. [Pause] Okay Commander. According to the flight plans there are Webelos Scouts who have completed earned advancements. Those awards are for them. We will arrange for those Webelos Scout to dock with the spacecraft to receive their badges. Over. (call up 5th grade Webelos Scout, present awards, lead cheer
Commander: That’s was it, Houston. These Webelos Scouts are doing really well with their work and advancements and are looking forward to joining a troop very soon. This keeps the whole flight on course. Just like Neil Armstrong, I see some future Eagle Scouts out there. Maybe one of them will fly to the moon, or maybe even Mars. Over and Out. (conduct final cheer)

Advancement Ceremonies: Map Advancement Ceremony

Props: Topographic Map, Compass, Cub Scout handbooks
Personnel: Cubmaster (or Advancement chair); Advancing Scouts and Parents

Cubmaster (holding up compass) Can anyone tell me what this is? That's right -- it's a compass. And what do we use a compass for? (wait for responses) That's right -- you use a compass to find your directions or to find your way. A compass helps you find your way because it always points to the North.
(Holding up map) Now who can tell me what this is? (wait for responses) That's right -- this is a map. And what does a map tell us? A map can tell us where we are, where we want to be, and the best way to get there.
With a compass and a good map, a skilled traveler can always find their way, because the compass and the map keep us on the right path and headed in the right direction. (invite all advancing Scouts forward, with their parents and den leaders)

(Hold up Lion, Tiger, Wolf, Bear, and Webelos handbooks) Now, what am I holding in my hands? These are your Cub Scout handbooks. These books are a lot like our map, aren't they? They tell us where we want to go (to achieve our next badge of rank), and they tell us how to get there (by completing requirements and adventures).

But we just agreed that a good traveler needed more than a map to find their way – they need a compass. Look around you and tell me -- if your Cub Scout book is like your map, then what might be something like your compass? (Wait for responses -- maybe someone will get it right!) A compass is something that keeps us pointed in the right direction -- just like your parents and your den leaders. Your 'Akelas', those adults who help you learn and grow; they are your compasses. Scouts, we, your Akelas, are very proud of you and your achievements, and we promise to continue to help you find your way along Scouting's path. Announce names of Cub Scouts receiving badges, and distribute awards. Congratulations to all our advancing Cub Scouts!

Advancement Ceremonies: Martian Land Deeds

Props: Martian Land Deed for each Cub Scout earning an award and a large scroll (proclamation) to be read by the Cubmaster. If you really want to get the Cub Scouts excited, dress the Cubmaster like a green, one-eyed, etc. Martian.

Cubmaster: (Holds large scroll in hands and reads.) We, of Mars, in the interest of establishing a permanent and desirable civilization, will provide a Martian Land Deed to any earthling who can qualify for space travel and exploration by earning one or more Cub Scout badges listed on the deed. Said deed will provide one acre of Marian land for every listed badge earned by a Cub Scout.

(Call names of Cub Scouts receiving awards, identify awards they are to receive and present deed, with badges attached.)

In recognition of advanced training and preparation for space, travel, we of the planet Mars grants (how may badges earned) acres of land to Cub Scout (Cub Scout's names) for earning awards:

Lion: (continue for Tiger, Wolf, Bear, 4th grade Webelos Scouts, and 5th grade Webelos Scouts) Wherefore, we set our hand this day of (month) (year) Cubmaster: (name) Committee Chairman: (name)

Advancement Ceremonies: NASA Awards Ceremony

Personnel: Cubmaster (Space Station Commander), Den Leaders, and assistant Cubmaster (CAP COM or capsule communications for Mission Control)

Commander:   Mission Control, BSA Space Station Freedom is ready for a crew. We want the best of the best, and the most highly decorated astronauts that you can send us.
CAP COM: Roger, BSA Space Station Freedom. I have just the crew members in mind for you. Prepare your arrival bays for six outstanding crews.
CAP COM: Lion Training Crew, have your crewmen completed their preparations for assent to Space Station Freedom?
Lion Leader: Mission Control, our crew is ready for lift-off. Proving our preparation and readiness, on our Crew, ___ has completed...(present awards, lead cheer
Lion Leader  Mission Control, this is the Lion Crew requesting permission to launch from the launch pad.
CAP COM: Lion Crew, have you completed your pre-flight preparations and training?”
Lion Leader: Mission Control, our crew is ready for lift-off. Proving our preparation and readiness, on our Crew, ___ has earned …
  Lion Crew, you may proceed to launch in 5,4,3,2,1 blast off!” (den rushes to the front to receive their awards from the Space Station Commander.)(present awards, lead cheer
  (continue with other ranks)

Advancement Ceremonies: North Star Advancement Ceremony

Personnel: Cubmaster, the advancing Cub Scouts and their parents.
Equipment: Pinhole planetarium punched for the Big Dipper and North Star, flashlight (or other representation of the big Dipper and north Star)
Set-Up: The lights are dimmed with the Cubmaster shining the flashlight through the pinhole planetarium at the ceiling or wall. The Big Dipper and North Star should be showing.

Cubmaster: For thousands of years, we have known that the North Star is fixed. Shepherds knew it and seamen have used it and other heavenly bodies to guide their ships to port ever since they first dared leave the sight of land. Even today, the stars are important in navigation for ships, jet planes and spaceships. Cub Scouts don't need the stars to find their way. But even so, you do have your own guiding stars to help you through life. For example, there is your church, your school and Cub Scouting.
In Cub Scouting, our navigational aids are the Scout Oath and Law. They tell us how we should act and what we should do for ourselves and for others. The Scout Oath and Law are just like the stars by which the seaman steers their ship.
Tonight, we honor these Cub Scouts who are navigating straight and true on the Cub Scout trail. With their parents' help, they have advanced on the trail and have shown that they live by the Scout Oath and the Law. (call up Cub Scouts, present awards, lead cheer Awards could be attached to a shiny star.

Advancement Ceremonies: The Rocket Ceremony

Threading a straw with a launch line makes the rocket. Leader blows up a long balloon. They attach it to the straw with tape. The recipient then goes to the other end of the launch area and waits. Leader attaches the award/recognition item to the balloon and releases the balloon. It rockets to the recipient or den leader/den chief. Be sure to include traditional presentation words while performing this ceremony.


Advancement Ceremonies: Rocket to the Top Advancement Ceremony

Equipment: Five boxes to stack on top each other. Pin or tape the awards to each section. A piece of poster board with proper support on the back could also be used.

Introduction:   Cubmaster:  Like the space program, the Scouting program has the ability to launch these Cub Scouts to new horizons and to reach where they have never been before. Also like a rocket ship, Scouting comes in stages, which helps the Cub Scouts reach their final destination. In the space program that final destination may be a far off galaxy, for a Webelos Scout the Arrow of Light.
The Lion program is like the launching pad for a rocket. It is the foundation on which the Cub Scout rests. (call up Lion den, present awards, lead cheer
The Tiger program is like the astronauts climbing on board and preparing the space craft to hurtle through space. (call up Tiger den, present awards, lead cheer
The Wolf Badge is like the booster rockets that lift the rocket off the pad. The Cub Scout is beginning to reach for the stars. (call up Wolf den, present awards, lead cheer)  
The Bear program is the stage of the rocket that helps propel the rocket out of the Earth’s atmosphere. The Cub Scout is on their way to a new frontier. (call up Bear den, present awards, lead cheer
The Webelos Scout program is like the separation from the main stages and is the process of self-discovery still in the protection of the space module. (call up Webelos Scout, present awards, lead cheer
The Webelos Scouts are working on finishing the Arrow of Light rank like the return of the rocket and preparing for the next journey that will be Scouts BSA.

Advancement Ceremonies: Rocket Advancement

Personnel: Cubmaster, assistant Cubmaster, Cub Scouts receiving awards, their parents.
Equipment: Large cardboard rocket made with four stages and a capsule. Cut small windows in each section. Cover with colored cellophane paper. Attach a flashlight or candle behind each stage to show each rank. Have the assistant Cubmaster light each section as the Cub Scouts are called forward.

Introduction:   Cubmaster:  As the rocket reaches toward the stars in stages, so it is in Cub Scouting.
The first stage is Lion. This is the launching pad. Would the following Cub Scouts and their parents please come forward?(call up Lion den, present awards, lead cheer
The second stage in your journey is Tiger, the booster rockets that lifted the rocket off the pad. Would the following Tigers and their parents please come forward?
(call up Tiger den, present awards, lead cheer
The third stage in your journey is Wolf, which carries you through the atmosphere. Would the following Tigers and their parents please come forward?(call up Wolf den, present awards, lead cheer)  
The fourth stage is Bear. Now you have broken through the atmosphere and are hurtling through space. Would the following Cub Scouts and their parents please come forward? (call up Bear den, present awards, lead cheer
The fifth stage is Webelos Scout. You are just about ready to enter orbit. Would the following Cub Scouts and their parents please come forward? (call up Webelos Scout, present awards, lead cheer
The last stage in the Scout journey through Cub Scouting is the hardest to achieve and takes lots of hard work. Keep reaching for the orbit and look forward to earning the Arrow of Light award and crossing over into Scouts BSA. 

Advancement Ceremonies: Starfighter Pilot Advancement

Personnel: Someone dressed as a Starfighter Pilot from the future and Cubmaster.

CM: What's that noise? Is it Starfighter engine? [No response from audience. Cubmaster asks audience to make a rocket engine sound.] Yes, I believe that is a Starfighter rocket engine.
  Person dressed like a Starfighter pilot enters the room. [The pilot goes to the Cubmaster and salutes.]
Pilot:   Starfighter Pilot reporting to Cub Scout Advancement Ceremony sir. [Cubmaster returns salute.]
News on the intergalactic radio advises that you have a Cub Scout advancing to the rank of _______. Is this true? Am I in the right galaxy?
CM: Yes, Starfighter, you are correct. We do have a Cub Scout of this status. Will and their parent come forward?
Pilot: As a Starfighter Pilot, there are only a few truly important duties that I am called upon to perform. One of them is the Webelos Scout advancement ceremony. Not all Cub Scouts obtain the rank of Webelos Scout. Therefore, parents, it is my proud duty to present you with the Webelos badge for you to bestow upon your Scout.
CM: [Instructs parents and Cub Scout to please be seated.] Starfighter you would be welcome to stay at our pack meeting.
Pilot Thank you sir but I must blast off. Pilot salutes Cubmaster and exits the room. [Pilot returns to room.]
Sir, could you please assist me in blast off.
CM: Will the audience please assist the Pilot in starting their rocket engines. Pilot leaves room again and Cubmaster quiets engine sound.



Audience Participation stories add variety, action, and fun to pack meetings. Some include motions. Some require the audience to be dived into groups that respond to a keyword in a story read by a leader. It’s a good idea to let groups practice their motions or phrases first. Find audience participation skits in the Cub Scout Leader How-To Book, No. 621165.

Audience Participation: Astronaut Story

Divide the audience into five sections. Assign each section one of the parts below. Every time a section hears the narrator says its assigned word, that section stands and shouts its part.

                  ASTRONAUT: “Hello from Earth!”
  SPACESHIP: “Vroom!”
  SATURN: “See my rings!”
  JUPITER: “See my moons!”
  MARTIAN: “Eeek! Eeek!”

Once there was a courageous ASTRONAUT who was sent out in their SPACESHIP to explore the galaxy. The first planet the ASTRONAUT landed on was Mars. When the ASTRONAUT landed their SPACESHIP, he saw a MARTIAN. The ASTRONAUT held up two fingers as a sign of peace and said, “Greetings from Earth!” but all the MARTIAN said was, “Eeek! Eeek!”

After thinking about what the MARTIAN words could mean, the ASTRONAUT decided to return to their SPACESHIP and try another planet. They looked on their solar system map and found JUPITER and SATURN. He said, “JUPITER looks about right, and it’s a little bigger.” The ASTRONAUT started their SPACESHIP and headed for JUPITER. Every so often he wondered what the MARTIAN had said to him.

Soon the ASTRONAUT arrived on JUPITER and started searching for signs of life. He searched all over JUPITER, but found nothing. He marveled at the beautiful moons of JUPITER, but climbed aboard their SPACESHIP and headed toward SATURN. Arriving on SATURN, the ASTRONAUT said, “This sure is different from Mars and JUPITER!” He again searched for signs of life, but found no evidence of life on SATURN. However, floating in the rings of SATURN he found an odd- looking device labeled “MARTIAN translator.”

The ASTRONAUT jumped into their SPACESHIP and headed back to Mars to find the MARTIAN. He landed their SPACESHIP and found the MARTIAN. Holding their MARTIAN translator from SATURN, the ASTRONAUT held up two fingers as a sign of peace, and once again said,

“Greetings from Earth!” Again the MARTIAN said, “Eeek! Eeek!” Out of the translator was heard, “Do Your Best!”

Audience Participation: The Fire of the Dragon

Divide the group into six smaller groups and assign each group one of the words listed below. Practice the parts as you assign them. Read the story. After each of the words is read pause for the group to make the appropriate response.

                  ORION "Char-r-r-ge"
  LITTLE DIPPER “drip - drip"
  PEGASUS "Nei-i-i-gh"
  DRAGON "Fire & Brimstone"
  MILKY WAY “Moooo”

On a clear night in the winter months, you can look up in the sky and see something happening, if you use your imagination. We are going to do just that tonight. Pay attention now, so you won't miss any of the story.

Once upon a time, on a very dark night, a great hunter named ORION started out to hunt a DRAGON. Now everyone knows that a DRAGON can set almost anything on fire and ORION knew this, so he took along with him the BIG DIPPER and the LITTLE DIPPER and the MILKY WAY.

As he mounted his horse, PEGASUS, he spilled the MILKY WAY and had to dismount and refill the BIG DIPPER and the LITTLE DIPPER . Once again he mounted PEGASUS and away they flew, because PEGASUS had wings and could fly through the sky. "Now to find the DRAGON,” thought ORION. "He must be around here somewhere," and just then he saw him. He was really hard to miss as the DRAGON was up to his old trick of breathing fire just to scare people.

"Whoa, PEGASUS," said ORION. "We must sneak up on him or he'll burn us up before we can put out his fire." PEGASUS stopped and

ORION got off and took with him the BIG DIPPER and the LITTLE DIPPER. Very carefully, ORION made his way toward the DRAGON, then just as he was about to pour the MILKY WAY from the BIG DIPPER and the LITTLE DIPPER on him, the DRAGON turned and saw him and started spouting dreadful fire at him.

When PEGASUS saw what was happening, he flew over the DRAGON, beating his wings. At the same time, ORION threw the MILKY WAY from the BIG DIPPER and the LITTLE DIPPER on him and put out his fire. The DRAGON, with his fire out, turned and fled into the darkness and to this day he will only appear in the daylight. Today he is known to us as the sun.

Audience Participation: Way Out There

Divide the group in half. Assign each half one of the words listed below. Practice the parts as you assign them. Read the story. After each of the words is read pause for the group to make the appropriate response.

                       SPACE: “Way out there” (Point ahead moving finger from left to right)
  ASTRONAUT(S): “Onward and upward” (Stand up and thrust arm toward sky)

In the whole universe there's an enormous place, Which we all refer to as merely SPACE. ASTRONAUTS spend many hours untold. Searching that SPACE where mysteries unfold. They bring back dust and rocks galore. Each ASTRONAUT striving to always learn more. The circle around for days in SPACE. Keeping up such a strenuous place. Our country explored SPACE and then very soon, Our ASTRONAUTS landed upon the moon. Oh what a thrill as we witnessed the sight. ASTRONAUTS raised our flag on that first moon flight. Right out there through outer SPACE. Upon the moon stands our flag in place. Just where the ASTRONAUTS left it that day. As a part in history they did play. One fact discovered which story writers won't please. Was that the moon is not really made of green cheese. So way out in SPACE when you see the man-in- the-moon. Remember the ASTRONAUTS proved we can't eat him at noon. But all of this is old today, ASTRONAUTS often go in SPACE and say, Travel in SPACE, here and there, Is easily done without a care.



Cheers. Silly cheers and applauses are a great way to recognize Scouts and Scouters at den or pack meetings for accomplishments and performances. Cheers and applauses add fun to den meetings, pack meetings, and campfire programs. Learn more about cheers and how to make a cheer box.

Apollo Shout: Countdown, 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, blast off! Then with your hand gain orbit and even out. Then say, "BEEP, BEEP, BEEP, BEEP."

Blast-off: Start counting backwards from 10 to 1. Bend the knees a little more on each count until you are in a squatting position. Then, while saying, "BLAST OFF!", jump straight up in the air.

Jet Breaking Sound Barrier: "Fly your hand like a jet saying "Zoooommmmm" then bring your other hand up and clap once as loud as you can and say "Booommm!"

Jet Plane Cheer: Move your hand around yelling "Zoom, Zoom" then add one big clap for the sonic boom.

Launch (Blastoff) Cheer I: Count down 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 and toss a handkerchief into the air and cheer as loudly as they can until it hits the ground.

Launch (Blastoff) Cheer II:

  • Count down 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 (squatting down lower with each number)
  • Yell “Blast Off” (as loudly as possible)
  • Go ZOOOooommmm!!
  • Go POW (real loud)
  • Then OOOooohh and AAAaaahh

Lightning Cheer: Shake your finger like jagged lightning yelling "Shhhhh, Shhhh" on each movement. Throw in a "BOOM" every now and then.

Lights in The Sky Yell: Put fingers facing up and wiggle them while saying, "Twinkle, Twinkle."

Man In The Moon: Circle face with hands and say, "I love green cheese!!

Robot: Walk in place, stiff-legged, saying "Does not compute. Does not compute."


Rocket Ship Applause: Act as if lighting the fuse of a rocket (make hissing sound), raise arms as a rocket taking off (make "whooooosh" sound), make popping sound, then while moving hands in a circle above head, go BOOM.

Satellite 1: Put your right hand over your head, making a circular motion with the right hand, opening and closing the right fist, while saying "Gleep, Gleep, Gleep".

Satellite 2: Begin with a countdown from 10, at zero, yell, "BLASTOFF! stretch arm overhead saying "Gleep, Gleep, Gleep" and turn around three times.

Satellite Applause: Move right hand in a circle overhead, opening and closing the fist, while saying in a high falsetto voice "Gleep-gleep-gleep."

Saturn cheer: “Ring! Ring! Ring! That rings true!”

Sky Rocket 1: Make a motion of striking a match on your pants, lean over to light your rocket. Make a "SH, SH, SH" sound, point from the floor to the sky as if you were following it in flight with your finger. CLAP hands and say "BOOM" spread arms wide and say

Sky Rocket Cheer 2: Whistle up the scale and then shout "BOOM! AAAH!" As you whistle, gradually raise your hands and then gradually lower them on AAAH. Gradually soften the AAAH to complete silence. "AH    AH    AH".

Supersonic: Wave arms wildly and open mouth as if yelling, then wait quietly for a few moments, then yell loudly.

UFO: Have the group lookup, shade their eyes with one hand, point with the other and yell, "Look, it's a UFO!!!" Have them turn their heads as if the object is moving.

UFO Cheer: Hold index fingers to forehead and shout "TAKE ME TO YOUR LEADER."

Venus cheer: “Morning star, evening star, you’re a star to us!”

Blast Off Cheer:

We're blasting off into space!
Where we spread goodwill
We'll leave no trace
We'll do our best
Right down to the wire
Helping our pack soar higher and higher! (Make rocket sounds.)



Closing: the closing ceremony draws the meeting to an end. It’s usually serious and quiet and provides an opportunity to present a brief character lesson, a simple thought. Keep it simple.

Flag Ceremony: Pre-select a den to lead the pledge and have the den leader practice flag etiquette with the Scouts for several meetings prior. The same den that conducted the opening can also conduct the opening ceremony. Consider group recitation of the Scout Law, Scout Oath and Outdoor Code after the pledge. The pocket guide can assist the Scouts: /Data/Sites/1/media/instep/flag-ceremony.pdf.

Closing Ceremony: Aim for The Stars

Cubmaster: The words "Aim for the Stars" have an important meaning to Cubs. Think of Thomas Edison who tried and failed hundreds of times before he perfected the electric light bulb. He never quit trying. A Cub Scout who tries to do their best and keeps trying is preparing himself for greater responsibilities when he becomes a man. What you do and how well you do it, becomes your launching pad to "Aim for the Stars".

Closing Ceremony: A Way to Close

Prior to the Cubmaster's Minute or other closing, have the Cubmaster ask the Cub Scouts and parents to join hands all around the room. The Cubmaster then explains that a chain is no stronger than its weakest link. The real joy of Cub Scouting comes when complete unity exists between parents and Cub Scouts. End with Cubmaster' s Minute or a patriotic song or simply stating "Every kid and parent here tonight can help Scouting keep America strong by learning more about our great heritage.”

Closing Ceremony

As the years pass, it will seem there are fewer and fewer wondrous things to see. Yet all I will ever need to do is pause and watch a group of Cub Scouts growing up around me. How about you? I would bet each of you would be amazed to see what goes on in your den and pack by taking 30 seconds here and there to watch the growth, not just the activity. The results will shock you! Good night Scouts!

Here men from the planet Earth first set foot upon the Moon July 1969, A.D. WE CAME IN PEACE FOR ALL MANKIND. - Apollo 11 plaque left on Moon.

Closing Ceremony: Closing Thought

It wasn’t long ago that you might have heard one man saying to another: “The sky is the limit.” He meant that a man could make anything of himself that he wanted, at least on earth. Well, that limit is off now! There is almost no limit to what you can aspire to do, either on earth or in space. Our astronauts have proven that.

What does this mean to Cub Scouting today? COL. Edwin

E. “Buzz” Aldrin, veteran astronaut of both the Gemini and Apollo flights and the second man to walk on the moon, told a group of Eagle Scouts that Man’s exploration of space is as old as man himself. He has explored, conquered and studied the secrets of the jungles, mountains, caves and oceans.

Col. Aldrin who was a member of Scout Troop 12 in New Jersey has urged young people to obtain a well- rounded background in many fields of knowledge, to select one field and strive to achieve excellence in it. “Set your goals high and settle for nothing less than accomplishment,” Aldrin said.

How well you perform as a man will depend on how you. accept each new challenge as you are growing up. The sky is not the limit. If you want to aim for the stars, you must remember that you are building a pad right now by your willingness and initiative in every task you tackle at home, in church, in school and in Cub Scouting. 

Closing Ceremony: Homeward Bound

Personnel: Cubmaster and Cub Scout den to retire flags.
Props: One or two spaceships cut from large cardboard box.
Arrangement: All den members except flag bearers hold Spaceship. Cubmaster asks a question of Cub Scouts. Each Cub Scout gives different answer to the question.
CM:   Why are you homeward bound?
#1: Freedom to think, and to say out loud what I think.
#2: Freedom to worship as I please.
#3:  Freedom to move about.
#4: Freedom to try, and freedom to fail.
#5: Freedom to stand up straight and look the world in the eye.
#6:  Freedom from want, and freedom from fear.
CM Please rise and sing America, as we are always welcomed home. (Cub Scouts exit stage with flags)

Closing Ceremony: Piercing Stars - Baden Powell Closing

Lord Baden-Powell, the founder of Scouting, said: "I often think that when the sun goes down, the world is hidden by a big blanket from the light of heaven, but the stars are little holes pierced in that blanket by those who have done good deeds in this world. The stars are not all the same size; some are big, some are little, and some men have done small deeds, but they have made their hole in the blanket by doing good before they went to heaven. Try and make your hole in the blanket by good work while you are on earth. It is something to be good, but it is far better to do good." Think of Baden-Powell's words when you promise to help other people.

Closing Ceremony: The Sky Is the Limit Closing

Personnel: Den leader, committee chair, Cubmaster
DL:   Cub Scouts, it wasn't long ago that we heard some people say, "The sky is the limit." That meant that a man could make anything of himself wanted .. .at least, on the earth. Well, that limit is off now. There is almost no limit to what you can aspire to do, either on earth or in space. Our astronauts showed us that.
CC: Colonel "Buzz" Aldrin, the second man to walk on the moon, was a member of Troop 12 in Montclair, NJ. He once told a group of Scouts, "Set your goals high and settle for nothing less than accomplishment. Don't settle for mediocrity."
CM:  How well you perform will depend on how you accept this new challenge which says, "The sky is NOT the limit." A Cub Scout who does their best in everything they undertakes now is preparing himself for that challenge. If you want to aim for the stars, you must remember that you are building your launch pad right now, by your willingness and initiative in every task you tackle - at home, church, school and Scouting.

Closing Ceremony: Space Shuttle Closing

Props: The word CUBS is spelled out on a poster board replica of a space shuttle. Optional: "Fanfare of the Common Man" by Aaron Copeland or similar music is played in the background. A flashlight or other light lights each letter as it is shown. Script printed on the back fo the poster.
Personnel: 5 Cub Scouts
#1: "C" stands for catch. Catch the spirit of Scouting and you're starting the countdown.
#2: "U" stands for unite. When we unite, we see how much we can do and how important teamwork really is.
#3: "B" stands for balance. In Scouting, the hard work that we do can be fun. As a Scout, work and fun are balanced.
#4: "S" stands for straight. The Scout Oath and Law remind us that if our arrow is true, we may cross the bridge and become Scouts in troops.
#5: Together these letters form the vehicle that will transport us to the outer limits of Scouting in hopes of one day being able to say those well-earned words, "Another Eagle Has Landed."

losing Ceremony: Stars War Closing

Props: Cub Scouts have large cards spelling out STAR WARS. As each one steps forward, they hold up their card and say their line:
Personnel: 9 Cub Scouts
#1: stands for seek. Seek the mysteries of the future.
#2: stands for Top. Top the obstacles of youth.
#3: stands for Advance. Advance in the Cub Scouting program.
#4: stands for Reap. Reap the fruits of your labors.
#5: stands for Watch. Watch for imperfections.
#6: stands for Attack. Attack you shortcomings.
#7: stands for Reach. Reach for the sky.
#8: stands for Shoot. Shoot for the stars.
#9: And may the force be with you, all the days of your lives.



Cubmaster Minute. At the end of a pack meeting filled with learning, fun, and fellowship comes the grand finale, the Cubmaster Minute. Consider it a closing argument to your Scouts — one last chance to inspire before they head home. Find a message that’s relevant, powerful, and memorable that can be crammed into 60 seconds. It’s an opportunity to quiet the Cub Scouts and put them in a reflective mood before departing. 

Cubmaster Minute: Aim for The Stars I

If you want to aim for the stars, you must remember that you are building your launching pad right now by your willingness and initiative in every task you tackle, at home, in church, in school, and in Cub Scouting.

Cubmaster Minute: Aim for The Stars II

The words "Aim for the Stars" have an important meaning to Cub Scouts. There have been many before us who have set their sites and lived their lives by Aiming for the Stars. And while they may not have it on the first try, or the second, or even the third, they eventually do make it.

A Cub Scout who does their best like our motto says, is bettering himself. Sure, sometimes they may not "hit the stars," but they grow from trying. They are preparing themselves for greater attempts and for great successes. Remember, not everyone makes their goals every time, but we all make the world a better place by doing our best and Aiming for the Stars. And isn't that what our real goal is in life?

Cubmaster Minute: Aim for the Stars III

The words, "Aim for the Stars" have an important meaning to Cub Scouts. Think of Thomas Edison who tried and failed hundreds of times before he perfected the electric light bulb. He never quit trying. A Cub Scout, who tries to do their best and keeps trying, is preparing himself for greater responsibilities when he becomes a man. What you do and how well you do it becomes your launching pad to "Aim for the Stars."

Who knows the name for the North Star? That’s right, it’s Polaris. When you go out to look at the stars, in the northern sky is the North Star, and you can use it to help you find your way in the wilderness. For centuries man has known that the North Star is fixed in the heavens, and it has been used for navigation by sailors ever since the first adventurers sailed away from the sight of land. The North Star is still used that way by mariners and space explorers. So in learning how to find it, we are joining a very long line of adventurers.

There are other guiding stars in our everyday lives, too. One of them is our conscience. If we listen to our conscience, we can be sure to steer our lives in the right direction.

And let's not forget the Scout Oath and Law. They are our guiding stars, because they give us excellent guidance in how to behave and what we owe to God, country, our fellow human beings, and to ourselves.

When you're lost at night, look for the North Star. The rest of the time, steer your life with those other guiding stars. 

Cubmaster Minute: Another Stellar Thought

Nearly every astronaut through the Apollo program was a Scout and many were Eagle Scouts. Have you ever watched Apollo 13, when the family is in the living room and they talk about Lovell being an Eagle Scout? [Think about it.] There isn't any discussion about their particular religious affiliation making a difference. It doesn't matter if they're rich or poor- that wouldn't help them through their plight. What they do consider as an advantage to see them through, though, is that Jim Lovell is an Eagle Scout!

Cubmaster Minute: Astronaut Quotes/Thoughts

The Earth reminded us of a Christmas tree ornament hanging in the blackness of space. As we got farther and farther away it diminished in size. Finally, it shrank to the size of a marble, the most beautiful marble you can imagine. That beautiful, warm, living object looked so fragile, so delicate, that if you touched it with a finger it would crumble and fall apart. Seeing this has to change a man, has to make a man appreciate the creation of God and the love of God. - James Irwin, USA

For those who have seen the Earth from space, and for the hundreds and perhaps thousands more who will, the experience most certainly changes your perspective. The things that we share in our world are far more valuable than those which divide us. - Donald Williams, USA

Cubmaster Minute: Closing Thought

We are members of a team of men and women and young people from many nations who have ventured into space seeking the star of peace throughout the world. Many of our U.S. astronauts were Scouts.

The ideals of Scouting - character development, citizenship training, and personal fitness - which they developed as Scouts have helped them in the tremendous task undertaken.

Cubmaster Minute

History changed on October 4, 1957, when the Soviet Union successfully launched Sputnik I. The world’s first artificial satellite was about the size of a beach ball. That launch opened the door to new political, military, technological, and scientific developments. For thousands of years, humans had dreamed and imagined what the universe might be like beyond our planet Earth. Today, we know more than ever before, through the courage of those who dreamed about space. With courage and support from your family, you can make your dreams come true as well in this new frontier. Good night—dream well, Scouts! (Have the pack form a large circle.)

Cubmaster Minute: The North Star Cubmaster Minute

We've had lots of fun imagining what life may be like on other planets. We've looked into the night sky and enjoyed its beauty. Some of you may have learned, too, that the North Star, Polaris, is fixed overhead and that it is used by space travelers and ship captains to find their position. In Scouting we have our own North Star, the Scout Oath. Like the North Star, the Scout Law is a guide for people on earth. If we follow the Oath, we can be pretty sure that we will be good men. Please join me now in repeating the Scout Oath and Law. 

Cubmaster Minute: Tomorrow's World

Tonight, I would like to tell you a story about a boy, his father and the paper. The boy's father is sitting in his easy chair after a hard day's work, with his feet propped up enjoying reading the evening's paper.

The boy, who we shall call Johnny, enters the room and asks his father, "Dad, let's work on Cub Scout requirements. Let's do the work in my book so I can get my award." Dad says he is too tired and wants to read his paper.

Then Johnny leaves, but comes back later and asks his Dad to play football or soccer with him. But his Dad says he is too tired and wants to read his paper. At this point Dad spots a picture of the world on one page of the newspaper. He removes it from the paper and tears it into small pieces, making a puzzle, thinking this puzzle will keep Johnny busy for hours. Johnny takes the paper pieces and goes to his room. Dad is very smug, thinking it will keep Johnny busy. However, in just a few minutes here comes Johnny. Dad is astounded to see Johnny has completed the puzzle. He says, "Johnny, how did you put that puzzle together so quickly?" Johnny says, "Dad, I noticed on the back side of those pieces of puzzle there is a picture of a boy. I found if I put the boy together right the world will also be all right." And that, my friends, is what we are here for tonight. Good night and good Scouting.

Cubmaster Minute: Toy Story

In the movie “Toy Story,” an action figure named Buzz Lightyear became a hero. But at the beginning of the movie, Buzz did not act much like a hero. He acted more like a show-off, always thinking he was better than all the other toys because he could fly. It took a few hard bumps for Buzz to realize that he could not fly and that he was just another toy. That was a sad discovery, but it led to a much happier one. Buzz learned that when a person makes an extra effort to help a friend, then that person is a hero. Buzz rose out of his own disappointment and fear to help save his friend Woody from disaster. That’s the way it is with us, too. We might never be able to fly off into space and save a galaxy, but if we learn how to be trustworthy and loyal to the people who depend on us, then we are heroes in the deepest sense of the word.

Cubmaster Minute: Tracks on The Moon Cubmaster Minute

Over       years ago, man first set foot on the moon. That first footprint of Neil Armstrong is still there on the moon, preserved in the lunar dust where no wind will blow it away. Other footprints are there, too; Gene Ceman, Alan Bean, Buzz Aldrin, Edgar Mitchell, Alan Shepard, and others who explored the lunar surface. Here on earth we can't literally see our footprints forever, but what we do where our feet carry us is preserved. Every kind deed is remembered and has a lasting effect on those around us. Every hurtful word has a lasting effect as well. Let's decide to choose our words and our deeds as carefully as if they were to be recorded forever like the footsteps on the moon.



Den & Pack Activities: Celebration Seltzer Rockets

Need: film canister with lid, toilet paper roll (double roll size preferred), construction paper, scissors, scotch tape, markers, crayons or paints, stickers (optional), Alka-Seltzer tablets (generic works fine), water in a container, eye protection.

Cut straight up the side of the toilet paper roll. Insert the film canister at one end, making sure the end with the lid sticks out about 1/8". Tape along one edge of the toilet paper roll onto the film canister. Roll the toilet paper roll around the canister and tape tightly into place. Cut a circle out of construction paper, cutting a pie-shaped wedge out of the circle. Experiment with different sizes of circles to see if it makes a difference in how the rocket reacts upon launch. Roll the paper into a cone shape and tape onto the other end of the toilet paper tube. Decorate your rocket with markers, stickers, crayons, or paints. Cut 4 squares out of construction paper to make fins if you wish. Tape on to lower sides of the rocket. Take outside: the rocket, water, Alka-Seltzer tablets, and eye protection. Put your eye protection on. Tum the rocket upside down, remove the lid from the canister and fill ¼ full with water. Drop-in tablet and immediately replace the lid and set on the ground. Back up! Experiment with using one or two tablets. See if it will shoot up higher. Be sure to look for the tablets after the rocket fires. Sometimes you are able to reuse them. Be sure to rinse off your driveway or sidewalk after finishing with your rockets.

Some other tips: Do not use vinegar and baking soda. They react far too quickly. Use 1/4 to 1/3 Alka Seltzer and water. Cold water reacts much slower that Hot water. This is a good outdoor event because it can get rather messy. By the way, the FUJI film canisters (white or clear) work better than the KODAK gray canisters,

Variation: Alka-Seltzer tablets could be glued to the lids and then you just need to add water to the film canister put the lid on it and then turn the rocket over. Make sure to practice this in advance.

Den & Pack Activities: Cub Scout Comet

To make a Cub Scout Comet, take long, cotton "tube sock" without a heel and a solid sponge rubber softball or similar substitute. Drop the ball into the toe of the sock and tie a knot just above the ball. The comet is now ready for tossing and catching by the Cub Scouts. The official comet toss is made by holding the end of the sock and twirling around the head a few times, letting go when the speed is increased. With a little practice, the Cub Scouts will be throwing the comet fairly accurately. The only official way to catch a Cub Scout Comet is to grab it out of the air, by the tail. This will also take some practice but is certainly something the Cub Scouts can do and will enjoy.

Den & Pack Activities: Mini Rocket Racers

This is an alternative to the rocket racers supplied by the BSA. The race track is a thin string or fishing line strung between two points. The race vehicles are paper cones, threaded onto that line. The power is supplied by the Scouts blowing into the open end of the cone to the finish line. You may choose to make your own, or use the disposable drinking cup cones that can be purchased from retail stores. This activity can have the Scouts make and decorate (with magic markers) their cones right at the pack meeting or ahead of time. This activity is simple but filled with fun and adventure.

Den & Pack Activities: Model Rocketry

Some Tips for Introducing Kids to Model Rocketry

  1. Keep the first trips to the flying field short. Kids have a limited attention span and can become bored very quickly.
  2. Prep a few rockets in advance to keep "downtime" at a minimum for the first trips. Get everything set except the parachute. This should always be packed just prior to launch for reliable deployment.
  3. Kids hate to lose things, including rockets. Kids will be much happier if you have a successful launch and recovery with an "A" or "B" motor from 500' than if you stuff the biggest motor a rocket can handle and punch it up over I000' and never see it again. We enjoy watching the whole flight sequence take place.
  4. Involve the kids in building the rockets. This can be as simple as handing you parts or helping to assemble the parachute. This gives the kids a feeling of ownership. They want to fly "their" rocket. Estes E2X kits require very basic modeling skills and a minimum amount of time to go from box to the launch and are a good choice for first rocket projects. I built our MK-109 E2X kit in 20 minutes.
  5. Build a variety of rockets. Let the kids help to pick out some of the kits. Build some "different" rockets, not just 3 fins and a nosecone. Try a 2 stage rocket, a boost glider or exotic sci-fi kit. Try a streamer or helicopter recovery instead of just parachutes. Try an egglofter to see if you can launch and recover a raw egg without breaking it.
  6. Teach the kids all about the flight. Explain the reasons for things that happen. Encourage questions and discussion. Brian has developed an incredible interest in rocketry, space and science. I believe a large part of this is due to our rocketry.
  7. Teach and practice safety! Always stress the importance of safety. The adult should be in control of the safety key at all times. Never allow anyone to approach the pad while the controller is armed. The National Association of Rocketry Safety Code is packed with all model rocketry products. Learn it and follow it! 

Den & Pack Activities: Moon Buggy

Provide each Cub Scout with an empty carton and an assortment of materials such as pipe cleaners, golf tees, button, screws, wire, cardboard, paint, etc. Let each Cub Scout custom-design their Moon Buggy or Mars Rover.

Den & Pack Activities: Odds and Ends Robot

Remove the lid from tuna can. Glue open side down to top of oatmeal box. Cut a cardboard bathroom tissue roll into 3 equal parts. Reserve two for arms. In third, punch a hole through the center. Glue this piece to top of tuna can. Push a straw through holes and glue beads on ends of straw. Glue other two sections of cardboard roll to sides of oatmeal box for arms. Use two more cardboard tissue rolls for legs. Glue to bottom of oatmeal box, in position so that robot will stand.

Cut off one end of a waxed paper or aluminum foil box. Glue this to center of oatmeal carton. Spray paint robot silver. When dry, paint blue circles on tuna can and robot's front. Then glue red beads in center of blue circles.

Den & Pack Activities: Paper Towel Rockets

Save enough empty paper rolls for the den rockets. Glue fins to base and a cone of construction paper to the top of it. Paint with wild colors or cover with wild-colored wrapping paper.

Den & Pack Activities: Parachutes

Rockets go up under rocket power, but they come down with gravity. To keep them from crashing, they use parachutes. Make your own out of 12” diameter 3-mil plastic, 8 pieces of 20” string, duct tape, and a large washer. Tape the pieces of string to the parachute, spaced evenly around the circle. Turn the chute upside down and bring all of the pieces of string together. Feel them through the washer, and tie them together. The Cub Scouts can experiment with the best way to fold and toss their chutes to see how they best open when deployed.

Den & Pack Activities: The Rocket

Leader blows up a long balloon. They attach it to the straw with tape. The Cub Scout then goes to the other end of the launch area and waits by their parent. Cubmaster then attaches the award to the balloon and releases the balloon. It rockets to the parent for the award to be given to the Cub Scout. 

Den & Pack Activities: Rocket in Space Slide

  • 1 to 1½-inch disks
  • Black or dark blue paint
  • Glitter or glow-in-the-dark paint
  • 1-inch miniature rocket models (white preferred)
  • ¾-inch PVC slide rings
  • Hot glue
  • Small paintbrushes
  • Old toothbrushes
  • Craft sticks
  1. Paint front of the disk with black or dark blue paint.
  2. If using glitter for stars in the background, when the paint is slightly tacky sparingly sprinkle glitter on disk.
  3. If using glow-in-the-dark paint, wait until black paint is dry. Pour a little bit of glow-in-the-dark paint into a small lid or on a small paper plate.
  4. Dab toothbrush into the paint to get just a little on the bristles. Pointing the business end of the toothbrush away from you and at the painted disk and with bristles pointing up, scrape the craft stick across the bristles so that the bristles “splatter” the paint onto the disk.
  5. When all paint is completely dry, use hot glue to mount the spaceship/rocket on the disk, as if in flight. Mount the slide ring to the back of the disk using hot glue.

Den & Pack Activities: Rocket Ship Bank

  • Potato chip can
  • Colored or contact paper
  • Glue
  • 4 Craft Sticks or Tongue Depressors

Remove the corrugated paper on the inside of the can. Cover the outside with colored paper. Invert the can so the plastic lid is on the bottom of the rocket for easy removal of the money. For the nose cone, cut a 2½” diameter circle of colored paper; remove a pie-shaped wedge. Overlap and glue the ends to form a cone. Glue the cone to the top of the rocket. Cut a coin slot just below the nose cone. For fins, cut three vertical slits near the bottom of the rocket, insert and glue a popsicle stick into each. Cover each fin with colored paper that is cut a little wider than the popsicle stick and glue in place. 

Den & Pack Activities: Soda Bottle Rockets

Materials • 2 soda bottles
• Card stock printed pattern
• Markers, crayons, or colored pencils
• Tape
• Glue
• Scissors
• Water
• Wood block approximately 4" long piece of "2 by 4" lumber
• One wood screw
• One rubber automotive valve stem
• Bicycle tire pump

Preparation: Review and prepare materials. Build the launch pad by cutting 2 1/2" off the cap end of the bottle, cut a 3/8" slot down one side of the bottle for the tire pump hose, drill or punch a hole in the bottom of the bottle, screw the bottle to the block of wood.
Construction: Print the patterns. Cut the fins out. Cut the nose cone out. Roll and tape the nose cone. Tape the nose cone to the bottom of the whole soda bottle. Fold the fins at all the dotted lines. Glue or tape two of the fins together. Wrap the fins around the middle of the whole soda bottle and glue or tape the last fin together.
Launch Time: This is an outdoor activity. If gusty winds are a problem, then abort the launch. Everyone should stand away from rockets when they are on the launch pad. These rockets can shoot 100 feet or more into the air. No sharp objects should be placed on top of the nose cone or elsewhere on the rocket. Fill the soda bottle a little less than half way with water. Shove the large end of the tire valve stem into the neck of the bottle. Attach the bicycle pump hose to the valve stem. Lower the bottle into the launch pad so that the hose slides down into the slot, the valve stem points down and the bottle rests on top of the cut bottle.
Inexpensive Launch Pad: Pump up the bottle until it pops off the valve stem and flies to new heights.
Wrap-Up: One way to record the results of different "fuel" mixtures is to make a simple graph of height vs. amount of water. Such a graph gives a clear, visual record of the observations and can be used as evidence to support interpretations.
Design and Launch Other Rockets. Design a two-stage rocket. Design recovery mechanisms such as parachute, ribbon or propeller.

Den & Pack Activities: Star Gazing

Materials: Empty film container, paper, tape, small flashlight

You can make a small template of the star constellations and tape the paper template to the bottom of a black film container and using a strong pin punch through the container using the template as a guide. Then you can shine a small flashlight through the hole and it will show up on the wall or the side of a tent.

Den & Pack Activities: Theories of The Universe

Help your Cub Scouts make their brains soar (and maybe sore, too). Get them thinking and talking with a discussion like the following

- Where does fire go when it goes out? Where does the sun go when it sets? And why is it hotter in summer than in winter? These are big questions, and the Cub Scouts probably have some insights that scientist have never considered. This activity will enable the Cub Scouts to describe their own unique theories of the universe. Sit with the Cub Scouts and toss a pebble into the air. Ask why the pebble falls down and not up. Look up in the sky and ask why clouds don't fall to earth. Watch a bird soar through the air. Why can birds fly and people can't, even though people can flap their arms? Wait for the moon to rise and ask where the moon has been ail day. Ask the same question about where the sun spends the night. What is light? What is heat? What cold? In autumn, pick up a leaf and ask why it changed color. Why are some leaves yellow and others red? And why do some people lose the foliage on their head? Big questions, big answers.

Den & Pack Activities: Toothpick Construction

Materials needed: miniature marshmallows in white and colors, gumdrops, round cocktail toothpicks.
Use toothpicks to spear the marshmallows and use gumdrops as connectors. Make weird aliens, spaceships, planets, and buildings. For sturdier buildings construct triangles first, then connect them together.

Den & Pack Activities: Water Rocket Trails

Water rockets are great fun for the Cub Scouts.
Materials: 2-liter soda bottles, make fins and then get together several launch pads, using tire pumps, sports ball needles, and rubber corks. Push the needle through the cork and attach the needle to the tire pump. Fill a rocket about 1/3 full of water and plug a cork into the opening. Stand the rocket upright (upside down) with the tire pump nearby to pressurize the bottle. (The rockets will stand on their own on the tips of the fins.) Have the Cub Scout or an adult pump the pump until liftoff.



Games can be an outlet for excess energy and teach sportsmanship, skills, life lessons, following rules, turn-taking, fair play, Games selected should be fun to play and fun to watch. Everyone should be able to participate. Consider the age of participants, physical arrangements, equipment, and safety.

Games: Airplane Blitz

Bring a stack of copier paper or scratch paper and let the kids make lots and lots of paper airplanes. Then you need some way to clearly divide the room in half. (The taller the divider the better.) A couch works, but even better is a rolling chalkboard. Put half the kids on each side of the divider. Put half the paper airplanes on each side of the divider. Explain that they can only throw ONE plane at a time and they must stop when the leader says "stop". Say "Go". They throw the airplanes over the divider as fast as they can. Planes are flying in both directions. Let them go about 3 minutes. Give them a ten second warning and then say "stop". Count the airplanes on each side of the divider. The team with the least number of planes wins. Repeat it a number of times, keeping track of the wins to get the champions.

Games: Airplane Toss Game

Each Cub Scout folds their own paper airplane from a sheet of paper. Let the Cub Scouts have a few minutes to fly their planes to get used to their own. Then have contests, such as: Greatest distance flight, most accurate flight to airport (box), flight through hoops the greatest distance, staying airborne the longest, etc. You can use the airplanes the Cub Scouts made during the pre-opening or design new ones!

Games: Air Mail

One person is blindfolded. The others all take the names of cities around the world, except one player who is chosen as "postmaster" and has a list of all the selected cities. The postmaster calls out, "The mail is going from London to New York," naming two of the cities on the list. The players whose cities were called must then fly to each other's airports (i.e., exchange seats), while the blindfolded player tries to tag one as they move; if they succeed, they trade places with the pilot. Sometimes the postmaster calls out "general post" and all must change seats, with the player left standing getting the blindfold.

Games: Air Route

All players are seated in a circle except one. Each one is given the name of a city. The player without a chair stands in the middle and calls, "All aboard for the plane from Oklahoma to Boston." The two players representing these cities must change seats. The caller tries to get a seat during the scramble. The player left without a seat is the caller. The caller can call a city, which is not assigned to anyone, thus causing confusion and excitement. 

Games: Alien Egg

Divide the Cub Scouts into pairs. Tell them that you have been given an alien egg (a ball about volleyball size wrapped in aluminum foil). The egg cannot be moved from place to place unless it is carried between the heads of two people. The egg is unique in this way because it must be in contact with human brain waves while it is in motion or the baby alien inside might get upset, break open the egg, and eat the floor. The object is for each pair to crawl sideways to the end of the playing area and back. They must then exchange the egg with the next pair in line without using their hands.

Games: Asteroid Field

Another solar flare has blinded your entire squadron of space pilots. Your mission is to guide your blind pilots safely back to base. Place objects (asteroids), such as chairs, in the playing area (outer space). Group players in pairs. One partner is blindfolded at one end of playing area. The non-blindfolded partners stand at the opposite end of the playing area and tries to talk their partners through the asteroid field without running into any of the asteroids. All teams play at the same time. Make it more difficult by starting teammates at opposite corners, forcing teams to cross each others’ paths.

Games: Astronaut Navigator Training

Groups of four or more straddle a pole, which must be held with both hands by each Cub Scout. The front racer must have at least one hand on the rail in front of him and the Cub Scout on the rear having at least one hand on the rail behind him. All Cub Scouts face backward except the last one who steers.

Games: Astronaut Spacewalk Training

Divide group into pairs with one member of each pair blindfolded. Seeing partner leads blind partner on a walk. The walk should be challenging, including such obstacles as climbing over tables, crawling under chairs, walking up or down stairs, climbing over railings, etc.

Games: Astronaut Training Game

This game builds off the pre-opening activity of the same name. This is a good physical fitness relay. Two beanbags, two jump ropes and two rubber balls are needed. Divide the players into two teams. They stand behind starting line. At a turning line 15 feet away are a jump rope, beanbag and ball. On a signal, first player runs to turning line, takes jump rope, jumps 10 times, tosses bean bag in air 10 times and bounces ball on floor 10 times. They run back to their team, touch the next player who repeats the action. First team to finish is the winner.

Variation: All team members, including the leader, are blindfolded. The first team member must lead their teammates to them by talking to them, making some kind of noise, etc. This gets harder with more teams attempting to land in the same play area.

Another variation: Choose a player to be the space station. Half of group members are asteroids, the other half breaks up into teams of spaceships. Asteroids are placed at random around the room (outer space). The spaceships are guided by a blindfolded admiral. At the signal, the space station begins emitting a beeping sound in order to guide the spaceships in safely. The asteroids quietly make some kind of buzzing noise. Blindfolded admirals begin to navigate to the space station without touching an asteroid.

Games: Catch the Meteors

Balloons filled with water are flipped with a towel held by one Cub Scout on each end, holding towel between them. Two teams of four Cub Scouts flip a water filled balloon between them. They start out three feet apart, and with each progressive flip, they each step back one pace. They continue in this manner until the balloon bursts. If you miss, you get wet! Can be done by packs with several pairs of teams.

Games: Explore the Mystery Planet

This is a simple game of testing the senses. Have people get into a circle and pass several spices or items like vanilla under their noses. Have them guess the items and the person who guess the most wins. If it is easier hide the item have people open their eyes and write down the answer, then move on to the next example. When done tell people there was a prize, but where it went was a mystery!

Games: Flying Saucer Escape

Divide group into two teams. Have at least four Frisbees. Hang a hula-hoop on a tree limb or any place you have lots of room. Each Cub Scout is to have three tries to make the Frisbee pass through the time tunnel (hula hoop). The team to make all of their flying saucers go through the time tunnel is the winner.

Games: Giant Galaxy

This is a relay for two or more teams, and it should be played in a large area such as a church basement or school gym. Before the game begins, the adults have cut out stars and other shapes representing parts of the galaxy and have added two-sided tape or rings of tape to the backs. The kids try to make the largest galaxy for their group. They must grab a shape, run to a pre-determined spot on the wall for their group and slap the shape on the wall. Then they run back and tag the next group member who does the same.

When time is up, the group with the most shapes, (fullest galaxy) is the winner.

Games: Going to The Moon

The leader says, "I am (name) and I am going to the soar into space and I will take a _____ and a _____. Everyone then repeats the phrase, filling in his or her own names and objects. They are then told they may or may not go to the moon. The secret is the objects you choose must have the same first letters as your initials. For example, Bill Smith might take a balloon and a sack Fred Jones might take firecrackers and jam, But if Mike Thomas took a ball and a bat he could not go.

Games: Keep the Satellite Up

Scientists rely on gravity and inertia to keep satellites in orbit. Your task is to keep the satellite from falling to earth. Using a beach ball, have Cub Scouts start hitting it around and try to keep it off the ground. Then challenge them to improve their score each round. Encourage them to develop some strategy (such as establishing "zones", or an order, etc.) to try to keep the ball up for as many hits as possible.

Games: Light Year Whispers

Your mission is to send a message to an exploratory crew deep in outer space. Distribute members of the teams some distance away from one another. Give the team leaders a scrap of paper with the same message (around 15 words long). The team leader runs to the first player and relays the message verbally without the help of the paper. The team members must remember the message and relay it to the next team member who in turn relays it down the line to the final Scout. The final Scout writes down the message.

When he returns to the starting point, the team with the message most resembling the starting message wins. The longer the distance the more breathless, less articulate, and more forgetful the Scouts become.

Games: Loop-de-loop

Have the Scouts stand in a circle and hold hands. Start one hula-hoop (or innertube, long loop of rope, etc.) hanging over one pair of joined hands. Each person in the circle must pass the hoop/loop over himself and on to the next person - WITHOUT letting go of hands. Add additional hula hoops for greater difficulty.

Games: Meteor Toss

Divide group into two teams, each with a blanket/beach towel held by the corners like a parachute. Toss in an object that is volleyed from team to team using the blanket for propulsion.

Games: Moon Race Walk

Materials: Really, really, really big gum boots or galoshes. Divide the Cub Scouts into two teams. Have them take off their shoes and stand in two lines. Place the huge boots at the starting line and have the Cub Scouts put on the "moon boots" race down to a turn- around point and return to give the boots to the next in line. Continue until all Cub Scouts have finished.

Games: Moon Rock Toss

Each Cub Scout will need five small stones, each with the same color marked on them. Use several colors of markers. It's all right to have duplications in the colors. Distribute the moon rocks to Cub Scouts as they arrive. Cub Scouts challenge each other only if they have different colors on their stones. To play, they throw stones toward an empty can (moon craters). The Cub Scout who has the most stones landing in the crater now can challenge someone else.

Games: Moon Walk

Cover the floor with pillows. Cover the pillows and floor with a sheet. Attach extra-large sized thick sponges to the Cub Scout's feet with rubber bands for space shoes. Let them walk over the area. Play space walk music for a real dramatic effect.

Games: Outer Space Exploration Memory Game
(Kim’s Game variation)

Players are interplanetary explorers. They have arrived on a newly discovered planet and must return samples to mission headquarters. Before the game, pick up a few (10+) objects that the players may find in the play area (an unexplored planet) and lay them out. The teams or individuals must find as close matches to the objects you have collected. You can hide your collection so that the players cannot refresh their memories. The team or individual with the display best matching the original wins.

Games: Rings of Saturn Relay

This is an old relay race that takes on a new meaning in light of the theme. Divide the den into two teams and give each Cub Scout a toothpick. Then place a "ring of Saturn" (lifesaver) on the toothpick of the first Cub Scout in each team. They must pass the ring to the next Cub Scout to the next and so on. Once they have passed the first ring successfully, place the second ring on the toothpick. And then the third, and fourth, and as many as will fit on a single toothpick! The first team to pass the rings to the last player wins. (If a ring falls to earth, replace it with a fresh one!)

Games: Rocket Race

Thread paper cups onto a cord stretched between chairs or posts. Each team member in turn blows cone to the end of the cord, brings it back. First team finished wins.

Games: Rocket Relay

Equipment: 1 chair per relay team
Formation: Relay. Make sure each team has the same number of rockets (Cub Scouts).
Form relay teams. Each team get a chair. The chairs are 'launching pads'. The first Cub Scout or 'rocket' stands on the chair awaiting the countdown. To start the relay, a leader counts from five down to zero. When the leader reaches zero, the first 'rocket' blasts off round the room (and the second rocket gets in place), touching all four walls, and returns to the 'launching pad' where the next 'rocket is waiting to be launched. The first 'rocket' lets off the second and returns to their team. The winning team is the team of rockets that launches every rocket first.

Games: Rockets and Interceptors

Materials: Dry beans, two containers – one for the rebel base and one for holding the rocket's warheads (beans).
The evil space empire is about to attack your rebel base. Two teams play. The attacking team members are called the Rockets and the defending team members are called the Interceptors. A coffee can or other container is placed in the center and represents the rebel base. The Rockets have a base at which they pick up their warheads (beans). Each rocket can carry only one warhead to the target area. If an interceptor tags a rocket, they must hand over their warhead and return to their base empty handed. 20 warhead units in the tin can destroy the interceptor target area. If the interceptor target area is not destroyed after a set time limit, then change over the teams so that everyone has a turn at attacking and defending. The interceptor team needs to tag as many rockets (destroying their warhead units) as they can before the rockets can place 20 warheads (beans) in the rebel base (can or container).

Games: Round the Moon

All the dens line up at the end of the room. Each Cub Scout places their hands on the waist of the Cub Scout in front so the dens for a 'rocket'. A chair (each den's 'moon') is placed at the far end of the room opposite each den. On 'Go', the dens run the length of the room, around their 'moon' and back into orbit to their starting place. As they pass base (the starting point), the 'rockets' drop a section each time and the Cub Scouts sit down there one by one, until finally the 'nose cone' - the first in line 'returns home. The first team to be sitting down is the winner.

Games: Space Age Technology - Scavenger Hunt

Space invaders have demanded that you produce evidence of the earth's current level of technology by no later than....

You must collect samples that demonstrate our society's use of: transistors; incandescence; fluorescence; luminosity; polystyrene; polypropylene; polyester; acrylic; latex; nylon; laser; liquid crystal display (LCD); light emitting diode (LED); magnetic diskettes; magnetic recording tape; electricity (plug in); electricity (battery power); stainless steel; molded plastic; sheet plastic; laminated plastic; metal alloy.

Games: Space Exploration

Materials - individually wrapped candy in different colors, colored tape or marker cones to mark off the search area.

Game leader will hide 10 candies of the same color in search area, plus 1 of a different color. Cub Scouts need to search the area to find all 'samples'. After they are turned in and counted, they may each have 1 to keep. The colored candy counts as 3 points, all others are 1 point. Be alert to 'missed' candies from previous groups.

Games: Space Pony Express

Interplanetary space travel has developed a glitch. No electronic messages can be sent due to a solar flare. Four boxes are placed across the playing field; four pieces of paper laid on the ground will suffice. Each box or piece of paper has the name of a planet written on it (it would help to also write the suit, like clubs, heart, diamonds, or spades, on the box as well). Form four teams. Shuffle a deck of cards representing interplanetary messages to be delivered. The cards are dealt so each team gets 13 cards. Random dealing will ensure that no team delivers to only one planet. The Cub Scouts must deliver their messages to the proper planet and return to tag their next teammate on the hand. First team to deliver all of their messages and return wins.

Games: Space Relay

This is a simplified space derby relay. Divide the den into teams. For each team, stretch a 15-foot length of string between chairs. Before tying to the second chair, insert a cone-shaped paper cup with the tip cut off on each string. Each Cub Scout on a team blows the cup the length of the string and returns it. Continue in relay fashion until all have raced.

Games: Steering the Spaceship

Your spaceship has lost its rudder and you must guide it home. Put some obstacles in line to represent a meteor shower. Put a little water in a one liter soda bottle for ballast. In turn, each member of the team uses a stick to push the bottle (spaceship) to the end of the room and runs back with the equipment.



Gathering Activities. As the Cub Scouts begin to arrive, they join in an informal activity (e.g., activity sheet) or game, often conducted by the den chief to keep everyone interested and active until the entire group has arrived. The gathering activity must be done prior to the formal start of the meeting as it encourages everyone to arrive on time so the meeting can start on time. Consider assigning greeters at the door to welcome Cub Scouts, guests, and families to the pack meeting. 

Gathering Activities

Gathering Activity: Anything Goes!

This skit is similar to “Madlibs”. Give each Cub Scout a letter or two and have him come up with a something space-related that starts with the letter.  Place it where the corresponding letter is. 
A______ B______ C _____ D_____E______F_____ etc.
The other day I saw A and B walking down the C. I said D to them but they didn't say E. F, I said, and ran after G.  Again I yelled H. This time they heard me. When they stopped, I saw they had a J and a K with them. 'We can't talk now. We are going to L this and M is waiting for it.” So I said good-bye and went to lunch. At the N, I had an O and P and got in my Q to go. When I got there, I found I had lost my R. Then I knew it was going to be a bad S.  So I picked up my T, U, V, W and X, said so long to my Y, got on my Z, and went home.

Gathering Activity: Astronaut Training

Have beanbags, jump ropes and rubber balls available for Cub Scout astronauts to train as they gather. Set up stations for the Cub Scouts to use with short direction cards (such as jump rope five times, toss beanbag over head and catch etc.) or have the denner or den chief supervise the events. (Note - with a few simple twists this can then be used later for relay race. See Games section)

Gathering Activity: B-L-A-S-T O-F-F

Write the letters B, L, A, S, T, O, F, and F down the left side of a paper, with spaces to the right to fill in names. Hand out copies with the instructions to have each person introduce themselves to others in the pack and when they find someone with any of these letters in their name, to write that name next to the letter. See who can fill in the entire list with names.

Gathering Activity: C O N S T E L L A T I O N

How many 3-letter or more words can you find in the word, constellation?

Gathering Activity: Moon Rock Toss

Each Cub Scout will need five small stones, each with the same color marked on them. Use several colors of markers. It's all right to have duplications in the colors. Distribute the moon rocks to Cub Scouts as they arrive. Cub Scouts challenge each other only if they have different colors on their stones. To play, they throw stones toward an empty can (moon craters). The Cub Scout who has the most stones landing in the crater now can challenge someone else.

Gathering Activity: Name Tag

With the theme related to space, use a simple space rocket as the form for this month’s name tag!

Gathering Activity: Neil Alden Armstrong

One of the most famous astronauts in history was Neil Alden Armstrong—famous for having been the first person to walk on the moon. He is also an Eagle Scout. Hand out sheets of paper with their name at the top with the instruction to write out as many words as they can from the letters in their name.

Gathering Activity: Outer Space Quiz

Using the wonderful world of the Internet or old (but expendable!) magazines, cut out space photos. Letter each one with a sequential letter, and hang them around the meeting room. As people arrive, hand them lists of the photo titles (in a mixed-up order) and ask them to match the photos with the titles. Once the meeting gets under way, see how many people were able to get all, many, or some of the matches correct.

Gathering Activity: Paper Airplanes

Have the Cub Scouts make their own paper airplanes and then let them test their skills out on the flight line. Set up a contest to see which one flies the longest time, flies the farthest, does the most tricks (like loops), etc.

Gathering Activity: Parachute

They go up under rocket power, but they come down with gravity—that’s how many rockets work. But to keep them from crashing and being destroyed, they use parachutes! Have the Cub Scouts make their own parachutes to test out. Materials include circles of 12-inch diameter 3-mil plastic, 8 pieces of 20-inch string, small pieces of duct tape, and a large nut. Tape the pieces of string to the “top” of the parachute. Turn the chute upside down and bring all of the pieces of string together, feed them through the nut, and tie them together. The Cub Scouts will need to experiment with the best way to fold and toss their chutes to see how they best open when they are used. Warning: Cub Scouts may not want to start the meeting once they begin having fun with their chutes!

Gathering Activity: Pre-opening Game

Have name tags made up using five constellations. As the people arrive, they are to find as many other people with the same constellation as possible. Then they can – (choose one)
•    Make a model of their constellation.
•    Look up something to say about their constellation.
•    See who can remember the most constellation names from the members of their group.Refueling
Buy a bottle of soft drink for each Cub Scout in your den. Open them and pour contents into a large metal pitcher. Rinse out the bottles and let dry. Set up a "refueling" station in your kitchen, complete with goggles, plastic apron, rubber gloves, and other "scientific-looking" things. Make warning signs about radiation etc. As the Cub Scouts arrive, outfit them up and instruct them to "refuel" one soft drink bottle by pouring the mystery fuel through a funnel.

Gathering Activity: Registration Activity

Give a piece of scrap paper to each person and have them fold a paper airplane. Place a piece of poster board 10 to 15 feet away with a hole cut in it. Have the people see if they can fly their plane through the hole. Recognize successful space people before the meeting starts.

Gathering Activity: Shooting Stars

Shooting stars are fun to find and watch. For the pre-opening activity have the Cub Scouts pack an egg so that it can survive a ten foot (large) drop onto a hard surface.
Materials: Eggs, Ziploc bags, tape, Styrofoam sandwich box, packing materials such as cotton, newspaper, peanuts, grass, leaves, etc.
•    Put the egg inside the Ziploc bag,
•    Then pack it any way you want inside the box.
•    Tape the box well and write name on it.
•    Drop the boxes from a balcony, or high place, then check to see whose egg survived.
•    Give out Mars, Milky Way or Starbursts for prizes

Gathering Activity: Star Hunt

Tell the Cub Scouts that they are to look for a hidden star. Unknown to the players, a small, silver, gummed-back star is attached to the clothing of each of them. On signal, all move around and try to find the star. As each Cub Scout locates it, they go quietly to their seat.


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Invocations. (Source) When present, members of the clergy, other religious leaders, or the chaplain aide may be asked to lead the unit in prayer. If the group consists of members with mixed beliefs, or if the beliefs of the group are unknown, then prayers should be of interfaith content. However, if the group is of like belief or the unit is chartered to a religious organization, then it is entirely appropriate to offer belief-specific prayer.

Some basic guidelines: • The word God generally is accepted by most faith groups and is the term used in all phases of Scouting. Note that this term represents the creator or divine spirit, as it is used in the Scout Oath. It is not intended to be a limiting term—there are many names that individual religions use to represent God. • Other than God, specific names should be avoided (such as Buddha, Jesus, Mohammed, or Holy Spirit) since they are religion-specific. Likewise, male pronouns (such as Father God, Heavenly Father, or His) should be avoided if possible as they may be disrespectful in some religions. 
Invocations, benedictions, and devotions with interfaith content are available in the pamphlet A Scout Is Reverent: A Resource for Interfaith, Christian, Jewish, and Muslim Worship at Scouting Events, No. 34248.

Invocation: Prayer

For the Great One, who placed the stars in the heavens, we give thanks and praise. Watch over this gathering and keep its purpose true. Remind us of our responsibility to you and our duty to God and Country. Keep us strong of faith and keep the values of Scouting shining in our hearts. Amen

Invocation: Prayer

“We are grateful to the courageous scientists and astronauts who have expanded our knowledge of the universe. We pray that we, too, will be courageous to explore and expand our knowledge of this new frontier.”

Invocation: Astronaut Prayer

Optional Setting: Have Cub Scouts and their families form a circle.

The following prayer was broadcast to earth by U.S. Astronaut Frank Borman while on a moon orbiting mission in December 1968: “Give us, O God, the vision which can see the love in the world, in spite of our failure. Give us the faith to trust Thy goodness in spite of our ignorance and weakness.

Give us the knowledge that we may continue to pray with understanding hearts, and show us what each one of us can do to set forward the spirit of universal peace." AMEN


Leader Recognition (for banquets and other meetings as appropriate). When working with volunteers, thanks is the only payment we can really give them. Public recognition is the most valued form of payback for volunteers – so remember to recognize parents, leaders and others who help the program! Consider a handwritten thank you note, homemade award, certificate of appreciation, or gift from the Scout Shop. Consider submitting pack leaders for adult awards and recognitions (e.g., training awards) or district awards that they qualify for and presenting them at the blue and gold banquet.


Leader Recognition and Induction Ceremonies



Opening: The opening ceremony is the official start of the meeting and sets the stage. It can reinforce the purpose of Scouting and help make the Scouting ideals meaningful through the words and pictures of the ceremony. One of the points of the Scout Law can be highlighted each month. Be aware of physical and/or mental disability challenges. Be sensitive that not all youth may be able to read or talk in front of a group. Adapt ceremonies in a sensitive way to involve everyone at the level they will feel comfortably involved. Pre-select a den to lead the opening ceremony and have the den leader practice with the Scouts for several meetings prior. Have posters with a picture on one side and the script printed with large letters on the back. Teach the Scouts how to talk with their head up and project their voice to the people in the back of the room. Find opening ceremonies in the Cub Scout Den and Pack Ceremonies, No. 33212.

Flag Ceremony: Pre-select a den to lead the pledge and have the den leader practice flag etiquette with the Scouts for several meetings prior. The same den that conducted the opening can also conduct the opening ceremony. Consider group recitation of the Scout Law, Scout Oath and Outdoor Code after the pledge. The pocket guide can assist the Scouts: /Data/Sites/1/media/instep/flag-ceremony.pdf.

Opening Ceremony: Adventure in The Sky

Preparation: Have large pieces of construction paper with a picture representing each of the eight different aircraft of the inventors. You can then put the lines on the back of each. Have the Cub Scouts hold their paper down until it is time for them to say their part and then they should hold it up so everyone can see.

#1:   Leonardo Da Vinci had a vision of a man in the sky.
#2: Orville and Wilbur built a plane, the first one to fly
#3: The sound barrier was broken by Chuck Yeager they say
#4: John F. Kennedy said we'd land a man on the moon one day.
#5: The Shuttle Atlantis now soars overhead.
#6: As I settle and snug in my bed.
#7: I lay down to rest and sleep I do try
#8: But all I can dream of is "ADVENTURE IN THE SKY."

Opening Ceremony: Aim for the Stars

If you want to aim for the stars, you must remember that you are building your launching pad right now by your willingness and initiative in every task you tackle, at home, in church, in school, and in Cub Scouting.

Opening Ceremony: Blast Off

Equipment: Eight pieces of cardboard cut to represent a rocket ship. With all eight pieces put together, they must spell out the word “BLASTOFF” so put a letter on each piece.

#1:   B: Boys and girls, without whom there would be no Scouting.
#2: L: Leaders, who guide kids through their journey in Scouting.
#3: A: Akela, the great leader of the pack.
#4: S: Skills, learning to do new things.
#5: T: Training, to help us be better citizens. 
#6: O: Outings, that increase our awareness. 
#7: F: Families, helping and caring.
#8: F: Flag, the symbol of our country. Please rise and join me in the Pledge of Allegiance.

Opening Ceremony: Blast Off into Scouting

Equipment: Individual cards of the eight letters C-U-B S-C-O-U-T. Cards are shaped to form the cone and tail of a rocket ship. As each Scout recites their lines, they hold up their card.

#1:    C is for courtesy in Cub Scouting and all through life
#2:  U is for usefulness to our families and to others
#3:  B stands for bravery in thoughts and deeds
#4:  S stands for safety in all that we do
#5:  C stands for church—the one of your choice
#6:  O stands for outdoors and the beauty of nature
#7:  U is for unity—in our den, pack, school, and families—because in unity we are strong
#8:  T stands for truth in all things. Now we are ready for blast off. (with audience) 5-4-3-2-1-BLAST OFF! (rocket moves off stage.)

Opening Ceremony: Constellations

#1:  For thousands of years, people have gazed at the night sky with wonder and awe. As they studied the patterns of the stars, the early sky watchers drew imaginary lines from star to star, outlining the shapes of objects, animals, and gods. Some of their names for these constellations are familiar to us today.
#2: Stonehenge, a ring of mammoth boulders built several thousand years ago on the plains of Southern England, may well have functioned partly as a prehistoric observatory used to record important positions of the sun and moon, and perhaps even to predict eclipses. Some Egyptian pyramids were erected with features in line with certain stars, as were some of Central America's Mayan Temples.
#3: Even though most celestial features are far more permanent than terrestrial ones, our point of view is constantly moving, and thus different star charts are necessary to reflect the appearance of the sky overhead at different hours of the night and during different seasons of the year. The center of each chart usually corresponds with the zenith of the sky (the point directly overhead), and is marked with a small cross. The horizon, that line where the sky appears to touch the ground, is the circle bordering each chart.

Opening Ceremony: Constellation Opening Ceremony

9 Cub Scouts holding cards spelling CUB SCOUT. Optional: draw constellation on the poster.
Narrator -Thousands of years ago, people saw shapes among stars. They are called constellations. You can still see them. Let's look at the night sky and you'll also see Cub Scouts.
(Cub Scouts with signs hold them up and read)

#1:   C - Cassiopeia, the Queen
#2: U - Ursa Major, the Great Bear
#3: B - Bootes, the Herdsman 
#4: S - Sagittarius, the Archer 
#5: C - Cepheus, the King
#6: O - Orion, The Hunter
#7: U - Ursa Minor, the Little Bear
#8: T - Taurus, the Bull
#9: Now let's look at the stars in our flag and repeat the Pledge of Allegiance.

Opening Ceremony: Footprints on the Moon

Materials: large black footprints taped to stage floor

As curtain opens a den of Cub Scouts dressed as astronauts are lined up across the stage. There are large astronaut footprints cut out of black paper and taped on to stage floor. These footprints lead from off stage to center of stage where there is a flag stand. A Cub Scout astronaut enters from side of stage following line of footprints and puts the flag in the stand and narrator at microphone at side of stage reads following:

“The United States has much to be proud of. One of those many things is the fact that the United States was first on the moon where Old Glory was placed as evidence of this eventful day. This, indeed, is something for all of us to be proud of, and as we all join together in the Pledge of Allegiance to our flag, let us be thankful for the courageous astronauts of our country who helped make it possible for our flag to be erected on the moon, so that some day some of our own Cub Scouts may be able to leave their mark on society by leaving their footprint on the moon, too! Please rise now and join me in the Pledge of Allegiance.”

Opening Ceremony: Space

Materials: 5 pieces of cardboard or poster board (or a large cardboard sheet) and cut out a spaceship that is made up of the 5 pieces. Label the pieces with the letters S, P, A, C, and E. (A drawing of the space shuttle is provided below or you can use a very simplistic spaceship drawing.) Have the Cub Scouts form a line across the front of the room and give each Cub Scout a piece of the spacecraft to hold up as they say their lines.

#1:  S is for Scouting. Like space exploration, we look forward to the future with great expectations.
#2: P is for Power. Rockets need it to go and so does Scouting need power, but that you know.
#3: A is for Altitude - that the astronauts gain and like them, the Cub Scouts great heights will attain.
#4: C is for Character. It takes character to be an astronaut or Cub Scout just like me!
#5: E is for Energy, to conserve it, astronauts rest. And energy is what we put forth, as Cub Scouts doing their best.
#6: All: Please rise and join us in the Pledge of Allegiance.

Opening Ceremony: Space Flight Opening

Cubmaster: Cub Scouts and families, the Space Flight of Pack is getting ready to leave the launch pad. Will you all take your seats and buckle yourselves in so we can blast off?
Tonight, we are going for an adventure in space. Cub Scouts the world over have entered the race. To the planets we're going for our special outing. We're sure to have fun on our flight with Cub Scouting. Time to count down: I 0-9-8-7-6-5-4-3-2-l ... Blast Offl!

Opening Ceremony: Out in Space

Setting: Four Cub Scouts are standing on stage looking up to the sky.

#1:  What's out in space?
#2:  Mostly lots and lots of space, but also billions and jillions of stars, galaxies and solar systems, planets, and moons, blazing comets and deadly rays.
#3:  Yeah, and sometimes even people! A fifth Cub Scout walks out dressed in a space helmet and says those famous words of Neil Armstrong: "One small step for man. One giant step for mankind."
#4:  That's what's out in space! Let's all stand and remember the American flag flying on the moon. Please join with us in the Pledge of Allegiance.

Opening Ceremony: Soaring into Space

Would you like to ride in a starship or a planet hopper, to walk on the moon or float through space, or be part of a space station crew? We may be doing some of these things one day. We can' t be sure, but one thing is certain, the world will need good men and women in the future. And we can be sure we will fill that need if we remember to follow the Scout Oath and Law. Let's give this some thought as we stand and say the Scout Oath and Law together.

Opening Ceremony: Star Wars

Cub Scouts have large cards each with a letter on front. The cards spell out STAR WARS. On the back of the cards are their parts in large print. As each one steps forward, they hold up their card and say their line:

S stands for seek. Seek the mysteries of the future.
T stands for Top. Top the obstacles of youth.
A stands for Advance. Advance in the Cub Scouting program
R stands for Reap. Reap the fruits of your labors.

W stands for Watch. Watch for imperfections. 
A stands for Attack. Attack your shortcomings. 
R stands for Reach. Reach for the sky.
S stands for Shoot. Shoot for the stars.
All: And may the force be with you, all the days of your lives.

Opening Ceremony: Twinkling Stars

•    Put a flashlight under a colander and turn out the room lights.
•    As the flag is brought in, move the flashlight around to make the stars swirl on the ceiling.
•    Den stands at attention for the Pledge, then sings the Stars Spangled Banner.
•    Keep the stars swirling until the end.


Placemats. Themed placemats are ideal to use as a gathering activity before pack or den meetings and to help promote day camp.

Before printing the placemat: insert the date, time, location and web page of your district day camp on page 2.

Rocket Day Placemat   Space Placemat (to promote day camp)   Placemat 2 (for non-readers)   Placement 3 (for non-readers)


Skits       Run-ons      Jokes


Skits appeal to Cub Scouts. Acting comes naturally to many Cub Scouts, and help channel youth imagination. Skits give a chance for creative expression, gaining self-confidence, and teamwork and cooperation. Some shy kids may not want to take part in skits and might be given responsibilities for handling props or “directing.” Have a den leader select a skit and practice for several meetings prior. The Cub Scouts should be taught how to talk clearly, slowly, loudly and to the back row of the audience (or speaking into the microphone correctly). Skits can be found in the Cub Scout Leader How-To Book, No. 621165.

Skit: The Constellations

Since time began, it seems that people have been fascinated by and interested in studying the stars. So much so that the groupings of stars, what we call constellations, have been given special names with special meanings. The Cub Scouts are at a perfect age to absorb all the information they can about anything, and constellations are no different. Here's a skit my son's den did years ago (when they were a Wolf Cub Scout). It gets the parents interested and involved and teaches the Cub Scouts a little while having fun at it. And at the pack meeting, it was a great success.

Activity: Do some research into the mythology behind some of the constellations. (We used Greek and Roman myths.) Get some pictures of the different gods after whom the constellations are named. Make sure the pictures show the relationship of the constellations to the gods. Then have the Cub Scouts pick out characters they want to represent in the skit. Have them dress for the parts and attach tin foil stars at the right places on their costumes. (One of the favorites from when our Cub Scouts did it was Gemini, The Twins, where two of the Cub Scouts dressed together to be that constellation.)

Pick a narrator (not necessarily one of the Cub Scouts because they like the acting out) who can talk a little about each constellation. Then, at the pack meeting, have all the Cub Scouts line up in their costumes on stage.

Skit: Flying Lesson Skit

Scene: Student pilot and instructor are on a dual night cross-country flight. The instructor wants to test a student on their night flying.

Instructor: (Turns down the panel lights) OK, you've just lost your lights, what are you going to do?
Student: (Pulls out a flashlight) I'd get out my flashlight.
Instructor: The batteries are dead, now what are you going to do?
Student: (Pulls out another flashlight) I'd get out my other flashlight. 
Instructor: (Grabs the flashlight) The bulb is burned out on this one, now what? 
Student: (Pulls out a third flashlight) I use this flashlight.
Instructor: (Instructor grabs this light too) ALL your flashlights are dead, now what?
Student: I use this glow stick.
Instructor: Sighhhhhhh, just fly the plane without any lights, OK?

Skit: Future Careers

Props: A large box that Cub Scouts can step into and out of; decorate front with knobs and dials.
Cub Scout #1:    

#1:  Ladies and gentlemen, this is the fantastic, terrific magic future machine. By entering this machine you will know your future career.
#2:  Let me try it first!
#1:  OK, enter the chamber (turns dials on the front). Come out and reveal your future. (This is repeated for each Cub Scout.)
#2:  Wow, I am going to be a truck driver. 10-4 good buddy.
#3:  (enters then exits) Hey, I'm going to be a Chef, dinner anyone.
#4:  (enters then exits) I'm going to be a doctor, want a shot?
#5:  (enters then exits) A lawyer, I'm going to be a lawyer. I'll sue for 1 million dollars. 
#6:  (enters then exits) Yea, yea, yea! I'm going to be a rock star, where's my guitar? 
#7:  (enters and exits) An astronaut, look at Mars!
#8:  I'm not sure about this, but here goes.
#1: This way. (turns dials)
#8:  (enters, screams) No! No!
#1: What's the matter, what will you be?
#8:  NO! I'll be a (pause for silence) CUBMASTER! (runs off stage with arms flying.)   

Skit: Hiking on Venus

Props: A bundle rolled up to look like a tent. Cubmaster/Den leader and 4 Cub Scouts.
Set Up: Den leader (DL) or Cubmaster leads the Cub Scouts onto the stage, turns around and stops. Cub Scouts carrying the bundle place it near the front of the stage. Other Cub Scouts sit on the stage.

CM:   Wow, hiking on Venus sure is hard work. Let's camp here. (Points to front of stage) Cub Scouts, you need to stay away from the edge of that cliff. There's a 10,000 foot drop and if you fall off the edge there is not a hospital for 50 million miles! (Looks around puzzled) Who has the pack with the food? Bring it over here.
#1:  It was too heavy for me to carry. I left it on Earth. 
CM: Earth?????? So now we have no food. Who has the water? 
#2:  I DID have it.
CM: Where is it now?
#2:  It's back on Earth too.
CM: No food or water! Well, at least we can have a campfire. Who brought the matches?
#3:  I forgot them back on the spaceship.
CM: (Getting mad) No food, no water and no matches. I'm almost afraid to ask, but who was supposed to bring the tent?
#4 & #5: We brought it! It's right here.
CM: Well, at least someone brought something. Okay pitch the tent.
#4 & #5: But, but, but...
#4 & #5: Look at each other, shrug their shoulders, pick up the tent and pitch it off the cliff (the front of the stage), then look over the edge.  

Skit: Journey to The Planet

Equipment: Spaceship and costumes for astronauts and creatures from planet YOB. 
Personnel: Cub Scout Control, 2 astronauts, astronaut captain, 3 creatures from YOB. 

Control: Fuel?
Astronaut 1: Fuel AOK.
Control: Pressure?
Astronaut 1: Pressure AOK.
Control: Temperature?
Astronaut 1: Temperature AOK.
Control: Oxygen? 
Astronaut 1: Oxygen AOK. 
Control: Peanut Butter?
Astronaut 1: Peanut Butter AOK. 
Control: Ready for countdown! 
All:  10, 9, 8, 7, 6, 5, 4, 3, 2, l! (Sound effect of rockets igniting)
Control: We have ignition! We have a lift-off! Lift-off looks good! All systems go!
Astronaut Captain: Captain's log, stardate 2,0,0,2. It's been a fabulous journey aboard the Scoutpower 9. Outer space is so beautiful. Our ship has functioned well. The Cub Scouts did a good job building it. We'll soon be landing on the planet YOB.
Astronaut 2: Prepare for landing. Ready for touchdown. (Astronauts leave ship. YOB creatures come on stage. They're wiggly, undisciplined with high voices.)
There is life on this planet!
Yob 1:  What sort of creatures are you?
Astronaut 2: We're Cub Scouts.
Yob 2: What is Cub Scouts?
Astronaut 1:   We're Cub Scouts who have more fun.
Yob 2:   What is fun?
Astronaut Captain:   Doing your best, learning together, building, playing, and giving goodwill.
Yob 1:  Can we be Cub Scouts?
Yob 3:  Will you help us?
All Astronauts: Yes, just do your best.
All Yob's: We'll do our best! (YOB creatures stop wiggling, stand tall, and give Cub Scout salute) 

Skit: Life on Other Planets

Cub Scouts come out representing each planet.

Mercury: (Jumping around) You'd really get a hot foot if you lived on me. The temperature is 950 degrees on Mercury.
Venus: (Moving hands as if parting fog) You might think that Venus is lovely as can be. But with these 200-mile-thick clouds if is sure hard to see.
Mars: (Dressed in red) From its canals to polar caps Mars is hard to understand. I'm frozen ice and barren rocks, but I do the best I can.
Jupiter:  (Strolling with hands behind back) If you like to walk in the moonlight, you'd love to live on me because I have not just one moon but thirteen for you to see.
Saturn:  (Wearing a lab coat, a la Carl Sagan) I'm not just a 3-ring circus as people thought me to be. Saturn has billions and billions of bands that you can see for free.
Neptune:   (Wearing a lab coat and shivering) I'm named for King Neptune who lives in the depths of the sea. But old King Neptune would be a frozen fish if he were to live on me.
Uranus: (Wearing big boots and picking up feet with difficulty trying to walk.) I'm so much bigger than the Earth that walking would not be fun. Each step would just exhaust you. On Uranus, you'd weigh a ton.
Pluto:  (Smallest Cub with thumbs stuck under suspenders) I may be last. I may be least. I'm even harder to find. But as long as you remember I'm Pluto, I guess I really don't mind.
Earth: You've heard from all my neighbors and what they have to give. Now, aren't you glad that it's on Earth that you decided to live?


Skit: Meet the Heavenly Bodies

Characters: 11 Cub Scouts dressed as planets; One narrator, One Mom to be Venus
Costumes: Planet costumes can be made from brown paper bags, trimmed appropriately (e.g. color Mars is red; give Saturn hula hoops for rings, Earth needs litter pasted to it)
Setting: As each Cub Scout says their part, they take their place in the 'universe' forming a sort of circle on stage.
Narrator: Since the beginning of time, people have studied the skies. Many truths have been discovered and many exciting myths have survived. First, we introduce the most dazzling star of all - the Sun.
Sun: The center of the universe - that's me - the Sun. I brighten your world and warm it, and think it's lots of fun.
Narrator:  We find the planet Mercury nearest to the sun. It appears to be yellowish-orange.
Mercury:  One side night and the other day, and that's the way I seem to stay. I'm the coldest and the hottest and named for a god, not a goddess.
Narrator: Next we have the most beautiful planet of all ... Venus!
Venus (mom): The fairest in the sky. The most beautiful of all just, call me Venus, kids.
Narrator: The next planet should need no introduction - the Earth.
Earth: I'm the only known planet with life. I need your help to keep clean. (Costume covered with litter)
Narrator: And now our own little Moon.
Moon: Man at last has visited the Moon. Maybe you kids will get there soon. (Holds space ship)
Narrator: And Mars.....
Mars: 'Tis thought that lichens may grow on this place. But no people live on this planet in space.
Narrator:  Next we have Jupiter, the largest planet of all.
Jupiter: Galileo went to jail saying moons around me sailed. My gravity is so great, gases around me can't escape. By Jupiter! I'm the greatest! I have a red spot.
Narrator:  Except for Venus, this is the most beautiful planet.
Saturn: (surrounded by hula hoops) Many rings encircle me. I am bright yellow. Saturn is my name. I'm a bright fellow.
Narrator:  Next we have two green planets.
Uranus: Discovered in Gemini - green as could be - that's Uranus - that's me!
Neptune: When Uranus changed its orbit, surely something was to blame. I was discovered close to it. Neptune is my name.
Narrator:  And now the planet last discovered
Pluto: Always in the dark. Pluto is my name. It sounds like a dog. What a doggon shame!
Narrator:  So now you have met all the planets.
  (planets begin to rotate in a circle as curtain closes)

Skit: No Rocket Scientist

Setting: Rocket pilot in cockpit on one side, ground control with computer on other side.

Rocket Pilot: Mayday! Mayday! Engine on fire. Mayday!
Ground Control:   We read you. Hang in there. We're going to try and lock in on you with our computer.
Rocket Pilot:  Well, hurry up! I can't hold on much longer . I'm surrounded by flames.
Ground Control: O.K. this is critical. Before you eject - - state your height and position.
Rocket Pilot: Oh, I'm about 5 foot 6 and I'm sitting down. Bye! (Pretends to push eject, jumps out of cockpit.)

Skit: Planets Skit

8 Cub Scouts.
Props: red cape, scientist coat or 3 hula hoops, overcoat 

#1:   Mercury (enters jumping around): You’d really get a hot foot if you lived on me. The temperature is 950 degrees on Mercury.
#2: Venus (enters moving hands as if parting fog): You might think that Venus is lovely as can be, but the 200-mile-thick clouds make it hard to see.
#3: Mars (enters wearing red cape over their uniform): From its canals to polar caps, Mars is hard to understand. I’m frozen ice and barren rocks, but I do the best I can.
#4: Jupiter (enters strolling with hands behind back): If you like to walk in moonlight, you’d love to live on me. I have not just one moon, but 50 for you to see.
#5: Saturn (enters wearing a scientist’s white coat over their uniform): I’m not just surrounded by three rings, as people thought me to be. Saturn has many, many rings that you can see for free.
#6: Uranus (enters leaning to one side, tilted): Some think I orbit sideways, looking just like this, but that’s because my poles are where your equator is.
#7: Neptune (enter wearing an overcoat over their uniform, shivering): I’m named for King Neptune, who lived under the sea. Old King Neptune would be frozen if he lived on me.
#8: Pluto 

Skit: Rockets Away

#1:  I have some boards in my backyard. Let's make something.
#2: I can get some nails.
#3: My Dad said I could use his hammer and tools if I'm careful.
#4: My brother has an old steering wheel in the garage. I'll get that. 
#5: How would you like a compass and some other good stuff?
#6: I can get some tailpipes for the exhaust.
#1: What can we use for fuel?
#2: Gasoline, kerosene or sterno.
#3: I'm not allowed to use any of that stuff.
#4: I have an inner tube.
#5: O.K. guys, let's all meet in Jack's yard in half an hour.
#6: I'll bring some food. (background noise - hammering, etc.)
Parent #1: I wonder how the kids are doing. Imagine! A rocketship.
Parent #2: Ha, ha. Well, it kept them busy for a long time. (in background all kids yell "Bye Mom" or "Tell my Mom good-bye.")
Parents: Oh, sure! Bye, kids, have a nice trip. Ha, Ha. (loud noise in the background. Curtains begin to blow.) 
Parent #1: Look! They're leaving!
Parent #2: Oh, Nol Come back, come back! (parents run offstage after Cub Scouts.)

Skit: Short Runway

Cast: At least 3 Cubs (1 pilot, 1 co-pilot, narrator) and as many passengers as you want
Props: Seats for pilot, co-pilot, passengers, and a compass
Setting: Cub Scouts sitting in an "airplane", passengers make sound effects

Narrator:   We are on board a very low budget airline.
Pilot: Are we anywhere near the airport, co-pilot?
Co-pilot: (Peering out the window) I don't know...l see lights over there to the port. That's likely it. Bring 'er around and have a look.
Pilot:  (Lurching the plane hard to the left) I can't tell. I wish the company would buy us some instruments.
Co-pilot:  (Pulling compass from pocket) Oh, I've got my trusty compass and the sun went down about 20 minutes ago, so we've got to be on course. (Excited!) Look, see that spot down there, that must be it!
Pilot:  Okay, here we go. Give me 20 degrees flaps, I'm going in (Puts plane into a nosedive, sound effects)
Co-pilot: (Appropriate actions and sounds, acting panicky)
Pilot: QUICK, cut the engines, give me brakes. MORE BRAKES!
Both:  (Sighs of relief) We're down, we made it!
Pilot:  Wow, was that a short runway!

Skit: Spaced Out!

Mission Control:     The astronauts are now boarding the space ship. Let's listen to their discussion as they prepare to blast off.

Astronaut 1: I get to sit by the window this time.
Astronaut 2: No, I get to this time!
Astronaut 1:  No, you don't; it's my turn!
Astronaut 2:  You got to last time. It's my turn this time!
Mission Control: Uh..uhm. Well, we'll return to the space ship as soon as the flight gets under way and see how it's going. Oh, there they go right now! Gentlemen, do you see anything unusual out there?
Astronauts:  No comet!
Astronaut 1:  (to number 2) We are now traveling faster than the speed of sound.
Astronaut 2: What did you say? I can't hear you.
Mission Control: Everyone wants to know what astronauts eat on space flights. Can you tell us what's on the menu for the next meal?
Astronaut 1: Yes, I can. We'll be having launch meat and, (to number 2), Say, John, do you know what's for dessert?
Astronaut 2:  Ice cream floats!
Astronaut 1:  Yes, of course it does. Everything floats up here!
Mission Control: Tell us a little about how you astronauts pass the time on long flights.
Astronaut 2: Well, we play monopoly and we read.
Mission Control: Oh, I see. Are you getting a lot of reading done then?
Astronaut 1:  Yes, we certainly are! We just can't put out books down!
Astronaut 2:  I just happen to be reading a good one right now. It might come in handy on our return trip.
Mission Control: What book is that?
Astronaut 2:  It's by a football player. The name of it is How to Make Touchdowns.
Mission Control: Your flight seems to be going smoothly. At the moment, we are.
Astronaut 1:  (interrupting) EMERGENCY!! Something has gone wrong with our oxygen supply system. The gauges indicate that we have only 55 seconds left of oxygen.
Mission Control: (interrupting) At the moment, we are experiencing some difficulty in hearing you. Could you please wait a minute.

Skit: Space Traveler

Cast: Two space aliens, Ma, Pa, Sonny, and Sis
Setting: The two aliens arrive in front of the hillbilly family seated around a cook pot or a campfire.

Ma:  Howdy strange lookin' green fellers. What ya'll want?
Alien #1:   Tell us how to get to Bloomington.
Ma:   Well I don't rightly know, but   ask Sonny. Oh Sonny, how do you get to Bloomington?
Sonny:  Well Ma, I don't rightly know, I'll ask Sis. Sis, how do you get to Bloomington?
Sis:  Well Sonny I don't rightly know, let me ask Pa. Pa, how do you get to Bloomington?
Pa: Let me see now...I don't rightly know how to get to Bloomington.
Alien #2: You Earth people are really dumb.
Pa:   You're mighty uppity for a little green feller, aren't ya? But you see it's this way. We may be dumb, but we ain't lost!

Skit: Trip to The Moon

Cast: Controlman, 2 Spacemen President, Man-In-The-Moon, 2 Space Mice
Props: Spaceship, telescope, Moon with door big enough for head to stick out Chair
Setting: As curtain opens, Controlman is looking at the moon through a telescope, at left. Spaceship stands close by. Man-in-the- Moon and Space Mice are hidden behind moon on opposite side of stage. Spacemen enter at left, helmets under left arms and they approach Controlman.

1st Spaceman: Has the President arrived?
Controlman: Not yet.
2nd Spaceman: I hope they won’t be late. We have no time to waste.
Controlman: (looking through telescope) That’s right. The moon is in good position for a perfect landing.
  (Enter PRESIDENT of U.S. Play a few bars of “Hail to the Chief” as they enter. Spacemen & Controlman stand at attention.)
President: This is a great day for our country. I don’t know what we would do without you brave Cub Scouts, who are willing to risk your lives on this dangerous mission to the moon. I can only wish you good luck. (President goes to a chair to the left to watch take- off.)
Controlman: Get ready for the countdown. (He sits at control panel.)
Spacemen: Put on your helmets and get behind the space ship.
1st Spaceman: We’re ready.
Controlman: Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two, One Blast Off! (Spacemen slowly pick up space ship, turn it to horizontal position and walk very slowly across the stage to the moon.)
2nd Spaceman: We’ve been out here in space for a long time now. When do you think we’ll reach the moon?
1st Spaceman: We should be there very soon now. (Spaceman arrive at Moon, sticking it with point of Space Ship.)
Man-In-the-Moon: Ouch! What stuck me? (Spacemen stand ship on end)
2nd Spaceman: Who said that?
1st Spaceman: There must be someone here after all.
Man-In-The-Moon: (Opening- door in the Moon & sticking their head out.) Of course, there is! Haven’t you ever heard of the Man-in- the-Moon?
2nd Spaceman: Yes, but I thought that was a fairy tale!
Man-In-the-Moon: No, indeed! I’ve been here a long time.
1st Spaceman: Can you tell us if we are the first earth people here?
Man-In-The-Moon: Yes, you are the first People. Another ship landed before yours did, though. There were mice in that one. (Space Mice come from behind moon, one on either side.)
1st Mouse: Did you call us?
2nd Spaceman: What in the universe are you doing here?
2nd Mouse: The Russians shot us up here!
1st Mouse: We were supposed to go back to earth, but we wouldn’t go.
2nd Mouse: We like it here. We’re going to stay forever!
1st Spaceman: But how can you live here? What can you find to eat?
1st Mouse: Find to eat? We never had it so good!
2nd Mouse: You mean you don’t know. You never heard? 
Both Mice: The moon is REALLY made of GREEN CHEESE! (SPACEMEN faint as CURTAIN falls).

Skit: Voyage into Space

Characters: Navigator, four space travelers, Stranger, Announcer.
Props: Use space helmets and spaceship control panel. Set up the panel, along with other paraphernalia to represent the inside of a spaceship. The travelers wear sweatshirts and pants tucked inside boots of dark stockings. Space helmets are arranged on the floor and there are jackets or coats in readiness.

Announcer: Tonight, through the use of a special crystal ball, we bring you a report of a great future moment in history - the first manned voyage to Mars. Inside the historic ship, departure time has come. (Curtain opens on interior of space ship. Off stage, countdown is heard .. then a mighty swoosh. Travelers fall down .. gradually revive and get up.)
#1: Well, at last we're off!
#2: Think of it! The first manned voyage to Mars!
Navigator:    (goes to control panel) It's all  up  to  me,  now. 
Announcer:   (after long pause) Time passes ... the ship prepares to land. 
#4:  Millions of miles from home! (#2 looks out of window)
#1:  (speaking to #2) What do you see out there?
#2:  Looks like barren country, all right. Where's the map of Mars? There's something over there that looks like canals.
#3:  Come on. Let's get our helmets and spacesuits. It's day now and the temperature is probably 200 degrees. (They don space helmets and jackets and start out door. #4 calls back to others)
#4:  Look at that creature out there! It's jumping way into the air!
Navigator: That's because there is no gravity here. We've always been told that creatures like that couldn't exist on Mars.
Announcer:   (after they exit and long pause) Time passes ... they return.
#1: (entering spaceship) Whew! It's sure hot out there!
#2:   Those weighted boots worked well. It was easy to walk on the ground. 
#3:   If you ask me, those designers overdid it. I could hardly lift my feet. 
#4:  Me too. They weighed a ton. Let's rest awhile before we go out again. 
ALL (there is a knock. All look puzzled.) What ... was ... that?
Navigator: Well, it can't be the wind. There's no atmosphere here. (He cautiously opens the door. Stranger enters, dressed in rough clothing, cap and jacket. . speaks with heavy cockney accent.)
Stranger: I say there ... you blokes in trouble?
#1: How can you stand it out there without a space suit or helmet?
#2:  He must be a superior being from another planet.
#4: Heavens, man. What are you doing on Mars?
Stranger:   I say, the eat must ‘uv made ye balmy, guv'nor. This 'ere ain't Mars. Hit's the central plains of Australia. Didn't ye see that bloomin' kangaroo jumpin' 'round out there? (Travelers faint)

Skit: What Did You Say Your Name Was?

Characters: Cub Scout in uniform and group of kids in street wear.
Props: Toy airplane, a ball for the group of kids to bounce, sign on easel saying “Small Town in 1939”
Scene: Opens with kids bouncing ball to each other when Cub Scout enters. Easel is set up with sign on far-left side of stage.

Cub Scout: (holding airplane): Hi, fellas!
Kid #1: Hi! You’re new here, aren’t you?
Cub Scout: Yes, we just moved here from Ohio. I’m on my way to my first den meeting. Are you guys in Scouts?
Kid #2:  Naw, we don’t have time for stuff like that. They don’t do much Anyway.
Kid #3: What kind fo airplane have you got there?
Cub Scout: We’re building rockets in our den and I made this airplane at my last meeting in Ohio. I just thought I’d bring it to show the guys in the den. It will really fly.
Kid #4:    You say you’re building rockets?
Cub Scout: Yes, when they’re finished we’re going to shoot them off after the pack meeting so everyone in the pack can see how they work. I’m glad to get the chance to build one. You know I’m going to fly one someday for real! Maybe I’ll even walk on the moon.
Kid #5: Wouldn’t that be something! What else do you do in den meetings?
Cub Scout: We do a lot of different things. Of course, I’m really interested in aviation. I’m going to have my own pilot’s license by the time I’m 16.
Kid #6: Yeah, right. Do you guys ever camp out?
Cub Scout: Sure, when you become a Webelos Scout they have great campouts. You know, I’m going to test new aircraft when I’m grown up—maybe even rocket-powered planes! I’ve got to go now… I don’t want to be late. Bye!
Kid #7: Those Cub Scouts think they can do anything. They sure have big ideas. What did they say their name was, anyway?
Kid #1: Neil Armstrong! What a dreamer. He really thinks he’s going places!



Run-ons are similar to skits but are much shorter and require only one or two people. Run-ons are good for a change of pace during pack meetings and campfires – something to make everyone laugh and relax. They come in handy as fill-ins between acts to fill dead time or to enliven the program.

Run-on: Big Dipper

#1: (runs on stage with a large ladle in their hand).
#2: "What do you have there?"
#1: "The big dipper," 
#3: (runs on stage with a spoon their hand), "
#2: "And what do you have?'  
#3: “The Little Dipper!" 

Run-on: Star Gazing

A Cub Scout walks to the center of the “campfire” looking up at the sky, keeping their head and neck very still. Soon they are joined by another Scout and then another and so on. Each Cub Scout looks around and then begins to look toward the sky. The last Cub Scout enters and asks the Cub Scout next to him, "What are we looking at?”.

They answer "I don't know, stars, I guess." Then that Cub Scout asks the next Cub Scout the same question down the line until the original Cub Scout is asked the same question. The original Cub Scout replies, “I don't know. I've got a stiff neck!"

Run-on: Beam Me Up

Scout: Walks on stage, looks around slowly and says, "Scotty! The aliens are very unfriendly!! Quick!! Beam me aboard!!"

Another Scout in the audience: THUNK (the sound of a 2x4 landing on stage)


#1: What kind of music do astronauts play?
#2: Nep-tunes!

#1: What do you call a space wizard?
#2: A flying sorcerer!

#1: How do you get a baby astronaut to sleep?
#2: You rock-et!

#1: What holds the moon up?
#2: Moon beams!

#1: How many balls of string would it take to reach the moon?
#2: One, if it were long enough!

#1: What do astronauts eat off?
#2: Flying saucers.

#1: What is an astronaut's favorite meal?
#2: Launch.

#1: What monster flies his kite in a rainstorm?
#2: Benjamin Frankenstein.

#1: Where do the astronauts leave their spaceships?
#2: At parking meteors 

Run-on: Science Class

[Bell rings. Teach and students enter classroom.]

Teacher: Class, today we begin our study of astronomy.
Student 1: [stage whisper to Student 2] What’s that?
Student 2: It’s way over your head.
Teacher: Attention please, students. We’re going to take up a new topic – space.
Student 1: [stage whisper] Did you hear that? He’s said we’re going to take up space!
Student 3: That’s all you ever do – take up space!
Teacher: What is the center of gravity?
Student 2: The letter “V”
Teacher: Of all the planets, which one can we most easily see any time of year?
Student 1: Earth!
Teacher: What will happen when the sun shines at night?
Student 3: It will be Day!
Teacher: Did you know that they found bones on the moon?
Student 1: Wow! I guess that means the cow didn’t make it over after all.
Teacher: Speaking of the moon, I suppose we could call the Earth and moon good friends.
Student 2: I should say so! They’ve been going around together for an awfully long time.
Teacher: Can someone please tell me which is closer to us – South America or the moon?
Student 3: The moon, of course.
Teacher: Why do say that?
Student 3: Hello . .. I can SEE the moon. I can’t see South America.
Teacher: Do you know if there are any fish in outer space?
Student 1: Sure. Starfish!
Teacher: Who knows what a star with a tail is called? Can you name any of them?
Student 3: Haley’s Comet, Mickey Mouse, and Lassie.

Run-on: Things that make you go Hmm

  1. Do stars clean themselves with meteor showers?
  2. If athletes get athlete’s foot, do astronauts get mistle- toe?
  3. If outer space is a vacuum, who changes the bags?
  4. Why do tourists go to the tops of tall building and then pay money to use telescopes to look at things on the ground?
  5. Did you know that all the planets in our solar system rotate counter-clockwise, except Venus? It is the only planet that rotates clockwise.
  6. Did you know that it is impossible for most people to lick their own elbow?
  7. Did you know that odds are that 75% of you just tried to lick your elbow? (The rest wanted to)


Jokes can make meetings more entertaining. Kids love really funny clean jokes whether they are silly, gross, or dumb. Find appropriate jokes in Scout Life.

Space Jokes by Boys' Life    Astronaut Jokes    Astronomy Jokes


Songs. Singing builds pack spirit and enthusiasm. Singing gives Cub Scouts a chance to let off steam. Singing is fun! Use a song or two to set the mood for meetings, to get the audience moving and get rid of those wiggles or to quiet and calm the group when it’s time to go. Have a few songs ready to use as fillers during transition times. Pre-select a den to lead a song in the meeting handout. Songs can be found in the Cub Scout Leader How-To Book, No. 621165.

The Astronaut’s Plea

Tune: My Bonnie Lies Over the Ocean

I went for a ride in a spaceship,
The moon and the planets to see.
I went for a ride in a spaceship,
And listen to what happened to me.

Bring back, bring back,
Oh bring back by spaceship to me, to me.
Bring back, bring back,
Oh bring back my spaceship to me.

I went for a ride on a spaceship
The capsule was crowded and I
Developed a cramp in my muscles.
So I took a walk in the sky.


I went for a walk in my spacesuit
The ship was controlled from the ground
And someone in charge down at NASA
Forgot I was walking around.


Down by the Launch Pad

Tune: Down by the Station

Down by the launch pad
Early in the morning
See the Saturn booster
Waiting in its place

Hear the engine rumbling
On our way to Saturn
Boom, Boom, Blast Off!
Into Space!

Down by the rockets
Early in the morning
See the spacemen waiting
For the time to go.
Rockets fueled and ready

Pushing all the buttons,
Roar! Roar! Woosh! Woosh!
Off they go!

In the Future

Tune: The Lion Sleeps Tonight

Zoo-oo-oo-oo-oo-oo-oo-zoom up up away
Zoom away, I zoom away

[background & between verses]

In the future, the far-off future,
Rockets in the skies,
In the future, the far-out future,
Rockets in the Skies.

Zoo-oo-oo-oo-oo-oo-oo-zoom up up away
Zoom away, I zoom away . .
. . .

On the freeway, the big space freeway
We ride our rocket bikes
On the freeway, the big space freeway
We ride our rocket bikes.

Zoo-oo-oo-oo-oo-oo-oo-zoom up up away
Zoom away, I zoom away . .
. . .

No streets or byways, there’s no more highways
Our feet don’t touch the ground,
No streets or byways, there’s no more highways
Our feet don’t touch the ground,

Zoo-oo-oo-oo-oo-oo-oo-zoom up up away
Zoom away, I zoom away . .
. . .

By the Light of My Scout Flashlight

Tune: By the Light of the Silvery Moon

By the light of my Scout flashlight,
Wish I could see, what it was that just bit my knee.
Batteries, why did you fail me?
The chance is slim, the chance is slight,
I can last through the night, with my Scout flashlight.

Moon Walk

Tune: La Cucaracha

I have a spaceship, I have a spaceship,
and I will fly it to the moon.

I have a spaceship, I have a spaceship,
and I will go there very soon.

And when I get there, and when I get there,
I will walk upon the moon.

And I will see it, and I will like it.
Oh, it will be so very cool!

Into Space

Tune: Clementine

On the launch pad, on the launch pad,
We can see for miles around,
In a second we have lift-off
With our ship high off the ground.


Into space now, into space now
Heading for the great unknown
Shooting stars with tails a-blazing,
This could be the twilight zone.

Total darkness now surrounds us
And our bodies have no weight
Oh my goodness! There’s my napkin,
Cup and saucer, and my plate.


There’s the moon now right before us
Glowing silvery and gray,
How I long to take a picture,
But my camera floats away.


Moving onward through the darkness
Where the stars so brightly shine
I’m amazed at what’s before us
So I fly on down the line.


Life in the Future

Tune: My Bonnie Lies Over the Ocean

Last night as I lay on my pillow,
And drifted off slowly to sleep.
I thought of the world of tomorrow
These thoughts through my mind did creep.

A computer will do all my homework,
A robot will do all the chores,
If I spend the whole day just playing,
I fear that I may become bored.

Bring back, bring back
O bring back the old days to me, to me.
Bring back, bring back,
O bring back the old days to me.

My jet powered bike will be speedy,
I'll fly in my spaceship to Mars,
But what if I get lost in space,
And can't find my way through the stars?


My parents will have their own rocket,
We'll travel through space very quick,
I'm not sure I'll like that fast travel,
I may even get space sick.


Our family might move to Venus,
I don't know what we would find there,
I'd sure miss my friends back on Earth,
They're the best friends I'll find anywhere.


Dehydrated food for breakfast,
Dehydrated food for lunch,
Oh what I would give for a Big Mac
And potato chips that I can crunch.


The Noble Captain Kirk

Tune: Farmer in the Dell

The noble Captain Kirk,
He had four hundred men.
He beamed them up to the Enterprise,
And beamed them down again.
And when they're up, they're up,
And when they're down, they're down.
And when they're only halfway up,
They're nowhere to be found.

Oh, Give Me The Sky

Tune: Home on The Range

Oh, give the sky, where I like to fly. 
Where the birds and the airplanes go by. 
Where often is heard just a whirlybird. And the skies are not cloudy all day.

Up, up in the sky.
Where the birds and the insects go by, 
Where often it's heard just a whirlybird. 
And the skies are not cloudy all day.

How often at night when the skies are bright, 
With the light from the glittering stars,
Have I stood here amazed and asked as I gazed, 
If I could touch one of those hot stars.


Oh, give me a sky where the bright yellow sun, 
Glows brightly down long, long sunbeams, 
Where graceful white kites, go gliding along Like white sheets in my silly day dreams.


Where the sky is so pure, the west winds so free, 
The breezes so balmy and light.
That I could always fly my plane in the sky. 
Through all of the big cities bright


Rocket to the Moon

Tune: John Jacob Jingle Heimer Schmidt

[Sing song 3-4 times, each time more quietly, but always shout out “da, da, da”]

I’ll build a great big rocket ship 
Then fly to the moon
And when the moon comes out 
The people all will shout
“He built a rocket to the Moon.” 
Da, da, da, da ,da ,da, da

Song for A Space Theme

Tune: Clementine

On the launch pad, on the launch pad, 
We can see for miles around.
In a second we have lift-off
With our ship high off the ground.

Into space now, into space now 
Heading for the great unknown. 
Shooting stars with tails blazing.
 This could be the twilight zone.

Total darkness now surrounds us 
And our bodies have no weight. 
Oh my goodness!
There's my napkin, 
Cup and saucer and my plate.

There's the moon now right before us 
Glowing silvery and gray.
How I long to tale a picture 
But my camera floats away.

Moving onward through the darkness 
Where the stars so brightly shine.
I'm amazed at what's before us. 
So I continue down the line.


Moon Walk

Tune: La Cucaracha

I have a spaceship,
I have a spaceship, and I will fly it to the moon.

I have a spaceship,
I have a spaceship, and I will go there very soon.

And when I get there,
and when I get there, I will walk upon the moon.

And I will see it, and I will like it.
Oh, it will be so very cool!

Space Cub Scouts

Tune: Do Your Ears Hang Low

Do your ears point high?
Mr. Spock's your kind of guy. 
On the Starship Enterprise, 
Out in space we're gonna fly.
Where no man has gone before. 
Through the universe and more. 
Do you ears point high?

Are your ears quite long? 
Then you must be a Klingon, 
Will you sneak up on our ship 
Till our radar shows a blip?
Then we'll blast you with our phasers 
Our ship is the one that stays here. 
Are your ears quite long?

We are Space Cub Scouts.
"Beam em Up!" is what we shout. 
On the Enterprise we work
We report to Captain Kirk.
Through the struggles and the strife, 
Looking for new forms of life.
We are Space Cub Scouts.

Space Derby Song

Tune: Camptown Races

Cub Scouts all join in the song, 
Doo-dah, doo-dah!
Space ship wire is mighty long.
Oh, doo-dah day!

Going to fly so fast, 
Going to get ahead.
Bet my money on a blue spaceship, 
Somebody bet on the red.

Spaceships - red, blue, green, and gray, 
Doo-dah, doo-dah!
Running on the wire today. 
Oh, doo-dah day!


They're the pride of all the lads, 
Doo-dah, doo-dah!
Built by Cub Scouts, 
Moms and Dads.
Oh, doo-dah day! 


Tune: Down by the Station

Down by the rockets Early in the morning.
See the spacemen waiting For the time to go.
Rockets fueled and ready Pushing all the buttons
Roar! Roar! Woosh! Woosh! Off they go.

Stars and Planets

Tune: Swanee River

Way up among the stars and planets, 
Far, far in space.
That's where we'll find the life and knowledge, 
To live out there some day.
If you search the Milky Way, 
You may find life there.
Way up among the stars and planets, 
Far out in Outer Space.

Stars and Planets

Tune: Frere Jaques
[Can also be sung in the round.]

Stars and planets, Stars and planets, 
Comets too, Comets too!
See the rings of Saturn, 
See the rings of Saturn,
Zoom zoom zoom, zoom zoom zoom

Space Wandering

Tune: Happy Wanderer

I love to go a rocketing Around the planets here,
And as I orbit Mars and Earth, This eerie song you’ll hear

Nebulee, nebula,
Nebulee, Nebula-ha-ha-ha-ha-ha-ha-ha 
Nebulee, nebula,
My starship’s warping on.

I shine my light on every star, and they shine back at me.Oh what a strange and unknown space Makes up astronomy


I orbit high above the moon And on the moon I see,
A million moon men mining cheese, It’s an astro-dairy

I rocket off toward Pluto’s orb The planet there I browse, The seventh moon sure looks a lot Like Disney’s Mickey Mouse.


So as you blast off for the stars, There’s one thing you should know; Before you leave, it’s best to wash The outside ship windows


The Stars Tonight

Tune: Deep In The Heart of Texas

The stars tonight, are outta sight, (clap, clap, clap, clap) 
Here at our Cub pack meeting
The skits Scouts do, will amaze you, (clap, clap, clap, clap) 
Here at our Cub pack meeting
The songs they sing, will laughter bring (clap, clap, clap, clap) Here at our Cub pack meeting
So everyone, come join the fun, (clap, clap, clap, clap) 
Here at our Cub pack meeting

Star Wars Song

Tune: Frere Jacques

R2 D2, R2 D2 3PO, 3PO
Obi Wan Kenobi, Obi Wan Kenobi Hans Solo, Hans Solo




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